Posted October 11, 2010
All the guff raised over the Downloader issue has me thinking. How many games are sold and downloaded in a typical day (by typical I mean day that doesn't have any promotions running or anything else that might cause a spike in downloading)?
Since GoG has invested in a whole server farm dedicated to running downloads all day and night, I'm pretty sure that it doesn't matter whether you use a Downloader or your browser, since both would connect to the same place. Since GoG's end of the connection is a constant, the only variables would be the quality of a given user's ISP, and the odd power outage on either end of the connection.
That said, the only situation in which a download manager would be truly advantageous would be if a user had a transfer limit, imposed by their ISP. An example would be a satellite based ISP such as WildBlue or HughesNET, which place a transfer limit over a rolling period of time (30 days and 24 hours, respectively for the aforementioned providers). Of course, even then, a decent satellite ISP will provide the end-user with a "free o' clock block", usually placed in the wee hours of the morning (for me, it's in between 2am and 7am, and speed is unrestricted), in which the user can download as much as he or she wants without impacting the transfer limit. ISPs that provide this unrestricted download time often also provide download scheduling tools, encompassing all transfers, be it browser downloads, or even Windows Updates. I have yet to find such a tool to work with Steam, and so I have to get up from bed just to start and stop downloads.
So back to my original question: How much traffic does the GoG server farm manage in any given 24h period? Does it even come close to straining the limits? I mean, it's not like it's running a bunch of multiplayer lobbies, is it? Does GoG run it's own multiplayer farm too?
Since GoG has invested in a whole server farm dedicated to running downloads all day and night, I'm pretty sure that it doesn't matter whether you use a Downloader or your browser, since both would connect to the same place. Since GoG's end of the connection is a constant, the only variables would be the quality of a given user's ISP, and the odd power outage on either end of the connection.
That said, the only situation in which a download manager would be truly advantageous would be if a user had a transfer limit, imposed by their ISP. An example would be a satellite based ISP such as WildBlue or HughesNET, which place a transfer limit over a rolling period of time (30 days and 24 hours, respectively for the aforementioned providers). Of course, even then, a decent satellite ISP will provide the end-user with a "free o' clock block", usually placed in the wee hours of the morning (for me, it's in between 2am and 7am, and speed is unrestricted), in which the user can download as much as he or she wants without impacting the transfer limit. ISPs that provide this unrestricted download time often also provide download scheduling tools, encompassing all transfers, be it browser downloads, or even Windows Updates. I have yet to find such a tool to work with Steam, and so I have to get up from bed just to start and stop downloads.
So back to my original question: How much traffic does the GoG server farm manage in any given 24h period? Does it even come close to straining the limits? I mean, it's not like it's running a bunch of multiplayer lobbies, is it? Does GoG run it's own multiplayer farm too?
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