yyahoo: Well, I assumed we were talking about games with graphics, but yeah, there were highly restrictive situations where more than 4 colors were available in CGA. Those are interesting tech demos that you posted, but it's certainly not representative of what was actually being done with CGA back when it was in use.
I know.
Well, this is from 1986, but also not common. Most in 16-color mode were obviously just text, like
Rogue.
yyahoo: As for Starflight, yeah, well, back then almost *everything* that came in EGA had an alternate CGA mode. I do think I accurately interpreted the statement "they were only CGA games, not even EGA yet" as saying that CGA was the only graphics mode available, which isn't true.
Sorry. I didn't mean to imply otherwise.
yyahoo: Nice find of those CGA graphics for Starflight on Mobygames. Compare those to the EGA and yeah, you'll probably never confuse them again. I will never miss those ugly purple and blue CGA graphics colors. What's the story with those screenshots of "CGA on a composite monitor" though?
Oh, I definitely won't miss it either. I wondered the same about the CGA on a composite monitor shots, too. I'm going to guess it's some sort of artifact trick. The TRS-80 Color Computer had one to change its "hi-res" two color mode into a 4 color mode (which they "fixed" in the CoCo 3, ruining it).
And a Google search later and it does seem to be an artifact trick.
I guess Ultima 2 and 3 used it I didn't know about this before.
Very interesting.