StingingVelvet: I play Rage at default of 80 and it feels like walking around with a box on my head. Upping it to 100 makes it feel right and natural. On the other hand playing Deus Ex: Human Revolution at 100 FOV feels like playing with a fishbowl on my head, while 80 feels normal and natural.
Shouldn't 80 be 80 and 100 be 100?
What's your ideal FOV and why are they different from game to game?
80 sounds low. I think UT2004 defaulted to 90 and I would up it to I think 100. I would have to check if it allowed 110 which I might have used if it allowed it. I definitely thought being able to see a little more in the horizontal axis is a big help. But then that was in 4:3 aspect days. I would think that wider monitors would need a wider field of view not a lower one.
I'm now real curious how FOV is determined. The output aspect is something that gets calculated so there is room for an error, but its highly unlikely. It sure seems like it should be consistent across games.
Any chance some of it is perceptual? Like one game is more demanding on the horizontal axis and it feels like you are missing out not being able to see wider? Or could one game be stuck using a 4:3 resolution and the other say a 16:9 one?