Posted June 30, 2014


In the case of RPGs, of course I'd like to explore every nook and cranny and to choose the order in which I'm doing the quests/missions, but it doesn't necessarily always have to be open-world for it to be a good RPG. In my opinion.

In the end, I guess what I am trying to say is that, regardless of linearity, a game is good if done well. If a game works better being linear, why wouldn't it be so?
And in my case story seems to be more important than an open world I can lose myself into. I remember playing Morrowind once when I was younger and it really didn't motivate me to play further...