Psyringe: Edit: Whoever designed the Skyrim UI deserves to be shot though.
SpirlaStairs: You don't like it?
That's one of my favorite new features.
The map looks badass too.
Which controllers are you using? I can see how the UI might be efficient if played with a console controller, but when played with a mouse, it's a nightmare of inefficiency and ambiguity. Examples:
- I usually see a whole list of items, but I can select only one of them (the one currently in focus). I cannot click on any other item on the list to select it. Instead, I have to scroll the list until the item I want to see gets focus, only then I can select it. This is horribly inefficient.
- A very obvious, standard "click right mouse button to get info about clicked item" functionality hasn't been implemented either.
- The list gives no information about the items or spells, it just lists their names. There is no way to compare the values of two items or spells - except scrolling the first item into focus, noting the values, then bringing the second item into focus, then compare the values of that one to those you hopefully remembered correctly.
- There is no way to order the inventory in any way (for example, to put the most heavy items on top, for deciding what to drop when overtaxed) except the default alphabetic sorting.
- There is no clear indication (nor any logic) to when the mouse needs to be used and when the keyboard needs to be used. Sometimes both are possible, sometimes it's only one of the two, but there's no regularity. This makes it very difficulty to build up the automatisms that are needed to make efficient use of any UI.
- The UI is full of traps. I regularly issue commands that I didn't mean to. Most of these are due to the game insisting on idiosyncratic key assignments (which can't even be customized fully) instead of giving a simple icon to click on, or even just _allowing_ to click on anything that's not currently in the focus anyway.
In terms of usability, it's probably among the worst UI's I've encountered so far.
The map is decent, although the pseudo-3d perspective can be misleading at times. It looks rather washed-out though, but that's due to the setting the game plays in, "snowy" and "colorful" don't exactly match. ;) However, in terms of usability, I still miss the Morrowind map. I could resize it from fullscreen to a small window and anything in between, I could move its window into any position, I could have it displayed constantly on the main screen for better orientation (a customizable mini-map), and I could set and infinite amount of markers on the map and type a text note for every marker I set. I've rarely encountered a UI that was so powerful and yet so flexible as that of Morrowind.