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I've only played Geneforge 1, but I found the leveling system to be just generic, no problems at all. In fact, I felt my character was over powered after less than 10 hours of playing and I wasn't hitting any more challenging areas whatsoever after that.

That said, I've played so many games like this, as have many on this forum, I am probably an expert at picking fantastic builds.
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da187jimmbones: I've only played Geneforge 1, but I found the leveling system to be just generic, no problems at all. In fact, I felt my character was over powered after less than 10 hours of playing and I wasn't hitting any more challenging areas whatsoever after that.

That said, I've played so many games like this, as have many on this forum, I am probably an expert at picking fantastic builds.
You found geneforge 1 to be unforgiving, damn your tough. The only game in the geneforge series that is unforgiving for the guardian is the 2nd game and that is because parry was broken.
Post edited August 06, 2012 by deathknight1728
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Bloodygoodgames: Jeff seems like a nice guy, and his games look amazing, but seems to have the business sense of a newt.
Considering that he's been in business for as long as he has, serving a very narrow niche market (and before that, a narrow niche market which was piece of an even narrower niche market), I'm pretty confident that he knows what he's doing in terms of selling his games. I will agree with you that he's certainly an oddball in trying new ways of doing it.

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johnki: Basically, there's a code on the title screen. When you buy the game, you enter the code and they'll send you a new code generated from that code once the payment is transacted. Then you enter the code in the game, and voila, registered.
Which is really no different than the way a lot of shareware used to be distributed and sold, back in the day.

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johnki: If you uninstall/reinstall or install it on a new computer, every single time that you install it, there's a new code on the title screen, meaning you have to dig up your bank/Paypal/what-have-you receipt and send it to their support address, along with the new code.
On Mac OS X, the serial number and registration are stored in .plist files which are pretty easy to find, copy, and move between computers. I have no experience with the Windows versions, but I don't see how it could be different - the system was designed to deter casual piracy while minimizing annoyances to experienced users who needed to move their games between computers.

It's a pain in the arse to be sure, but it's a minor annoyance since I'm still free to copy my game to as many systems as I please. In any case, I've emailed Spiderweb's support to also reregister games I've bought, and IIRC they just asked for my old code. They've also replied pretty quickly, too.

In any case, they switched over to a slightly-less annoying system (where you just punch in a code) for both Avernum: EftP and Avadon.
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rampancy: Which is really no different than the way a lot of shareware used to be distributed and sold, back in the day.
Up until the last few years, I actually didn't use much shareware that wasn't made by Pangea or Ambrosia Software due to being in a Mac-only household for a long time. Ambrosia's DRM can be annoying, requiring you to request a new key if yours expires, but it's a pretty long period of time. I also recall being able to turn back your system clock to circumvent the expiration, an exploit I'm not sure they ever fixed. Pangea just did serial keys, if I remember correctly.

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rampancy: On Mac OS X, the serial number and registration are stored in .plist files which are pretty easy to find, copy, and move between computers. I have no experience with the Windows versions, but I don't see how it could be different - the system was designed to deter casual piracy while minimizing annoyances to experienced users who needed to move their games between computers.

It's a pain in the arse to be sure, but it's a minor annoyance since I'm still free to copy my game to as many systems as I please. In any case, I've emailed Spiderweb's support to also reregister games I've bought, and IIRC they just asked for my old code. They've also replied pretty quickly, too.

In any case, they switched over to a slightly-less annoying system (where you just punch in a code) for both Avernum: EftP and Avadon.
I actually didn't know you could do that. I never read their forums, and didn't bother to do any digging through the files. But yeah, doesn't really change the fact that it's a pain. :P
Post edited August 07, 2012 by johnki