Posted July 19, 2014
I doubt I have anything to add that wasn't already mentioned, but....the original CoD was pretty much a spiritual successor to MoH:AA (a big reason why people were excited for CoD back in the day was precisely because it was being developed by the former 2015, Inc. guys who worked on MoH:AA). So in a lot of ways, CoD 1 was basically a more refined MoH:AA. Both of them even used the Quake III engine.
If I really had to say which one is better, I think, overall, it was CoD. Not only did it benefit from the lessons learned from MoH:AA, it also featured a greater variety of weapons and battlefields. Granted, having the game show the British and Soviet perspective isn't anything special nowadays (although I lament the fact that, to this day, no FPS game has featured an SP campaign focused on the members of Axis armies), but it was unheard of at the time. Also, the multiplayer was better.
That said, this isn't to say MoH:AA isn't worth playing...and not just out of historic interest. It shares a lot in common with old school shooters in that you're basically one man army tasked with fighting entire groups of German soldiers. As such, in spite of what I said at the beginning, there are some minor differences in their appeal.
The interesting thing about both these games is that their respective expansions took cues from competitor games. United Offensive made CoD more similar to Battlefield (this change of direction kind of ended up splitting the community, which is why both vanilla CoD and UO continued to live on side by side), whereas Spearhead was essentially CoD if it were developed by another studio.
Lastly, as a side note, both games had awesome music. While I think too many video game composers seem to think that orchestral music is epic simply because it is orchestral (sadly, a lot of the time, it just ends up being generic and dull), MoH:AA and CoD are among the better examples that use this style of music. The MoH:AA main theme and "Pegasus Bridge" in particular remain some of the most iconic compositions within PC gaming:
https://www.youtube.com/watch?v=-ELFxB-tGhE
https://www.youtube.com/watch?v=V0ZlMXkzUqI
Honestly, that was probably intentional on their part, considering how big that movie was during that time period (and it arguably still counts as one of the best movies that involved Steven Spielberg and Tom Hanks).. This is no doubt the same reason why CoD featured "shellshock" (this isn't a correct term, since shellshock was used to describe what is today known as PTSD, but that's still the term that was used to describe this feature).
If I really had to say which one is better, I think, overall, it was CoD. Not only did it benefit from the lessons learned from MoH:AA, it also featured a greater variety of weapons and battlefields. Granted, having the game show the British and Soviet perspective isn't anything special nowadays (although I lament the fact that, to this day, no FPS game has featured an SP campaign focused on the members of Axis armies), but it was unheard of at the time. Also, the multiplayer was better.
That said, this isn't to say MoH:AA isn't worth playing...and not just out of historic interest. It shares a lot in common with old school shooters in that you're basically one man army tasked with fighting entire groups of German soldiers. As such, in spite of what I said at the beginning, there are some minor differences in their appeal.
The interesting thing about both these games is that their respective expansions took cues from competitor games. United Offensive made CoD more similar to Battlefield (this change of direction kind of ended up splitting the community, which is why both vanilla CoD and UO continued to live on side by side), whereas Spearhead was essentially CoD if it were developed by another studio.
Lastly, as a side note, both games had awesome music. While I think too many video game composers seem to think that orchestral music is epic simply because it is orchestral (sadly, a lot of the time, it just ends up being generic and dull), MoH:AA and CoD are among the better examples that use this style of music. The MoH:AA main theme and "Pegasus Bridge" in particular remain some of the most iconic compositions within PC gaming:
https://www.youtube.com/watch?v=-ELFxB-tGhE
https://www.youtube.com/watch?v=V0ZlMXkzUqI
Honestly, that was probably intentional on their part, considering how big that movie was during that time period (and it arguably still counts as one of the best movies that involved Steven Spielberg and Tom Hanks).. This is no doubt the same reason why CoD featured "shellshock" (this isn't a correct term, since shellshock was used to describe what is today known as PTSD, but that's still the term that was used to describe this feature).