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realkman666: You're certainly not the only one to lament Rare. I stopped playing their games a long time ago, but it's sad to see what has become of them. A bit like Maxis, you could say. Just old names being kept alive for the sake of recognition and nostalgia.

Well, I guess I should go buy some indie games right now.
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rtcvb32: Maxis (A-train), Rare (Kazooie and DKC), Silicon knights (Soul Reaver)... I can name off games I loved and bought and played, or my dad did when I was a child...

The same type of butt-heads that are in charge of Disney and Walmart are now trying to be game companies; And only profit as the bottom line and not good games... They see charts, they see numbers, and make empty decisions based on a logic that doesn't hold up. It only holds up as long as it has because of half-hearted expectations from previous gamers, of those saying 'maybe they won't fuck this up this time'... and then they do... and because they sold more than ten thousand pre-orders that they are doing something right, when in fact expectations and the names alone are making the sales, and when gamers get burned, they are more shy to buy from the same franchise again, or the same company again. Then when those side companies flop... EA hides by itself and shuts down what flopped without understanding why... only to repeat or make worse mistakes...

I think I'll go get drunk now...
There's a reason why I stopped caring about big film releases and now video games are following the same path. With outside investors comes the corruption of the creative effort. It's surprising how people like Michel Ancel and Éric Chahi managed to do their thing regardless.

I wish I had something to drink. :/

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realkman666: That's why it's a comparison, Einstein.
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Neobr10: You compare things that are similar in some way or another, but there's no similarity between making bad games and poisoning people, especially for the purpose of this discussion.

You can't compare a car and an apple when you're talking about which one takes you faster to the supermarket, for example. An apple won't take you anywhere, making the comparison pointless. You could compare a car to a motorcycle, or even compare ir to taking the bus.

Of course the employees that are poisoning consumers' food need to be fired. And even more than that, they need to be legally charged for it. It has absolutely nothing to do with making a bad game.
One is a nuisance to health, the other is a nuisance to the games industry. Legally charged? WTF "It's easy to blame the weak."
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ne_zavarj: Will Ultima Online die too ?
Ultima Online and Dark Age of Camelot were moved to Broadsword Online Games several months ago so will not be affected by this.
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realkman666: I wish I had something to drink. :/
I hate beer, so i usually go with strong liquor (not like whiskey, but brandy... usually 15%-50% alcohol content).

I can recommend a few, usually DeKuyper or other cheap brands...
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realkman666: I wish I had something to drink. :/
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rtcvb32: I hate beer, so i usually go with strong liquor (not like whiskey, but brandy... usually 15%-50% alcohol content).

I can recommend a few, usually DeKuyper or other cheap brands...
It's either scotch or Kraken rum for me. Sometimes vodka.
I remember being active on the IGN Warhammer Online forums during beta and getting hammered by the fanboys because I was actually being skeptical about the overall lack of information on the game, and the sheer lack of information on how the game was going to deal with population imbalances as well as other common problems MMO's had. Or the disbelief you got from 90% of the people following it that the design seemed so clearly designed for a scenario based game even though everyone thought it was supposed to be open world PVP from the start (when in reality it was heavily scenario focused right from the start. There weren't even forts planned for release day till they got so much complaining they had to delay release)

I've enjoyed a good couple of years of laughing at the horrible process of seeing Warhammer Online die though. That game was managed horribly.

I stick by what I always said. They captured lightning in a bottle when they first designed DAOC. A pure lucky stroke of genuis. But nothing in anything they did after they released it (patches/expansions) ever gave me the idea Mythic had a handle on what exactly it was that made that game such a great game. And Warhammer Online just reaffirmed that belief.
Post edited August 03, 2014 by Pheace
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Shaolin_sKunk: While you're spot on about everything so far, I think the comparison he was making was that if an industry which sold food that's considered poison by most (fast food for example) were shut down there ostensibly shouldn't be many tears shed for its downfall.
Ahhhh, it makes sense now. I took the word "poison" in its literal meaning. I guess he used it in a metaphorical sense.

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Shaolin_sKunk: Like I said, though, you're still right about everything else regarding real people's lives being made a bit shittier because of this. I'll make no excuses, I'm just being a dick because a game franchise I have some love for was "ruined" because of the F2P version but I'm fully aware that it's completely juvenile to do so.
Don't get me wrong. Dungeon Keeper and Ultima Forever mobile crap pissed me off a lot. But in the end i know Mythic is not the one to blame here. EA has been trying to get into mobile gaming for a long time now, and they keep failing every time, just like Ubisoft and other big companies. It's just those executives and shareholders who know nothing about gaming taking horrible decisions forcing studios to do what they want. I'm 100% sure that if Mythic had freedom to do what they wanted, they wouldn't have made such horrible games.
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Licurg: Good riddance. I hope their parent company follows suit...
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Neobr10: Good riddance? Sure, it's always good to see people losing their jobs, right?

By the way, to all of you saying "Good riddance", do you honestly believe Mythic developers were the only ones responsible for the Dungeon Keeper Mobile fiasco? For fuck's sake, they were following orders from EA when they made those bad games. EA wanted a mobile F2P game using one of their old IPs so they could get some cash from nostalgic fans, and that's what they delievered. You are blaming the wrong guys. Just look at how awful PvZ 2 is, for example. Do you really think Popcap would do that if EA hadn't forced them to do a pay 2 win game?
I don't care about Mythic going down as much as I care about EA. They appear to be doing bad lately, and I'm hoping that's a sign they might fail.

Besides, this isn't the 90s anymore, if those guys from Mythic really are good, they can just crowdfund a game, without EA .
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Neobr10: Good riddance? Sure, it's always good to see people losing their jobs, right?

By the way, to all of you saying "Good riddance", do you honestly believe Mythic developers were the only ones responsible for the Dungeon Keeper Mobile fiasco? For fuck's sake, they were following orders from EA when they made those bad games. EA wanted a mobile F2P game using one of their old IPs so they could get some cash from nostalgic fans, and that's what they delievered. You are blaming the wrong guys. Just look at how awful PvZ 2 is, for example. Do you really think Popcap would do that if EA hadn't forced them to do a pay 2 win game?
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Licurg: I don't care about Mythic going down as much as I care about EA. They appear to be doing bad lately, and I'm hoping that's a sign they might fail.

Besides, this isn't the 90s anymore, if those guys from Mythic really are good, they can just crowdfund a game, without EA .
It's going to be terrible for countless managers, lawyers and overpaid corporate shills when EA topples, but they won't be able to ruin good studios anymore.
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Strijkbout: I somehow doubt Mythic was entirely responsible for these games, in the end they just sing the tune EA dictates and seems more like they take the shit falling down from the higher ups.
^^^^^^^ This. The people who worked at Mythic were just doing what EA told them to do.
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Strijkbout: I somehow doubt Mythic was entirely responsible for these games, in the end they just sing the tune EA dictates and seems more like they take the shit falling down from the higher ups.
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aJillSandwich: ^^^^^^^ This. The people who worked at Mythic were just doing what EA told them to do.
Wir hatten unsere Befehle! ;)
Post edited August 04, 2014 by Klumpen0815