lukaszthegreat: How is space empires V
in comparison to galciv and MoO
mystral: It's much more complex, you definitely to spend quite a while poring over the manual/tutorial before getting anywhere in the game.
Personally I have mixed feelings about it. I like complexity in my strategy games, yet the complete lack of any streamlining makes things harder than they should be.
For instance, there are no set races like in other 4x games. Each you start a game, you need to create custom races for both you and the AI (though you can save them to reuse later).
That makes simply playing a quick game impossible.
Frankly,Space Empires makes you realize why other 4X games are more streamlined.
At a given level of complexity (which will be different for everyone) the game stops being interesting and just becomes frustrating. For me at least, Space Empires V is beyond that point.
Uhm... There are pre-set races. I play quick games all the time.
To answer the question of how it compares: Has more of an emphasis on multi-tasking. You can research multiple things at once (so climb the depleted uranium cannon tech tree while devoting a few points every turn to getting Ice Planets).
But, gameplay wise, the big difference is how the galaxy map works. MoO and GalCiv just have a bunch of systems on a giant map. SE instead has each system as a separate map, and they are linked by wormholes. This allows for much simpler defenses (until people figure out how to jump on their own, you only really need a strong defense at the edge of your empire. Not in every system), but also results in some VERY grueling battles (once spent a few hundred in-game turns fighting over the same system.
Oh, and the endgame super weapons are a lot more satisfying (than GC2, at least). Fun to make a cloaked ship with a solar system destroying bomb on it. Sneak in, detonate a star, laugh :p