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Legend of Grimrock, Tiny and Big, Spacechem, and other indie titles 50% off

After a good share of classics, and an AAA title already released the week, [url=http://www.gog.com/en/promo/indie_weekend_mix/]Indies Invade! this weekend on GOG.com, with a special 50% discount for maximum impact! Their plan is to confuse you with their puzzling space-chemistry, reforge your genes, send hordes of stick-figure people to colonize your home, slice you to pieces with a laser, and--if you somehow manage to survive all this--entrap you in a moldy, old-school dungeon. No, make that two dungeons. A preemptive strike might still save us, so here's some intelligence on the invaders:

Let's start with the one that is most likely to keep you up long in the night. Legend of Grimrock reaches to the roots of the dungeon crawler genre to deliver an experience that you longed for all these years after finishing Eye of The Beholder and Dungeon Master games. Create a party of unfortunate souls tossed into the grim depths of the Grimrock dungeon, and find out just how much truth is there in the legends saying that one simply cannot escape from it. In this classic, first person perspective RPG, drawing a well-documented map on a pad of paper is just as essential for your survival as swords, sorcery, and a keen eye to spot secret buttons.

Tiny and Big: Grandpa's Leftovers is--by any definition--a different game. A physics based puzzler with comic-book aesthetics, monolithic otherworldly landscape, and odd sense of humor, it really stands out from the invading squadron of indies. As Tiny, the protagonist of the game, you will use advanced rocket science, precise laser surgery, and--the all time favorite--a grappling hook, all to get you through the puzzle-packed wasteland. At the end of this (literal and metaphoric) sandbox awaits your arch-enemy, the notorious bully Big, whom Tiny must defeat to reclaim what's rightfully his. Wouldn't you go through all that trouble to reclaim a pair of heirloom undies? Sure you would.

Torchlight is distilled clicky-clicky looty-looty goodness, wrapped up in an awesome package of great graphics and charming visuals that make this one of the best action RPGs to grace the GOG catalog. If murdering an entire dungeon of monsters and looting their cooling corpses for the best weapons you can find is wrong, well, we don’t want to be right, because this is a huge pile of fun for a very small stack of cash. With Torchight 2 due to come out soon, this is one of your last chances to pick the original smash hit up before the sequel sucks you and hijacks your brain and clicking fingers!

All these as well as Darwinia, Spacechem, and Geneforge 1 - 5 are in our Indies Invade! promo this weekend, and don’t forget that you can also pick up all of the Ultima games from GOG.com at 50% off this weekend as well.
Great promo. Too bad I've already bought all the games in it, but I can highly recommend Torchlight, Spacechem and Legend of Grimrock to everyone who's even slightly interested in them.
Tiny and Big is also intresting but the controls prevented me from properly enjoying the game.
I havent yet played Darwinia or the Geneforge series so I can't say much of those, but a quick testing of Geneforges demo was all I needed to convince me of its exellence, so I'm expecting it to be great.
Post edited August 27, 2012 by afe89
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Telika: My "no indie buys through middlemen" policy aches.
My "no indie buys through middlemen" policy now weeps.
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Telika: My "no indie buys through middlemen" policy aches.
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Telika: My "no indie buys through middlemen" policy now weeps.
What did you do to it? :D
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Telika: My "no indie buys through middlemen" policy now weeps.
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JudasIscariot: What did you do to it? :D
I drilled a $12 wide hole through it, to let grimrock and grandpas's leftowers pass through.
Post edited August 26, 2012 by Telika
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JudasIscariot: What did you do to it? :D
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Telika: I drilled a $12 wide hole through it, to let grimrock and grandpas's leftowers pass through.
Why not just install a nice door into it? Make it look welcoming and all :D
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the_bard: I would buy the GOG version of Torchlight, but everytime I've tried to play Torchlight in the past it's put me to sleep. They should've named it Nightlight or Night Night. -____-
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orcishgamer: You can mod the fuck out of it, you should be able to find something not so boring unless the work of picking and installing mods is too much. Actually, there's several top ten lists of best mods, so those might even make it easier.
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deshadow52: Man I am a few hours into Torchlight now and I have to say it is fantastic. It is great to finally play a good ARPG, especially after trying to get into Sacred for the third or fourth time(yeah I am just giving up on trying to like that game lol, it's just bad).

I am playing the Alchemist class and it is awesome, magic is just so satisfying . I will say though that so far normal has been a little too easy for me which is weird since I haven't played many of these games but I imagine the challenge picks up. Overall even though I am only a few hours in I recommend Torchlight if you love ARPG's and haven't played it yet.
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orcishgamer: The challenge on Normal actually doesn't pick up, especially not with your class pick, once you get his laser of death he pretty much annihilates everything but bosses. TL presents far more challenge on high difficulties.
Oh kind of disappointing to hear but thanks, I Don't feel like starting a new character just for that but I will be sure to play it at least on hard next time.
Post edited August 26, 2012 by deshadow52
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deshadow52: Oh kind of disappointing to hear but thanks, I Don't feel like starting a new character just for that but I will be sure to play it at least on hard next time.
The game is actually pretty fast once you "know" it, so I encourage you to finish and when you're ready to start in with some mods that add additional areas (one guy found the partial implementation of a boss and finished an entire, very long area for it in his mod, boss was called Leviathan) or other fun things (like superior crafting), at that point make a new character and bump up the difficulty to one notch above where you feel comfortable:)