Posted February 02, 2011
MMOs suck. There, that's out of the way. :p
I've been thinking lately about the MMOs I've played in the past and the ones I'm currently playing, and it occurs to me that what I really want out of these games is different now than it used to be. Trouble is, I'm not sure that what I want actually exists (I know - we're talking MMOs here, so join the club), so I'm looking for recommendations.
I could actually talk at length about all the little features I'd like to have, but rather than crush everyone under a wall of text, I'll whittle it down to the following brief list:
- No mandatory PVP. I have no interest in competitive play.
- Twitch or semi-twitch combat. I am pretty tired of the "stand still and press your fifty-seven hotkeys" mode of combat, and want something different. If it's something really different (e.g. Atlantica), that's good too.
- No Everquest-style tank-heal-dps paradigm. I don't think you should have to abort a dungeon run because you can't find a cleric.
- If 'tanking' is relevant, I'd rather it be simple - I like playing tanks, but I'm really tired of the tab-taunt fight-for-aggro nonsense.
- Solo-friendly. If some content requires grouping, that's okay, but the more I can do alone or with a friend, the better.
- More persistent than instanced. I know, it's a bit hard to find a persistent world with twitch combat. This is a lower priority than the previous items.
- Either P2P or F2P is fine.
Overall, I would say that Chronicles of Spellborn is the one game I've played that comes closest to nailing what I really want. Unfortunately, Spellborn was a pretty mediocre game in the end (and is long dead, at any rate), but I really respect what it tried to do.
I've played enough MMOs to know I'm just about asking for the moon here, but hey, it's worth a shot. If you know of a decent game that fits some of these criteria, but not all, throw it out here. I'll check it out.
I've been thinking lately about the MMOs I've played in the past and the ones I'm currently playing, and it occurs to me that what I really want out of these games is different now than it used to be. Trouble is, I'm not sure that what I want actually exists (I know - we're talking MMOs here, so join the club), so I'm looking for recommendations.
I could actually talk at length about all the little features I'd like to have, but rather than crush everyone under a wall of text, I'll whittle it down to the following brief list:
- No mandatory PVP. I have no interest in competitive play.
- Twitch or semi-twitch combat. I am pretty tired of the "stand still and press your fifty-seven hotkeys" mode of combat, and want something different. If it's something really different (e.g. Atlantica), that's good too.
- No Everquest-style tank-heal-dps paradigm. I don't think you should have to abort a dungeon run because you can't find a cleric.
- If 'tanking' is relevant, I'd rather it be simple - I like playing tanks, but I'm really tired of the tab-taunt fight-for-aggro nonsense.
- Solo-friendly. If some content requires grouping, that's okay, but the more I can do alone or with a friend, the better.
- More persistent than instanced. I know, it's a bit hard to find a persistent world with twitch combat. This is a lower priority than the previous items.
- Either P2P or F2P is fine.
Overall, I would say that Chronicles of Spellborn is the one game I've played that comes closest to nailing what I really want. Unfortunately, Spellborn was a pretty mediocre game in the end (and is long dead, at any rate), but I really respect what it tried to do.
I've played enough MMOs to know I'm just about asking for the moon here, but hey, it's worth a shot. If you know of a decent game that fits some of these criteria, but not all, throw it out here. I'll check it out.
Post edited February 02, 2011 by Mentalepsy