It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Drelmanes: Female protagonists with huge breasts. I have no problems with big breasts, but unnatural, watermelon size breasts are terrible.
This.
Unskippable cutscenese.
DRM.
Humongous installs because the game just has to have a separate copy of each movie for each supported language.
Long quick time event sequences.
Non-scalable system requirements and non-optimized code that runs like crap despite not looking particularly good.
Helpful "Press <gamepad button> to <action>" messages when you're using Mouse + Keyboard controls.
Bad voice acting.
Generic Fantasy settings. Stick a fork in 'em, they're done for me. I'd prefer hybridized settings like Arcanum's Victorian-Fantasy steampunk setting, or historically-based fantasy settings like Lionheart: Legacy of the Crusader.

Every. Word. Of. Dialog. Spoken. I hate this trend because all conversations tend to be short and shallow, and if you're replaying the game, tedious to slog through. Dialog can never be like it was in Fallout / BG / PS:T because now developers stipulate every goddamn thing must be voiced. Sometimes there are exceptions that work, however. Vampire: Bloodlines comes to mind, I think because the rest of the game's setting, characters, and plot is so enthralling.

Less of anything WoW-influenced, whether in style or gameplay. Including MMORPGs.

Sandbox RPG games that are deadly dull in their open-ended, homogeneous NPCs, locales, and general lack of focus.

Others have already listed unskippable cinematics. There's probably a slew of stuff I would want less of in games but those above most come to mind. However since I very rarely purchase new games anymore I can't comment on newest trends.
avatar
Drelmanes: Female protagonists with huge breasts. I have no problems with big breasts, but unnatural, watermelon size breasts are terrible.
avatar
Ermac: This.
I happen to like em, as long as they're not the size of a barrel or something. :\


avatar
kalirion: Unskippable cutscenese.
DRM.
Humongous installs because the game just has to have a separate copy of each movie for each supported language.
Long quick time event sequences.
Non-scalable system requirements and non-optimized code that runs like crap despite not looking particularly good.
Helpful "Press <gamepad button> to <action>" messages when you're using Mouse + Keyboard controls.
Bad voice acting.
Metro 2033 suffers badly from unoptimized code. I can run similar titles at full settings and get 30-40 fps. At full settings in metro 2033, and sometimes even lower, I squeak by with maybe 15-26 fps.
Post edited November 22, 2010 by GameRager
Weapon and armor "customization" that allows you to make a small amount of crap that is never worthwhile after you get a few quest based items.

Lack of customization for towns in RPGs without installing a mod.

Bland, short FPS single player campaigns.

Survival horror, that requires neither survival based thinking or horror.
Violence, blood, weapons, opponents.

(More: creativeness, fun, colors, play with others instead against them.)
- Harsh DRM
- DLCs
- Gameplay that rely only on pure gameplay mechanics optimisation.
- Straightforward situations resolutions.
Post edited November 22, 2010 by Narakir
avatar
TheCheese33: Let me rephrase that. In several games, female nudity is used tastefully, in a way that would be acceptable in a museum of art. However, male nudity has always been used as a sight gag.
avatar
lukaszthegreat: so stop saying that there shouldn't be male nudity...

say that less tasteless nudity instead.
I'm going to go out on a limb here and say any time a dude is rendered shirtless, or nearly so, so you can see his hunka-hunka, bulging muscles, it's nudity for all intents and purposes. It's the same as the big boobs (hanging out, completely topless or not), they are both caricatures of masculinity and femininity. At some point they were done correctly, but since parody and other types of copying get done, now they are done for all kinds of reasons (or done without even being understood truly by the artists/game creators).

I wouldn't play video games if I was bothered by surreal, over the top stuff. Hyper-sexualizing both sexes has been with us since even before video games. So whether it's Duke Nukem or Lara Croft I don't much care. Personally I'd say if you're doing it, do it well, but that applies to the whole video game, really.
Bugs. The game should be tested properly, before putting the game on shelves.

Generic characters. Generic villains, generic heroes, etc.

Bad controls. The game sucks if you have difficulty to do a simple jump...
Space ships that make whooshing sounds in space.
avatar
GoJays2025: Unskippable cutscenes
This. I hate those. Most of the time the cut scenes add little to the experience and definitely detract in cases where you're replaying the game. Plus they take up time that one could be playing. For those with little in the way of free time that's obnoxious.
Day one DLC
Unrealistically polarised moral choices: "Hang on sir, I'll render judgement in a few moments I just have to decide whether to wear my glowing halo or my evil twirly moustache". Also don't let us fix everything with money, every decision in Fable 3 was fixable by dumping a quarter million into the treasury and if you bought businesses early, you were swimming in money

Quicktime Events: Not only are they a lazy excuse for not making awesome moves actually playable but extended ones are frustratingly hard for an uncoordinated spaz like me. God Of War 3's Music Box Hero, Fable 3's jobs, Red Dead Redemptions Five Finger Filet... all nearly made me snap my controller and its not like they couldn't have made those things actually playable

Shocking twists where you find out that your best friend and mentor is really the big bad guy who was the model of innocence for as long as you've known him and was really only using you for a selfish purpose: 'Nuff said
Post edited November 24, 2010 by Aliasalpha
A good list of crap.

I would especially like to repeat what was said about the anime style. I really dislike it. All those stupid haircuts, too large eyes and ridiculously over-sized weapons. There is too much anime and world of warcraft influences in the art direction in many games today.

Fantasy and science fiction games need more realism not that crap. Just because it is fantasy does not mean that it has to be stupid. And if you are going for the dwarfs and elves, do it good or do something else. Why not do something else?
avatar
TheCheese33: Less male privates. Yes, I know GTA IV's biker DLC was the only mainstream game to have it, but one is too much. It's not funny when they flash you in movies, and it's not funny when you see pixelated junk in games.
Why this negativity about male nudity? Is there something about it that scare you?
In many pre-christian and non-christian cultures like the romans and indians the male phallus was revered and worshipped, not looked upon with fear and disgust.

Why do you see so much of the penis in porn movies? Do you think there would be much of it if heterosexual males did not enjoy the sight of it?

As for female nudity I wish there were more of it where it was needed and l wish that there were less sexualized females where it was not needed. We all know that the last will not happen and that the first will though.
Post edited November 24, 2010 by Sargon