It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi Guys!
I've been gogging for a few months now and have really been impressed!
I work at a college that teaches people how to make games. I really want the school to put some gog's on the school computers for the students to play during lunch breaks.
After scanning the gog.com license agreement i couldn't find anything explicitly forbidding it, but I might have missed/misinterpreted something. Is it legal for the school to buy a game off gog.com and install it on all the student computers? This would not be a commercial venture at all, simply free entertainment for the students that might broaden their gaming horizons.
thanks.
No posts in this topic were marked as the solution yet. If you can help, add your reply
It sounds well-meaning but it *might* be ethically wrong.
It's not ethically wrong at all. You are allowed to install GOG games on any computers that you actually own. If the university makes the purchase, then they should be able to install it on any of their machines.

That being said, you might want to have a university rep make a formal business contact with GOG, rather than go through the normal regular user channels (just in case).
Post edited November 02, 2010 by cogadh
AFAIK all GOG purchases are limited to personal, noncommercial use. If a school (an institution, not a person) wants to buy a game, I think they should contact GOG.com directly.
Post edited November 02, 2010 by Catshade
I would err on the side of no since it could be considered a value added part of a paid educational service (especially if the sudents are required or strongly enouraged to try them to get perspective for their studies) and therefore theyd count as commercial use.

Also if things like multiplayer are likely to be used, many of the more modern games need a unique cd key that you can only get from support.

I'd agree with the suggestion of doing it as a business contact
This guy apparently teaches his students about classic gaming. Maybe you can pry into the details of his courses for inspiration: http://www.brainygamer.com/the_brainy_gamer/2010/09/unplayable.html
Thanks for the feedback everyone. Looks like this is something to try to negotiate with GOG.
I consulted this with one of my superiors a couple of times in the past. I don't know the legal mumbo-jumbo behind it, but the bottom line is that having the game on your account gives you the right to legally play a game from GOG.com. In other words, you can install it anywhere you want, as long as it is you who plays it.

As far as I understand, the same thing applies to retail versions - you essentially buy a license to use the product and the CD/DVD/BD is just a medium to store that product. Borrowing an original disc from a friend apparently doesn't make it legal. ;)

Unfortunately we have no means to offer multi-user licenses, therefore we can't support schools, cafes, LAN parties etc, unless of course everyone who wants to play buys his/her own copy, which isn't very practical.
Post edited November 04, 2010 by Firek
avatar
Firek: Unfortunately we have no means to offer multi-user licenses, therefore we can't support schools, cafes, LAN parties etc, unless of course everyone who wants to play buys his/her own copy, which isn't very practical.
How about some sort of bulk purchase of 100% off coupons? The uni in question sends GOG $9.99 x <#students> and you send them an appropriate number of coupon codes to be distributed to the students in question so they can pick whichever game they are most interested in, ensures that the student gets the content that will interest them rather than potentially bore them, uni gets to show the game design from older games and GOG gets sales