The whole team is controlled by the single mind. It may seem that party members are perfectly united: there is not a single misunderstanding
keeveek: Never joined Korgan or Sarevok to lawful good party?
Sometimes, they even start to fight each other.
Your team members are obeying orders of the leader of the group, but if they don't like what you're doing, they will abandon you (Baldurs Gate 1 included)
Yeah, I forgot about that (it was so long ago I played BG) but still, it's not my point. In reality a warrior may not see that his friend is in trouble and may not hear his calling for an aid. In BG (and most other games too) there is no such a thing.
keeveek: And no pause when searching backpack is not realism issue, it's difficulty. They thought it would be too easy for player to manipulate his backpack during fights.
To the contrary, as far as I remember you got an in-game massage where they claimed that you cannot search your backpack during the pause mode because of the realism issue.
serpantino: I do agree. I long for an adventure game that actually takes into account what you have and how it might be utilized. One with mutiple solutions to puzzles instead of just one. If something should logically work then we should be able to do it. Don't have to go over the top and try to plan every single possible action, just a couple instead of one would be interesting.
That would be perfect! Alas, there are not so many adventure games with multiple solutions. Usually you simply have to follow one single path...
I must admit that one of my favorite adventure games is Lost Files of Sherlock Holmes: the Case of the Serrated Scalpel. You have a lot of item in your inventory by the end of the game but I don't recall even a single obscure combination. It's very obvious how to use the item and the game is mostly based on conversations and observations (as it should be for Sherlock's game)