Posted December 24, 2010
Part I : Presentation
So I decided to make a Let's Play / After Action Report about Rise of Prussia, a game that should cater for most of the GOG crowd : it is not full of flashy animations (it doesn’t have any actually), but it is a complex game where patience and planning is necessary. No instant gratification, just bad news staking on more bad news. It is unfortunately fairly unknown – even though it is relatively accessible for a wargame.
I believe but I can be wrong it will be the first AAR on GOG.
The AI of the game is outstanding, but I am going to do a PBEM. So the other player will not post here, but rest assured he will play as meanly as he can.
For the picture, I will just post links, since there is no better solution. I will explain the game concept as they come.
I will play the 1757 Grand Campaign (longest game possible), with Historical Attrition, Historical Stats for Leaders, No redeployment, Normal Activation Rules, Long Delayed Commitment in Battle, so in one word, as realistic as possible.
Here is the link to the Front Screen of the game
I will take Prussia and its coalition, my opponent will take Austria and its coalition (there is only “one” player by side, playing all countries involved – which does not mean that “nationalities” of units have no impact – far from it). It is quite fitting, because having played 3 games against that opponent (2 at Birth of America, 1 at Revolution Under Siege), I know he is a master of defense, but too careful and slow in attack - which is pretty historical for the Austrians. I believe I am a more balanced player, even though not quite as aggressive as the real Frederick was.
Anyway, what is the situation in 1757 ? Well :
Here it is.
Long story short : during the First Silesian War (1740-1742), Frederick used the fact that Austria had its hands full in the War of Austrian Succession to quickly seize Silesia, uniting the two parts of his Kingdom, then peaced out of the war – the War of Austrian Succession would last until 1748. This angered both its enemy (Austria) and its allies (France and Russia).
In 1757, Austria is building an alliance to take Silesia back from Prussia. Prussia has not a chance against a Austria-Saxony-Russian-French-Swedish coalition. But Frederick has a plan : if he strikes fast and hard, he can kick Saxony and even Austria out of the war. Without Austria, France and Russia would have no reason to carry on fighting, and Sweden is not strong enough on its own. Thus started the 7 years war, with a massive offensive on Saxony, to destroy it before it mobilizes. Saxony is annihilated, its cities seized, and the moderately big army it could assemble is sieged at the Pirna Camp.
Which is exactly when the campaign starts
[The assault on Saxony itself is a “tutorial” campaign]
Edit : Pirna from a bit closer (disregard the minor army organisation)
Part II : Objectives
What are my objectives for this campaign ?
This book explains them all.
To win the war, I only need to take an handful of cities. I put a red cross in front of them on the following map
Objectives are on the left page, cities on the right page are just nice to have
Yes, you are right. Only a few days of walking between my objectives. Why is the map so large, then ? No, new objectives won’t appear, but new fronts will – except if I crush Austria quickly enough. You will see that going from Pirna to Vienna will be a daunting task.
Let’s have a quick glance at the rest of my kingdom (Black crosses mark objectives I must protect)
Central and South Prussia (and Saxony)
Northern Prussia
East Prussia
To prevent questions, I should add that :
Yes – Sweden had territories in Northern Germany back then. Remains of the famed Gustavian “Swedish Empire”.
Hannover is a greyed out objective because it is neutral for now – quickly enough it will become my strongest ally.
Poland is neutral, and everyone can walk through it. The Poles know why, but they don’t like to talk about it.
So I decided to make a Let's Play / After Action Report about Rise of Prussia, a game that should cater for most of the GOG crowd : it is not full of flashy animations (it doesn’t have any actually), but it is a complex game where patience and planning is necessary. No instant gratification, just bad news staking on more bad news. It is unfortunately fairly unknown – even though it is relatively accessible for a wargame.
I believe but I can be wrong it will be the first AAR on GOG.
The AI of the game is outstanding, but I am going to do a PBEM. So the other player will not post here, but rest assured he will play as meanly as he can.
For the picture, I will just post links, since there is no better solution. I will explain the game concept as they come.
I will play the 1757 Grand Campaign (longest game possible), with Historical Attrition, Historical Stats for Leaders, No redeployment, Normal Activation Rules, Long Delayed Commitment in Battle, so in one word, as realistic as possible.
Here is the link to the Front Screen of the game
I will take Prussia and its coalition, my opponent will take Austria and its coalition (there is only “one” player by side, playing all countries involved – which does not mean that “nationalities” of units have no impact – far from it). It is quite fitting, because having played 3 games against that opponent (2 at Birth of America, 1 at Revolution Under Siege), I know he is a master of defense, but too careful and slow in attack - which is pretty historical for the Austrians. I believe I am a more balanced player, even though not quite as aggressive as the real Frederick was.
Anyway, what is the situation in 1757 ? Well :
Here it is.
Long story short : during the First Silesian War (1740-1742), Frederick used the fact that Austria had its hands full in the War of Austrian Succession to quickly seize Silesia, uniting the two parts of his Kingdom, then peaced out of the war – the War of Austrian Succession would last until 1748. This angered both its enemy (Austria) and its allies (France and Russia).
In 1757, Austria is building an alliance to take Silesia back from Prussia. Prussia has not a chance against a Austria-Saxony-Russian-French-Swedish coalition. But Frederick has a plan : if he strikes fast and hard, he can kick Saxony and even Austria out of the war. Without Austria, France and Russia would have no reason to carry on fighting, and Sweden is not strong enough on its own. Thus started the 7 years war, with a massive offensive on Saxony, to destroy it before it mobilizes. Saxony is annihilated, its cities seized, and the moderately big army it could assemble is sieged at the Pirna Camp.
Which is exactly when the campaign starts
[The assault on Saxony itself is a “tutorial” campaign]
Edit : Pirna from a bit closer (disregard the minor army organisation)
Part II : Objectives
What are my objectives for this campaign ?
This book explains them all.
To win the war, I only need to take an handful of cities. I put a red cross in front of them on the following map
Objectives are on the left page, cities on the right page are just nice to have
Yes, you are right. Only a few days of walking between my objectives. Why is the map so large, then ? No, new objectives won’t appear, but new fronts will – except if I crush Austria quickly enough. You will see that going from Pirna to Vienna will be a daunting task.
Let’s have a quick glance at the rest of my kingdom (Black crosses mark objectives I must protect)
Central and South Prussia (and Saxony)
Northern Prussia
East Prussia
To prevent questions, I should add that :
Yes – Sweden had territories in Northern Germany back then. Remains of the famed Gustavian “Swedish Empire”.
Hannover is a greyed out objective because it is neutral for now – quickly enough it will become my strongest ally.
Poland is neutral, and everyone can walk through it. The Poles know why, but they don’t like to talk about it.
Post edited December 24, 2010 by Narwhal