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The whole team is controlled by the single mind. It may seem that party members are perfectly united: there is not a single misunderstanding
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keeveek: Never joined Korgan or Sarevok to lawful good party?

Sometimes, they even start to fight each other.

Your team members are obeying orders of the leader of the group, but if they don't like what you're doing, they will abandon you (Baldurs Gate 1 included)
Yeah, I forgot about that (it was so long ago I played BG) but still, it's not my point. In reality a warrior may not see that his friend is in trouble and may not hear his calling for an aid. In BG (and most other games too) there is no such a thing.

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keeveek: And no pause when searching backpack is not realism issue, it's difficulty. They thought it would be too easy for player to manipulate his backpack during fights.
To the contrary, as far as I remember you got an in-game massage where they claimed that you cannot search your backpack during the pause mode because of the realism issue.
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serpantino: I do agree. I long for an adventure game that actually takes into account what you have and how it might be utilized. One with mutiple solutions to puzzles instead of just one. If something should logically work then we should be able to do it. Don't have to go over the top and try to plan every single possible action, just a couple instead of one would be interesting.
That would be perfect! Alas, there are not so many adventure games with multiple solutions. Usually you simply have to follow one single path...

I must admit that one of my favorite adventure games is Lost Files of Sherlock Holmes: the Case of the Serrated Scalpel. You have a lot of item in your inventory by the end of the game but I don't recall even a single obscure combination. It's very obvious how to use the item and the game is mostly based on conversations and observations (as it should be for Sherlock's game)
Post edited July 06, 2012 by Ghorpm
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VIPERs: Invisible walls and paper thick doors, that can be opened only when something is done.
I understand the reason, but still.
Yeah these things piss me off. At least have the decency to provide a better illusion, than putting an invisible wall behind a small barricade that looks like it can easily be climbed over.
Post edited July 06, 2012 by lowyhong
The Witcher - Geralt keeps putting his sword away after a fight, even though I can see something else I want to have a go at lol.

It's still the best game I have played for years, and knowing me there might be a way to stop it ?
I've just recalled one more. Yup, it IS annoying as hell. And the culprit is The Temple of the Elemental Evil. How come you may brawl with a pirate as a paladin and that's not a problem at all while just WATCHING some other party member taking part in drinking contest will result in becoming a fallen paladin? WTF?
I think some of these could also be storyline vs gameplay seperation, as Yahtzee puts it. Where a game wants you to do something, but it doesn't make any thematic or logical sense.. or something will happen in the story that completely breaks the gameplay mechanics.

Mother 3 (GBA) has a scene where the party wastes several minutes while the villain and his entourage show up... time that could have been used to complete the objective, but nope, they stand there and fail the objective.

With all the talk of FF7, I'm surprised nobody has mentioned not being able to use the Phoenix Downs we had in our inventory at a certain part of the game.

But yeah, things like that are the annoying nuisances for me. :p
I recently had a bash at CoD:MW (first CoD game I've tried that I know of).

This should be only a minor annoyance because you aren't supposed to do this anyway, but I personally find it very immersion-breaking.

My rifle is ready to fire, but doesn't respond to me pulling the trigger. Why? Because a "friendly" is under the cross-hair.

Arrrrrrrrggggggh.
That friendly was me !
Two complains about Assassin's Creed:
1) Flags. It's just lame. Totally lame. What's that suppose to mean? Collecting several hundreds of flags?! And where does he keep them? But it gets even worse: some of your bothers force you to collect some flags for their information. Great. You have a quest of a vital importance but noooo! They will say nothing unless you bring them those stupids flags
2) How is it that an almighty assassin cannot... swim?! Is it THAT difficult?
It's been more than a few months since I replayed Broken Sword, but I thought in that part the problem was that George was wanting to pay the man in the local currency, but the man was wanting to be paid in american dollars because it was more valuable/more useful on the black market or something.