carnival73: But as the above poster mentioned it looks like you're going to have to be a master of cranking those spells out quick and the spell interface isn't so quick.
While there certainly is an element of speed involved, it isn't as bad as one would guess from your words. The right strategy, or the proper knowledge of the game mechanics can ease the 'need for speed' (to stay within the game's sense of humour). As an example, you can already prepare the next spell while still casting the first, which is a great stress relieve (that I only figured out recently) and there are a couple of spells that manage to buy you time (haste, time warp, summons, blizzard, vortex). Not to mention that if you play with others, the game's difficulty drastically decreases (more fire-power, the ability to revive and less monsters focusing on you only countered by players killing each other).
carnival73: The only thing that really turns me off about Magika is that it is a linear game, following a story.
That's a point in my books as well, but I have strong hope on the developer team in this case, given their dedication with supplying patches. Should we see the ability to create own adventures through map editors, I'm sure there will be plenty of creative content to enjoy.
carnival73: (...)action puzzle game as you have to get clever with the way that you use your spells to disarm traps and activate machines.
The demonstration is a bit tricky here, given that it features the tutorial, which kind of suggests the 'puzzle element', but that is a delusion with the content you have now. In the full blown adventure, the need to solve puzzles is rather... sporadic, unless you count the need to develop strategies against certain enemies as puzzle.
carnival73: One button casts at one enemy in a long stream (also used to reach far away switches).
One button casts at multiple opponents (the one used the most when you're surrounded by enemies).
And the third button casts the conjuring on yourself.
Actually, there are five 'triggers' (or buttons). Casting normal magic upon yourself, as Area of Effect and as normal effect (doesn't have to be a stream). The fourth trigger allows to enhance your weapon and the fifth triggers special spells (called magicks), that you have to learn before you can use them (through picking up a spell book).