StingingVelvet: 'Cause every agreement and item is the same I guess?
Yes, they've played enough shows across both borders simultaneously that they are walking on well threaded ground.
If they have having inspiration blocks on how to get it done, they can look at how countless other channels pulled it off.
Maybe it was rocket science the first time, but not anymore.
StingingVelvet: It's frustrating to click a thread and read literally the 1,000th complaint about regional differences on this forum.
Speak for yourself. I find it very educational.
KingOfDust: Are you sure about the 2 channels having the same owner? According to wikipedia, the US Nickelodeon channel is owned by Viacom, while the Canadian channels of YTV and Nickelodeon are owned by Corus Entertainment. They license the Nickelodeon name from Viacom.
Right you are.
bansama: Most Japanese publishers offer up their rights for overseas distribution. Your problem here is almost certainly that no one bothered to buy the rights and localise the game. A problem that is generally based on companies in your market determining that X game won't sell, regardless of whether it actually will.
In fact several games do even go so far as to get a localisation (a few even at the expense of the Japanese company paying for it) only for it to then never see the light of day - GiFTPiA is one such example, its English localised version was showcased at E3 or the like, but it never got an overseas release due to US companies deeming it's content unsuitable for their market (guess they didn't like the homosexual characters).
And why did they need the consent of a U.S company?
You see plenty of Japanese companies selling their wares overseas.
bansama: To expect the local companies (and by that, I mean companies that unlike SEGA, etc., do not have an international presence) to localise all their content and sell ROW is, simply put, unreasonable for a multitude of reasons.
Right.
1) You create a website to distribute your things digitally
2) You set up a Paypal/credit card interface
3) You sell your things.
And you only have to do that if you can't get the myriad of pre-established digital distributors to sell your stuff.
Very affordable, yet I'm not seeing them doing it much.
However, I see your point that international distribution was an expensive proposition in the pre-internet era for a smaller company.
That being said, many of those companies were big and did not do it (ex: the pushers for Final Fantasy were not small players).
I think there was some complacency at work here. They didn't really care about oversea markets that much (at least, as long as they were reasonably successful at home) and didn't want to bother if someone oversea wasn't volunteering to do the heavy lifting for them.