F4LL0UT: I beat the game three times and each time I released her. I'm SO stupid! It goes without saying that I never got the best armor set.
Also one of the most emotionally powerful moments in gaming for me was in Kane & Lynch: Dead Men. The "you should have let me talk to them" scene. It was insane. I don't really remember any other game where I felt so connected to a protagonist in a state of complete blind rage. It may not have been a gaming milestone like the Max Payne prologue but it managed to pull off the same intensity many years later which - to me - makes it just as special.
It did cross my mind that I should probably let her go, but I saw no reason to do so and it had nothing to do with the armor. I mean, the two ghouls you encounter (Mercurio and the Bertram's one) get to live longer and better than your average human, enjoy the perks that come from having a connection to Kindred and are overall more than happy with their lives, so I thought it would be a win-win situation for both my character and Heather.
Well, in the unmodded game it doesn't work out so well, but how was I supposed to know?
Ah, rage. Yes, that is an emotion as well. You know, it reminds me of a certain mission in Hitman Contracts where the task was twofold: the client wanted his kidnapped daughter rescued and those he deemed guilty dead. Nothing special really, rescue missions were featured in previous Hitman games (mostly involving a certain Agent Smith). I was going for the Silent Assassin rank (less than 2 shots fired, no alarms raised, less than 2 people(who are not targets obviously) killed). The infiltration phase went smoothly and I set finding the girl as a priority. Well, when I did find her... most of her anyway, Silent Assassin was out of the question. Every single person on-site was strangled/poisoned/shot/stabbed/whatever - I beat the rest of the mission in a state of cold rage.