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The Witcher would have been awesome if it was really buggy, like Fallout 3, 'cause then we could have called it 'The Glitcher'!


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Wow, I need sleep.
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jefequeso: The Witcher would have been awesome if it was really buggy, like Fallout 3, 'cause then we could have called it 'The Glitcher'!


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Wow, I need sleep.
You clearly didn't play that thing on release when any change of area of the thousands in the game could crash your game, and CTDs during gameplay weren't exactly rare.
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jefequeso: The Witcher would have been awesome if it was really buggy, like Fallout 3, 'cause then we could have called it 'The Glitcher'!


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Wow, I need sleep.
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Tizzysawr: You clearly didn't play that thing on release when any change of area of the thousands in the game could crash your game, and CTDs during gameplay weren't exactly rare.
I actually haven't played the game at all.
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jefequeso: I actually haven't played the game at all.
Well it was a hot, unstable mess until patch 1.3 I think. I believe that was the one that allowed me to play it without freezes or CTDs every 15 to 30 minutes.
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jefequeso: I actually haven't played the game at all.
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Tizzysawr: Well it was a hot, unstable mess until patch 1.3 I think. I believe that was the one that allowed me to play it without freezes or CTDs every 15 to 30 minutes.
What is it with good RPGs and bugs? Seems like most of the good CRPGs are also incredibly buggy.
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Tizzysawr: Well it was a hot, unstable mess until patch 1.3 I think. I believe that was the one that allowed me to play it without freezes or CTDs every 15 to 30 minutes.
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jefequeso: What is it with good RPGs and bugs? Seems like most of the good CRPGs are also incredibly buggy.
Well, they're massive games. There are a lot of places for bugs to sneak in.
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jefequeso: What is it with good RPGs and bugs? Seems like most of the good CRPGs are also incredibly buggy.
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doccarnby: Well, they're massive games. There are a lot of places for bugs to sneak in.
Yeah but this one was worse than your average -- It beat Oblivion's release! However, thankfully CDProjekt kept working on it til it worked properly, so that's something :P
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jefequeso: I actually haven't played the game at all.
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Tizzysawr: Well it was a hot, unstable mess until patch 1.3 I think. I believe that was the one that allowed me to play it without freezes or CTDs every 15 to 30 minutes.
This guy speaks the truth

I bought the first game at launch, the limited edition

While the game was functional it certainly had a lot of issues and problems, it's great that they fixed almost everything with patches and the EE
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jefequeso: What is it with good RPGs and bugs? Seems like most of the good CRPGs are also incredibly buggy.
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doccarnby: Well, they're massive games. There are a lot of places for bugs to sneak in.
Yes and no, I definitely understand how bugs sneak into the complex decision tree that's involved with all the quests and subquests, but it doesn't really explain why leaving a building causes so many crashes or why the engines used for multiple games still show bugs like bodies that bounce all over creation or that wonderful one where the items on a table will start to levitate.

I end up playing them mainly on PC because that way I can at least use the console to move my character out from behind some landscape rather than having to either fast travel when I don't want to or reload.
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doccarnby: Well, they're massive games. There are a lot of places for bugs to sneak in.
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hedwards: Yes and no, I definitely understand how bugs sneak into the complex decision tree that's involved with all the quests and subquests, but it doesn't really explain why leaving a building causes so many crashes or why the engines used for multiple games still show bugs like bodies that bounce all over creation or that wonderful one where the items on a table will start to levitate.

I end up playing them mainly on PC because that way I can at least use the console to move my character out from behind some landscape rather than having to either fast travel when I don't want to or reload.
It was CD Projekt RED's first game. That probably has something to do with it too.
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hedwards: Yes and no, I definitely understand how bugs sneak into the complex decision tree that's involved with all the quests and subquests, but it doesn't really explain why leaving a building causes so many crashes or why the engines used for multiple games still show bugs like bodies that bounce all over creation or that wonderful one where the items on a table will start to levitate.

I end up playing them mainly on PC because that way I can at least use the console to move my character out from behind some landscape rather than having to either fast travel when I don't want to or reload.
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doccarnby: It was CD Projekt RED's first game. That probably has something to do with it too.
I was thinking more of FO3 and FO:NV when I wrote that. I didn't observe that sort of happening with the regularity that I saw in those aforementioned FO games. Those bugs are probably attributable to the game engine as they seem to apply to other games that use it as well.

Then again, I didn't play TW until it had been patched thoroughly, so I'm not sure what it was like on launch. TW2 would barely run on my machine so I haven't gotten around to giving it a chance. I recently got a bit more processing power and a new video card.
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doccarnby: It was CD Projekt RED's first game. That probably has something to do with it too.
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hedwards: I was thinking more of FO3 and FO:NV when I wrote that. I didn't observe that sort of happening with the regularity that I saw in those aforementioned FO games. Those bugs are probably attributable to the game engine as they seem to apply to other games that use it as well.

Then again, I didn't play TW until it had been patched thoroughly, so I'm not sure what it was like on launch. TW2 would barely run on my machine so I haven't gotten around to giving it a chance. I recently got a bit more processing power and a new video card.
Ah, I got TW:EE earlier this year, and I've only gotten to play a bit of it at my aunt's house (my computer can't run it). Hell if I know about FO:NV. I almost suspect Obsidian to know about the bugs, and have a patch ready to release the day after, just to keep their title of 'buggiest developers'.
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doccarnby: Ah, I got TW:EE earlier this year, and I've only gotten to play a bit of it at my aunt's house (my computer can't run it). Hell if I know about FO:NV. I almost suspect Obsidian to know about the bugs, and have a patch ready to release the day after, just to keep their title of 'buggiest developers'.
Actually, they did well with FO:NV, there were very few bugs on release, at least compared to FO3, and I was able to complete my first run through without really encountering any of them.
I played the enhanced.. there could have been still some improvements but it was greatest game since metal gear solid 3. Some say, ocarina of time is best game ever.. Witcher 1 wasn't really far. I think it was better.