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I had trouble with level two as well, with the bomb lobbing goblins. Then I realized the game suggests using your "push" ability and this same push also pushes away bombs... and gets them goblins killing each other. It helps, but it doesn't finish them up, so you'll still have to kill them the old fashioned way. Also, I realized that once I died, I could speed up using haste through the previous goblins (the ones located before you reach the town) but it bugged me that I couldn't cancel the "cutscene" from the store guy screaming about the goblins ("rackafrack!?")

This checkpoint system actually works against the game's humor. It might make it longer in a cheap way, but how many times can a line be funny if you keep seeing it over and over again? That's my one big gripe about the game. The rest is quite enjoyable and a fun experience with friends.
Spacebar - skips cutscenes.

A e R - slows multiple objects. Very helpful. (Electro + freeze)

Magicka is hardcore, it's like back in good old times.
Post edited February 05, 2011 by Bodkin
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Post edited July 21, 2014 by Detlik
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bansama: I've been avoiding playing the game since I found you couldn't actually save progress during a level (as I have very little time in which to play games -- generally less than hour per sitting). As you've finished it in SP, can you give an idea of roughly how much time is required to complete a level?
I've been playing the early few stages the past week and I'm pretty slow to get past them mainly because I'm not too used to the magic system as yet.

I've been playing this week as well but it's the Chinese New Year week, so I've only got time to play after I come back from visiting. However, I'm at the later stages, and already have discovered my favourite spells to use and since you use them so much, you'll remember the exact keys to hit and you can hit them real fast. A typical player using Thunderbolt should be able to hit they keys required within a split second. So practically you'll be casting the Thunderbolt every single second, which clears bosses and enemies real fast.
It gets much easier and faster once you remember the spells. I used to cast Shield to protect myself from archers and then hit and run and kill them one by one. Now I simply just cast Conflagration on them and they die by the hordes. I'd say you can clear a level by 20-30 mins provided you know what you're doing. Some Chapters like 6 and 11 are alot more brutal, so you'll probably need more time trying.

Some of my favourite spell combos:
A+S+A = Lightning Arcane Beam
A+S+R = Lighting, Freeze Beam
F+Q+A+S+A = Steam Lightning Beam (the most OP beam)
F+Q+A+S+A+Space = Lightning Bolt as well
R+E+D = Stone Barrier with Frost, enemy gets distracted and hits the barrier, touching them freezes and slows them
R+E+S = Frost Landmines, enemy who touches them flies away and gets frosted.
FQ+F+FQ+F+FQ = Conflag, perfect spell for hordes of enemies or Archers.

Once you complete the game, u restart from Chapter 1 with ALL the spells and weapons you have gathered. So you can pawn everything from the start with all the seriously OP spells.
Surprisingly for a game that supposed to be light on the seriousness and heavy on the humour side, the bosses of the last 2 stages are somewhat hardcore in their appearances and abilities like they're from a real D&D RPG or a JPRG.
Post edited February 05, 2011 by cw8
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carnival73: With Magicka, it isn't quite as forgivable because it takes forty-five minutes of repetitive dying and restarting at checkpoints just to get one third of the way through one level.
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Fujek: Have you considered trying different strategies and different elemental combinations, or spells to master a given scenario? I'm rather bad at action games but on the first run I didn't have any problem with soloing a level in an hour at most and there was a massive part of that time spent on trying to find the secret places/weapons, or experimenting with spells. On my second run, I finished the game in less than three hours, with most of the time being spent on repeating three levels to gain the achievements I lacked.


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carnival73: This game needs patches, and quickly.
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Fujek: Since the game was ready for download, there has been a patch every 24 hours, with the exception of weekends (where Steam doesn't seem to upload them) and the last patch, which took 48 hours. I'd say it's a rather dedicated developer team there, but I completely agree with you that the game should have been tested properly and released two month later instead to avoid the mess.

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carnival73: Also because you're forced to painstakingly repeat the levels over and over until you master them, it draws out the game's longevity.
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Fujek: If you find yourself in a situation where you die repeatedly, take a moment and consider. Take some free space and experiment with different elements.

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carnival73: If they've mastered getting through the level, they will get through it under thirty minutes. Learning the level the first time around is going to take three hours of reptitive dying and reloading and depending on how many crash bugs they trip on themselves along the way, mastering one level might take several days.
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Fujek: Would you mind playing a multi player adventure game with me?
Edit: My Steam profile is Schnitzelnagler

I'd be really interested to see how you attempt to solve the challenges, because most people I've talked to complain that the game is actually too easy.

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carnival73: You're basically forced to fight many opponents in a very small space and a few of them are tossing bombs.
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Fujek: This is the perfect example scenario. If this is a trouble to you, as it was to me the first time I encountered it, you might want to consider if a minion throwing bombs could be weak against an element or spell. (Hint: Fire and bombs make an explosive combination)

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CyPhErIoN: darned guys keep spawning undeads
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Fujek: Why's that a problem? I find the occasional person unleashing a thunderstorm, or a meteor shower much more of a pain than summoning minions?
I'll look you up and add you on Steam. Not to sure how the game will run in an online environment but we can give it a shot.

The game is a very good idea and the spell system is the best I've seen in a video game. The dialogue is also very funny.

But man is this game frustrating and throwing in the glitches makes it unecessarily hard.
I've now completed the game successfully.
It was absolutely fun.
Once you get known with the button wizardry you're set.
I actually get the M60 till the end.
Great for getting those archers without blowing yourself up.