Posted December 29, 2011
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted December 30, 2011
Oh nice, I found a sweet freeware dungeon creator called Dungeon Crafter III.
Anyone is welcome to create any dungeons they'd like to see used in the future and e-mail the pictures to stoicsentry(at)gmail(dot)com. Have fun!
...now if only I could figure out a way to make better *outdoor* maps as well...
Anyone is welcome to create any dungeons they'd like to see used in the future and e-mail the pictures to stoicsentry(at)gmail(dot)com. Have fun!
...now if only I could figure out a way to make better *outdoor* maps as well...
Post edited December 30, 2011 by stoicsentry
MrWilli
Some Dude
Registered: Oct 2009
From United States
Posted December 31, 2011
Okay I'm curious. Do I level up the same way? As in distribute skill points amongst skills?
Post edited December 31, 2011 by MrWilli
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted December 31, 2011
As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
MrWilli
Some Dude
Registered: Oct 2009
From United States
Posted December 31, 2011
As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted December 31, 2011
As a Knight, you would have:
-Automatically resists "fear"
-Automatically resists "charm"/"mind control" (including "telepathy")
-Can buy and ride a steed
-Can equip 2 weapons
-Improved damage vs. dragons
-Improved charisma
-Improved ability to "stun" with shield
-Can choose to "guard" an ally, re-directing some of the damage the ally would take to the Knight.
-+10 HP.
-Increased strength
If you want to go the Telekinesis route instead, I would suggest Psionicist. class instead.
What changes when you level up is: 1) you gain 1HP, 2) you are entitled to use weapons and items that require higher levels.
At higher levels, I want to introduce "unique" combat moves/spells/etc. for classes, but for right now, it's nice that classes are more sharply outlined. I apologize for the confusion.
...for now.
I want to introduce more special moves/combat abilities/spells at higher levels. I'm just trying to work out a system that keeps characters a little more static. But certainly, there should be room for improvements.
Post edited December 31, 2011 by stoicsentry
MrWilli
Some Dude
Registered: Oct 2009
From United States
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
MrWilli
Some Dude
Registered: Oct 2009
From United States
Posted December 31, 2011
Maybe Slayer ability as a specialization bonus at higher levels.
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted December 31, 2011
There's a SUGGESTION section in the forums now. If you're registered, you can post threads or reply to existing ones.
stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Landeril
The RPG Master
Registered: May 2011
From United States
Posted January 02, 2012
Shadow Knights need a Magic Specialization called Arcana
Runehamster
keep it classy!
Registered: Jun 2009
From United States
Posted January 03, 2012
It would be very nice of clerics could bless a room or a doorway so evil things had to pass a difficulty check to pass into/through them. It's just a thought.
Nel-A
La Silencia
Registered: Apr 2009
From United Kingdom
Posted January 03, 2012
Do you think we could add a list of perks that participants could pick from? We could roll for them in combat or in dialogue for instance?