Elmofongo: I do not understand peoples dislike of Morrowinds combat and leveling
I went through it with no problem :/
If you consider Morrowind a game to simply "go through", then you're less likely to run into the problems of the original leveling system.
If you consider it an interesting world to explore (and one that can be expanded to multiples of its size with mods), then you'll notice that the attributes and skills max out way too soon. As a result, all high level characters are practically the same, which lowers replay value.
Also, the original leveling system was geared towards combat combat characters. Stealth characters or mages were being punished for increasing non-combat skills.
Third, the original leveling system encouraged "gaming the system" by securing the maximum number of attribute increases per level increase. Not a problem for people who can withstand the temptation, but it's still bad design if the leveling system favors contrived min-maxing.
Fourth, some people misunderstood the original leveling system, tried to powerlevel, and ended up with an incredibly athletic character who was totally unfit for the random encounters that his level was giving him.
Personally, I also recommend Galsiah's Character Development. For me, it increased immersion a lot by making the character development process happening entirely in the background, based on your actions in the game.