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The incredibly intelligent, dashing and otherwise awesome folks at Mashable put together a post about the 5 Experiences that Redefined Online Gaming in 2010, and GOG.com came in at the #1 spot! We're honored and thrilled, and are excited to keep bringing you the best classic games of all time. [url=http://mashable.com/2010/10/04/best-online-games/" target="new]Go check out the article[/url] and be sure to share it with anyone you know who may want to know!
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hedwards: Apparently that changed since last time I heard, which was admittedly during development
They mentioned it at the same Blizzcon the game was announced, though... At the Battle.net panel, IIRC.

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hedwards: not sure how I feel about having to re-register every 30 days and be restricted to playing as a guest in between.
Re-register ? You have a permanent account that you log into when you wish to play online... which is the point of the game anyway.

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hedwards: And at $60 that's quite a bit for a PC game.
Yeah, it stings a bit. If you're not interested enough to have it already, you might as well skip it.

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hedwards: But beside that, I remember when Blizzard was still progressive. They let you spawn copies for network play, and while the spawned copies were just the demo version, you could still use them for multiplayer just fine. And IIRC you only needed 1 retail version for ever 3 players.
That's not really being "progressive" - that was a long time ago and made sense in the context. With Internet connection as widespread as it is nowadays, people can log into their b.net accounts and play from pretty much anywhere.
Of course - if they DON'T own the game, I don't see any reason to let them use it...
My bad, it was have to reactivate every 30 days, which isn't in my view OK. Which is apparently how the guest accounts work, if you don't log in for 30 days they cut your access.

Having to log into the game has precisely nothing to do with piracy, the reason why they're doing it is to kill the second hand market. Pirates will find a way around the requirement, trust me they will, all they're doing is making it tough on people who don't have a reliable connection to the net. It's one thing to require net access for those that want to play networked play, although killing the LAN support was pretty egregious, but requiring people to log into their b.net account, or even have one is pretty absurd.

In the US at least, there's a surprising number of people that don't have a reliable internet connection, definitely not as far as broad band is concerned.

And of course it was progressive, I can't recall any other publishers of note going that far to encourage co-op play. IIRC iD didn't do that ever nor did any of the other major developers.
I believe PC only is refering to PC/Mac/Linux, not PC/Consoles.
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nondeplumage: I don't think it means online gaming as merely MMORPGs or whatever, but online gaming as, well, online gaming in full, in everything from distribution to gameplay itself. Having Steam on the list as well seems to support that.
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signatus: Actually...Steam does a bit for actual online gaming, as you do have the Steam Cloud, matchmaking abilities, achievments..it's not specific for Online Gaming, but there's a quarter to it. GoG has nothing of this at the moment.

Not really wanting or trying to bash the mash, but this #1 for GoG in this category seems a little far fetched...
Got to agree on this ... I love GOG but yeah I think this is a little bit of wishful thinking on their part .
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signatus: Actually...Steam does a bit for actual online gaming, as you do have the Steam Cloud, matchmaking abilities, achievments..it's not specific for Online Gaming, but there's a quarter to it. GoG has nothing of this at the moment.

Not really wanting or trying to bash the mash, but this #1 for GoG in this category seems a little far fetched...
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summitus: Got to agree on this ... I love GOG but yeah I think this is a little bit of wishful thinking on their part .
Once again, I say what I said before in this thread:

I think they've got a point - GOG has revived many old school games and enabled us to have LAN / internet tournaments again.
Duke 3d?
Unreal Tournament?
Heroes II and III?
Descent?
Serious Sam?

I could list quite a few more...

In my opinion this is why they won first place. Yes, Steam does similar but they focus on new games, whereas many old school gamers get a bit sad when they remember old games that they used to spend hours online fragging others.

I personally miss Unreal Tournament instagib matches. Boy, these were heart pound sessions. I could never beat a person who had the username of "Cat". That person was a fucking god I swear. Or an extremely well scripted bot. Yes, that person talked back when I accused it of being a bot... =\
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hedwards: My bad, it was have to reactivate every 30 days, which isn't in my view OK.
That says a lot about your view, I guess...

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hedwards: Having to log into the game has precisely nothing to do with piracy, the reason why they're doing it is to kill the second hand market.
OK, well, screw the second-hand market then. I don't have a problem with that.

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hedwards: Pirates will find a way around the requirement, trust me they will
The point is to make their life as miserable as possible while not harming the honest customer.

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hedwards: all they're doing is making it tough on people who don't have a reliable connection to the net.
You don't have Internet connection for MORE THAN A MONTH straight ? You should move to Poland - I have a reliable 12Mb/s for the equivalent of $30 and it will soon get better since my ISP is entangling the place in fi-os...

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hedwards: killing the LAN support was pretty egregious
Remember the 7-pin COM port we used to plug mice into ?
Yeah, nobody cares about that crap these days. We do things a different way.

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hedwards: requiring people to log into their b.net account, or even have one is pretty absurd.
You consider HAVING AN ACCOUNT absurd ? How else do you expect to BUY the damn game ? While we're at it - you need a GOG account to buy games around here - do you consider this absurd as well ?

Even the GOG guys admit that always-online solutions make sense for newer, multiplayer-focused games. Starcraft 2 let's you bypass the online part; a feature that was specifically designed to appeal to the small section of the fanbase that considered it essential. Still - it's pretty pointless. The game is about competing, ladder play, tournaments, custom games - all the online stuff. You even get nice achievements for stuff in the singleplayer campaign. Why would you want to resist this, how is that an inconvenience ? If Blizzard went down, if Starcraft 2 went down - losing the offline portion of the game would hardly be the biggest concern. Enjoy it while it lasts or forfeit it altogether.
I agree about most of that, but LAN parties aren't dead, even in the console world. With the spread of laptops with decent GPUs, LAN parties have actually gotten more popular within my group of friends at least.
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