doccarnby: It was CD Projekt RED's first game. That probably has something to do with it too.
hedwards: I was thinking more of FO3 and FO:NV when I wrote that. I didn't observe that sort of happening with the regularity that I saw in those aforementioned FO games. Those bugs are probably attributable to the game engine as they seem to apply to other games that use it as well.
Then again, I didn't play TW until it had been patched thoroughly, so I'm not sure what it was like on launch. TW2 would barely run on my machine so I haven't gotten around to giving it a chance. I recently got a bit more processing power and a new video card.
Ah, I got TW:EE earlier this year, and I've only gotten to play a bit of it at my aunt's house (my computer can't run it). Hell if I know about FO:NV. I almost suspect Obsidian to know about the bugs, and have a patch ready to release the day after, just to keep their title of 'buggiest developers'.