Posted July 24, 2014
I've got a question about DosBox and the GPL. I'd love to bundle DosBox with my own dos game similar to GOG's awesome setup, but I'm unclear if I "bundle" a game and a launcher app with DosBox, do I need to provide source code for the game and the launcher? They talk about the GPL being viral in "many" circumstances, is this one? Obviously GOG doesn't, I wouldn't want them to need to, but I wasn't sure if GOG has licensed DosBox separately or if they are using the GPL.
Anyone have any knowledge or experience with this? I'm just trying to be legit and not make potentially bad assumptions. The answer I saw in the DosBox community was "you can bundle as long as you abide by the GPL" - very helpful of them. :)
Again, I made the game, I made the launcher, if I distribute it with dosbox using dosbox's standard GPL license, does that GPL license mean the game & launcher code need to be shared/GPL'd as well? I didn't change any dosbox code, or even compile it myself.
Anyone have any knowledge or experience with this? I'm just trying to be legit and not make potentially bad assumptions. The answer I saw in the DosBox community was "you can bundle as long as you abide by the GPL" - very helpful of them. :)
Again, I made the game, I made the launcher, if I distribute it with dosbox using dosbox's standard GPL license, does that GPL license mean the game & launcher code need to be shared/GPL'd as well? I didn't change any dosbox code, or even compile it myself.