anjohl: True, and if they can deliver, and placate the needs of both gamer types, The Old Republic is gonna dominate all non-WOW games in the genre. Wow will never be unseated for the same illogical reasons that COD won't: Because they are the most popular, and thus, people are reluctant to try other games in the same genre due to fears of their friends not following them.
ChickenHero: The only problem with The Old Republic is that it's another Hotkey Based MMO, i think after all these years we are seeing WoW subs drop (around 1 lost million subs this year) because people are getting bored of the same hotkey based gameplay (it's why practically every MMO competitor has been forced to go F2P).
I do think it stands a chance, obviously the star wars fans will remain loyal to the game and support it, but i think the real game everyone has to been watching and that blizzard should actually be worried about it Guild Wars 2. Not only does it go against most MMO rules (Not totally hotkey based, no holy trinity, no 'kill 10 boars' quests, no item imbalance in pvp) but the fact it's free is really what will set it apart from other MMOs.
Not only that, but people could support both The Old Republic and Guild wars 2 since they would only be paying for 1 subscription.
I think the hotkey gameplay is the least of their worries. For $15 a month, the level of immersion, captivation, exploration, freedom, and sense of wonder should be Bethesda-level at the MINIMUM, with multiple people. The problem I have with MMO's is that they have all been the exact same, Everquest clones. A bunch of people running around clickong on something until it dies so they can increase a stat, to wear better gear, so they can show off to their friends and others in-game. In essence, MMO's are just competitive chatrooms...not games.
Why can't you play as a non-combat character in these games? I want to play as a shopkeeper, as a blacksmith, or as a postman. Also, what you do in the game has no effect, since everything has to be there for everyone else. I think heavy instancing, or even some events being "one time only", would assist in this regard.