hedwards: My bad, it was have to reactivate every 30 days, which isn't in my view OK.
That says a lot about your view, I guess...
hedwards: Having to log into the game has precisely nothing to do with piracy, the reason why they're doing it is to kill the second hand market.
OK, well, screw the second-hand market then. I don't have a problem with that.
hedwards: Pirates will find a way around the requirement, trust me they will
The point is to make their life as miserable as possible while not harming the honest customer.
hedwards: all they're doing is making it tough on people who don't have a reliable connection to the net.
You don't have Internet connection for MORE THAN A MONTH straight ? You should move to Poland - I have a reliable 12Mb/s for the equivalent of $30 and it will soon get better since my ISP is entangling the place in fi-os...
hedwards: killing the LAN support was pretty egregious
Remember the 7-pin COM port we used to plug mice into ?
Yeah, nobody cares about that crap these days. We do things a different way.
hedwards: requiring people to log into their b.net account, or even have one is pretty absurd.
You consider HAVING AN ACCOUNT absurd ? How else do you expect to BUY the damn game ? While we're at it - you need a GOG account to buy games around here - do you consider this absurd as well ?
Even the GOG guys admit that always-online solutions make sense for newer, multiplayer-focused games. Starcraft 2 let's you bypass the online part; a feature that was specifically designed to appeal to the small section of the fanbase that considered it essential. Still - it's pretty pointless. The game is about competing, ladder play, tournaments, custom games - all the online stuff. You even get nice achievements for stuff in the singleplayer campaign. Why would you want to resist this, how is that an inconvenience ? If Blizzard went down, if Starcraft 2 went down - losing the offline portion of the game would hardly be the biggest concern. Enjoy it while it lasts or forfeit it altogether.