Posted July 03, 2012
Okay, putting Monster Hunter aside for a moment, lets consider what would make a JRPG better.
Effort Values.
You see Pokemon is actually pretty deep. When you fight different pokemon, and beat them, they give your pokemon a EV point or two in a certain stat.
For every 4 you get you get 1 point added to your stat.
Basically, I'd like to see an RPG that lets you build a squad that gets stronger based on the sort of enemies they fight.
It makes grinding interesting.
Maybe add to that a Blue mage style skill system. The party learns abilites and skills from the enemies they fight.
Quests and Story give you points in class based system. An overall direction of growth.
The world would be open for exploration from the start, and one would have to be careful where they go and what enemies they fight/questlines to follow.
Now THAT would be a great RPG to play! :D
Effort Values.
You see Pokemon is actually pretty deep. When you fight different pokemon, and beat them, they give your pokemon a EV point or two in a certain stat.
For every 4 you get you get 1 point added to your stat.
Basically, I'd like to see an RPG that lets you build a squad that gets stronger based on the sort of enemies they fight.
It makes grinding interesting.
Maybe add to that a Blue mage style skill system. The party learns abilites and skills from the enemies they fight.
Quests and Story give you points in class based system. An overall direction of growth.
The world would be open for exploration from the start, and one would have to be careful where they go and what enemies they fight/questlines to follow.
Now THAT would be a great RPG to play! :D