Posted September 01, 2012

Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden

AlexY
WILL DANCE 4 GIL
Registered: Sep 2008
From Croatia
Posted September 01, 2012
To anyone having doubts about GW2, for any reason: you need to play it see if it fits you. There's a high chance it will.
As someone who was (and still is) extremely opposed to the typical MMO (a.k.a. EQ/WoW and clones), GW2 is a breath of fresh air.
As someone who was (and still is) extremely opposed to the typical MMO (a.k.a. EQ/WoW and clones), GW2 is a breath of fresh air.

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted September 01, 2012
Then explain them such as how is raiding in this game along with Soloplay and PVE and PVP

Siannah
what?
Registered: Sep 2008
From Switzerland
Posted September 01, 2012
Players shouldn't exploit bugs. Especially not in online multiplayer games. I'll give you two reasons why: a) common sense and b) they agreed to not do it.
And anyone buying vendor stuff that they can resell for more thousandfold, is FULLY aware (s)he's exploiting / cheating and what consequences may come from it.
You also forgot to mention 2 things: a) everyone banned get's a second chance and b) players buying / selling a few of those, didn't get banned - it's a huge difference between "not knowing" and "exploiting".
For once a dev takes online cheaters serious? Heaven forbid!
Nobody. But almost everybody is aware of your "standing" with them. So yeah, the conclusion of a WoW fan fearing competition seems natural. I beg your pardon if I was on the wrong track.
And anyone buying vendor stuff that they can resell for more thousandfold, is FULLY aware (s)he's exploiting / cheating and what consequences may come from it.
You also forgot to mention 2 things: a) everyone banned get's a second chance and b) players buying / selling a few of those, didn't get banned - it's a huge difference between "not knowing" and "exploiting".
For once a dev takes online cheaters serious? Heaven forbid!
Nobody. But almost everybody is aware of your "standing" with them. So yeah, the conclusion of a WoW fan fearing competition seems natural. I beg your pardon if I was on the wrong track.

Gilozard
Registered: Apr 2011
From United States
Posted September 01, 2012
There's reports on Reddit about people being banned for only a few weapons.
And I have to say, how ArenaNet handled this is just tacky. I was planning on getting GW2 in Sep, but this makes me seriously reconsider. I think I'll wait until GameStop has is on sale. There's no way I'm spending $60 to enter a relationship with this company. ArenaNet's behavior is careless of customers and unprofessional.
And I have to say, how ArenaNet handled this is just tacky. I was planning on getting GW2 in Sep, but this makes me seriously reconsider. I think I'll wait until GameStop has is on sale. There's no way I'm spending $60 to enter a relationship with this company. ArenaNet's behavior is careless of customers and unprofessional.

Etdn
New User
Registered: Oct 2010
From United States
Posted September 01, 2012

And I have to say, how ArenaNet handled this is just tacky. I was planning on getting GW2 in Sep, but this makes me seriously reconsider. I think I'll wait until GameStop has is on sale. There's no way I'm spending $60 to enter a relationship with this company. ArenaNet's behavior is careless of customers and unprofessional.

Gilozard
Registered: Apr 2011
From United States
Posted September 01, 2012

And I have to say, how ArenaNet handled this is just tacky. I was planning on getting GW2 in Sep, but this makes me seriously reconsider. I think I'll wait until GameStop has is on sale. There's no way I'm spending $60 to enter a relationship with this company. ArenaNet's behavior is careless of customers and unprofessional.

My second point still holds, though - this is pretty unprofessional behavior and it makes me leery of entering into a legal relationship with ArenaNet.

Etdn
New User
Registered: Oct 2010
From United States
Posted September 01, 2012


My second point still holds, though - this is pretty unprofessional behavior and it makes me leery of entering into a legal relationship with ArenaNet.
"Exploits - If you discover an exploit in the game, do not exploit it or publicize it, but instead notify us immediately at this new email address: exploits (at) arena (dot) net.
This morning there was a widely-publicized, newly-introduced exploit in which specific cultural weapons were selling for one-thousandth of their normal price. We fixed it with an emergency build this morning. We want to thank the vast majority of players who became aware of the issue, responsibly reported it, and did not exploit it. However, a smaller group of players did significantly exploit it, each purchasing hundreds or thousands of these weapons. We permanently banned 3,000 accounts of players who substantially exploited it, and applied 72-hours bans to another 1,000 accounts of players who mildly exploited it."
Post edited September 01, 2012 by Etdn

Gilozard
Registered: Apr 2011
From United States
Posted September 01, 2012

My second point still holds, though - this is pretty unprofessional behavior and it makes me leery of entering into a legal relationship with ArenaNet.

"Exploits - If you discover an exploit in the game, do not exploit it or publicize it, but instead notify us immediately at this new email address: exploits (at) arena (dot) net.
This morning there was a widely-publicized, newly-introduced exploit in which specific cultural weapons were selling for one-thousandth of their normal price. We fixed it with an emergency build this morning. We want to thank the vast majority of players who became aware of the issue, responsibly reported it, and did not exploit it. However, a smaller group of players did significantly exploit it, each purchasing hundreds or thousands of these weapons. We permanently banned 3,000 accounts of players who substantially exploited it, and applied 72-hours bans to another 1,000 accounts of players who mildly exploited it."

The standard of behavior for MMOs that I've seen is for a developer to take responsibility for their mistakes, issue an apology, and rollback the items/gold gained from an exploit. Banning people based on unclear criteria without prior communication is unprofessional and not something I'd pay $60 to be subjected to.
Also, their count of accounts banned seems to be off, since the support tickets are apparently skyrocketing. The apparent mis-match is making me wonder just what kind of QA ArenaNet is running on their backend processes, and if they caused more problems while wielding the ban-hammer.
The point is that this wasn't an exploit - this was an ArenaNet programmer making a freaking typo. That is not the player's problem. That is ArenaNet's problem, and making poor QA the player's problem is something that Bethesda has been lambasted for for years. I don't know how you can be defending ArenaNet for this.
Post edited September 01, 2012 by HGiles

ShadowWulfe
Boink.
Registered: Apr 2012
From United States
Posted September 01, 2012
I'm not in it for the hax or exploits. I just want the fun.
First med school exam of the semester is over with so I have a few days of free time!
I never got to finish the first GW (I got stuck before the Central Transit Hub or whatever in EotN) but it sounds like that doesn't matter.
I tried to do the 3-day headstart thing but their website didn't seem to work for me, so hopefully my name isn't already taken...
First med school exam of the semester is over with so I have a few days of free time!
I never got to finish the first GW (I got stuck before the Central Transit Hub or whatever in EotN) but it sounds like that doesn't matter.
I tried to do the 3-day headstart thing but their website didn't seem to work for me, so hopefully my name isn't already taken...

Etdn
New User
Registered: Oct 2010
From United States
Posted September 01, 2012

The standard of behavior for MMOs that I've seen is for a developer to take responsibility for their mistakes, issue an apology, and rollback the items/gold gained from an exploit. Banning people based on unclear criteria without prior communication is unprofessional and not something I'd pay $60 to be subjected to.
Also, their count of accounts banned seems to be off, since the support tickets are apparently skyrocketing. The apparent mis-match is making me wonder just what kind of QA ArenaNet is running on their backend processes, and if they caused more problems while wielding the ban-hammer.
It's not the developers fault that players didn't read the TOS they accepted. It's not "unclear" as you want to state as it's quite clearly written:
"You will not exploit any bug in Guild Wars 2 and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars 2."
"While playing Guild Wars 2, you must respect the rights of others and their rights to play and enjoy the Game. To this end, you may not defraud, harass, threaten, embarrass or cause distress and/or unwanted attention to other players. This includes posting insulting, offensive, or abusive comments about players, repeatedly sending unwanted messages, reporting players maliciously, attacking a player based on race, sexual orientation, religion, heritage, etc. Hate speech is not tolerated."
I'm glad and fully support that they are actually holding a standard to ban all of the immature kids and exploiters and botters. The internet and MMO's communities like WoW have become absolute trash because of inaction and not holding to internal values.
Post edited September 01, 2012 by Etdn

Siannah
what?
Registered: Sep 2008
From Switzerland
Posted September 01, 2012
Steam forums > VAC Discussion - feel free to pick any of the "got VAC banned without cheating" threads. Second hottest topic in there: "will I get banned for doing xyz"....
HGiles: My second point still holds, though - this is pretty unprofessional behavior and it makes me leery of entering into a legal relationship with ArenaNet. I simply don't have the spare time left to dedicated myself to an MMO. If I feel like, I can get back to my Lotro lifetime sub. Not to mention that my gaming backlog still seems to grow.
But after this swift, well-thought and absolute clear "don't fuck with us" message to cheaters / exploiters, I feel that tingling need to get it.

But after this swift, well-thought and absolute clear "don't fuck with us" message to cheaters / exploiters, I feel that tingling need to get it.
Post edited September 01, 2012 by Siannah

AlexY
WILL DANCE 4 GIL
Registered: Sep 2008
From Croatia
Posted September 01, 2012

You can solo in the sense that you don't group up with people, but you will never be alone. It's virtually impossible to be alone on a map. Since events constantly happen and everyone is encouraged to participate in all of them, there's never a shortage of people. Being with others is the only way to do synergy combos, and that's absolutely necessary for anything challenging.
As someone who prefers PvE, it's awesome. You don't have quests, there is no way to steal kills, loot, or resources, and you get XP for everything from exploring to reviving players. A common mistake people used to typical MMOs do is that when they do an event they immediately scatter to wherever they want to go next, because hey, the quest is done right? Thing is, usually events chain together. Example: After you defend a fort from a frog tribe, a messenger appears from the guards that you need to escort to another village. After the escort, you find out the village has bug troubles. While helping hunting bugs, their eggs are under attack. After defending the eggs, the opposing tribe chief got mad and showed up all buffed up and ready for action. After you defeat that, you get a special merchant available for a limited time with a crafting recipe you can use (or something to that effect). This is just one chain, that happens (or could happen) IF you defend the fort. If you don't, you need to retake it and then something else may or may not happen afterwards. And this is one of the starting zones, in maybe one or two smaller sub-areas.
PvP comes in two flavours, sPvP and WvW. In sPvP everyone has the same starting stats and are bumped to lvl80 with all skills. It's all about setting up your traits, making a build and performing well in deathmatches and CPs. There's also tournaments with unique prizes. Your PvP rank is separate from PvE, and all gear is cosmetic. WvW is different - your stats are like you're lvl80, but your gear is from PvE. You fight for server bonuses like improved crafting or stat boosts with hundreds of players on 4 huge maps, holding keeps, camps, and warring with other players and their guilds. It's close to DAoC, or so I'm told.

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted September 01, 2012


You can solo in the sense that you don't group up with people, but you will never be alone. It's virtually impossible to be alone on a map. Since events constantly happen and everyone is encouraged to participate in all of them, there's never a shortage of people. Being with others is the only way to do synergy combos, and that's absolutely necessary for anything challenging.
As someone who prefers PvE, it's awesome. You don't have quests, there is no way to steal kills, loot, or resources, and you get XP for everything from exploring to reviving players. A common mistake people used to typical MMOs do is that when they do an event they immediately scatter to wherever they want to go next, because hey, the quest is done right? Thing is, usually events chain together. Example: After you defend a fort from a frog tribe, a messenger appears from the guards that you need to escort to another village. After the escort, you find out the village has bug troubles. While helping hunting bugs, their eggs are under attack. After defending the eggs, the opposing tribe chief got mad and showed up all buffed up and ready for action. After you defeat that, you get a special merchant available for a limited time with a crafting recipe you can use (or something to that effect). This is just one chain, that happens (or could happen) IF you defend the fort. If you don't, you need to retake it and then something else may or may not happen afterwards. And this is one of the starting zones, in maybe one or two smaller sub-areas.
PvP comes in two flavours, sPvP and WvW. In sPvP everyone has the same starting stats and are bumped to lvl80 with all skills. It's all about setting up your traits, making a build and performing well in deathmatches and CPs. There's also tournaments with unique prizes. Your PvP rank is separate from PvE, and all gear is cosmetic. WvW is different - your stats are like you're lvl80, but your gear is from PvE. You fight for server bonuses like improved crafting or stat boosts with hundreds of players on 4 huge maps, holding keeps, camps, and warring with other players and their guilds. It's close to DAoC, or so I'm told.
is this game Free to Play and is it on steam or their own website?

EquivocalMonkey
Golden Oldies Club
Registered: Oct 2008
From United States
Posted September 01, 2012
Elmo the game is free to play after box purchase with an ingame cash shop, which is entirely optional.
Arenanet stopped selling copies on their own website, but last time I checked Greenmangaming and Impulse were both still selling regular and deluxe editions.
Arenanet stopped selling copies on their own website, but last time I checked Greenmangaming and Impulse were both still selling regular and deluxe editions.