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I would go with Magicka. I have both titles and you mentioned your preference towards action rpg. Although it has some bugs, the devs are very active as of now with patches coming every few days.
I have both aaaand Magicka is better. Magicka has more in it for the same price as GC.
Get neither, play Heavy Rain. There, can't get more helpful than that.

...Okay, okay. Of the two, get Greed Corp.
Magicka.
Magicka's learning curve is not difficult. Granted, you can create oh so many spells with different effects, but once you get used to your bread and butter ones, you can plow through knowing just a few combinations.

The single player is meant to be played co-op though and it gets too difficult for one player to survive in later stages, since once you die, you have no one to resurrect you and the saving system is checkpoint based, forcing you to start from the last checkpoint over and over again until you finish the level (if you quit, you start from the beginning of the level next time).

So it's not so much learning the game that's difficult, but staying alive while playing alone. Once people start getting tired of it, it'll be even harder with less friends to play with. It still has bugs getting ironed out but it's really fun to play with friends who, if incompetent enough (like myself), tend to do more damage than the mobs themselves.

It is an RPG though, but the story is centered on being somewhat funny more than being memorable or even good. There are no level ups, no inventory windows (except for your sword and staff), no mana and it's all up to how fast you can tap those keys and how well you remember your spell combinations to survive.

Haven't played Greed Corp and I have strategy games up the wazoo, so not really interested, therefore these comments are 100% biased.
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USERNAME:El_Caz#Q&_^Q&Q#GROUP:4*Snip*
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Totally unrelated but I have to ask:

What is the Isle of Man like? :D
I haven't played either one but I'm sure this will help you decide if Greed Corp is something you'll enjoy or not:

http://www.giantbomb.com/quick-look-ex-greed-corp/17-1898/
I have not played Greed Corp, so I can not rate that part of the deal, but I'd say that Magicka is definitely worth getting. Yes, the multi player part of the game has been rather buggy, but there have been patches on a 24 hour base (with exception of the weekend, where Steam doesn't upload patches) and most of the issues are solved by now.

I wouldn't agree that the single player (adventure) mode of Magicka is really tricky once you get a bit of knowledge on spells and enemies. I'm really not a great gamer and I only had trouble with two bosses and the feared yeti, until I figured a decent strategy. But than again, that is something I enjoy, not being able to rely on the very same tactics in the complete game, having to adopt to the environment and enemies, thus that's a positive aspect in my biased view.

If you have friends who'd play the game with you, it gets really amusing as you are bound to fry each other by accident and just going to laugh about it. It's one of these games where it doesn't matter how 'good' or 'bad' you are as a gamer in the group, it's still going to be fun for you and the team.

I wouldn't say that the game is an RPG in the typical RPG meaning of computer games really, but more of a strategy action mix with a special kind of game play, thus I'm not sure how many similar games you've played.

As for the learning curve, this is a highly subjective matter, given that most of us have a different perception on this topic. For me it was only a little steep in the 'middle', but the tutorial explains everything fairly well and despite the vast combination of spells, most people end up with a few favourites that just suite their personal play-style. Fortunately, the demo contains the complete tutorial part, so as you mentioned the intention to try it, you should see how good or bad you can personally handle spells.
RQSRQERQ, SEDFQS - R, RRQR, ASF are all the 'magicks' (special spell which you have to learn from a book in order to be able and cast it) I needed and E, W, QE, DE, FQSSAA make for a next to sufficient normal spell combination.

One thing that I especially enjoyed about Magicka is finding the 'secrets'. You don't need to visit these places, so one might consider them Easter egg alike in other games, but they are more 'logically' placed.

All in all, Magicka is a great choice if you enjoy some experimentation, some relaxing time with friends and have a similar sort of humour as the developers (some people seem to be deterred by this).

P.S.: Should you decide to get the game, drop me a line on Steam (Schnitzelnagler), I'd be more than happy to have a game or three with a fellow GoGer.
i started magicka yesterday and went straight in multiplayer mode.
It's fun , you can screw things up (that's why they have inserted revive inthere)
Up untill now i haven't encountered any bugs whatsoever after 6 hours of gameplay.
The dev's have patched the game every 24h.
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Well, I have both and I still haven't played Magicka yet but I really like Greed Corp. What I like the most of it? The rules of the game are very simple. You have only one type of unit and only a few types of buildings. That's why it's very easy to learn but it does not mean that it's easy to master. Also you can't find many TBS games nowadays but you find plenty of ARPGs (hell, even the big ones are closer to action than to roleplaying).

And here is a [url=review ]http://www.outofeight.info/2011/01/greed-corp-review.html[/url] about Greed Corp.
Post edited February 03, 2011 by gyokzoli
I haven't played Greed Corp and passed up the Steam sale because I was intimidated by system requirements.

However

Learning recently that I can play a lot of these 'high-end' games on my eight year old Presario, I downloaded and tried the Magika demo today.

Learning curve isn't so bad. I figured it out in under thirty minutes while going through the first stage tutorial.

But as the above poster mentioned it looks like you're going to have to be a master of cranking those spells out quick and the spell interface isn't so quick.

Yet, it is thee best spell system that I've ever seen in a game and the game is a lot of fun.

The only thing that really turns me off about Magika is that it is a linear game, following a story.

In other words there appear to be no side quests to run off on or anything like that, you're just progress straight ahead through various levels.

Given that there is also no experience or leveling up system this really can't be considered an RPG but more of an action puzzle game as you have to get clever with the way that you use your spells to disarm traps and activate machines.

Magika works phenominally with a generic dual stick gamepad (I use Logitech) and the right stick is used to select the components of your spells from a list of eight components, two each to the left, right, up and down directions of the stick.

When you select a component it goes into a bar below your character. If I want a weak ice spell, I select the ice component twice before hitting my cast button, if I want a strong ice spell, I select the component four times.

Components can be mixed such as seleting the earth and fire components, before hitting cast, conjurs fireball.

To quickly load components they've short-cutted the right analogue stick in quarter circles. For intstance rolling a quarter circle from the left middle to up quickly loads the heal component.

Known spell formulas can be cycled through with your cross pad but you have to fill in the listed components (they don't make it too easy because the whole focus on the game is casting yourself instead of hitting one hot key. They actually want you to work through the steps and creation and that's what makes this game original.).

Finally, once desired components are loaded in the bar below you, you have three buttons to cast with.

One button casts at one enemy in a long stream (also used to reach far away switches).
One button casts at multiple opponents (the one used the most when you're surrounded by enemies).
And the third button casts the conjuring on yourself.
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carnival73: But as the above poster mentioned it looks like you're going to have to be a master of cranking those spells out quick and the spell interface isn't so quick.
While there certainly is an element of speed involved, it isn't as bad as one would guess from your words. The right strategy, or the proper knowledge of the game mechanics can ease the 'need for speed' (to stay within the game's sense of humour). As an example, you can already prepare the next spell while still casting the first, which is a great stress relieve (that I only figured out recently) and there are a couple of spells that manage to buy you time (haste, time warp, summons, blizzard, vortex). Not to mention that if you play with others, the game's difficulty drastically decreases (more fire-power, the ability to revive and less monsters focusing on you only countered by players killing each other).


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carnival73: The only thing that really turns me off about Magika is that it is a linear game, following a story.
That's a point in my books as well, but I have strong hope on the developer team in this case, given their dedication with supplying patches. Should we see the ability to create own adventures through map editors, I'm sure there will be plenty of creative content to enjoy.


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carnival73: (...)action puzzle game as you have to get clever with the way that you use your spells to disarm traps and activate machines.
The demonstration is a bit tricky here, given that it features the tutorial, which kind of suggests the 'puzzle element', but that is a delusion with the content you have now. In the full blown adventure, the need to solve puzzles is rather... sporadic, unless you count the need to develop strategies against certain enemies as puzzle.


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carnival73: One button casts at one enemy in a long stream (also used to reach far away switches).
One button casts at multiple opponents (the one used the most when you're surrounded by enemies).
And the third button casts the conjuring on yourself.
Actually, there are five 'triggers' (or buttons). Casting normal magic upon yourself, as Area of Effect and as normal effect (doesn't have to be a stream). The fourth trigger allows to enhance your weapon and the fifth triggers special spells (called magicks), that you have to learn before you can use them (through picking up a spell book).
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As I told you on IRC, you need to play Magicka in multiplayer with 3 other friends; the fun of the game isn't in the story, or music (you won't hear it because of the laughter) or graphics. The fun comes from managing to kill yourself and your party in new and inventive ways, and the spread out checkpoints only ads to the fun, because that means that your whole party died (otherwise if there's one player left he can rez the rest).
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Have you been using a controller, or mouse and keyboard and how exactly were they terrible?

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Kind of classic top down semi isometric view with a focus on area or character, depending on the scene, but wasn't that what you expected?

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The lack of custom saving is a point that's mentioned a lot on the steam forum and the developers have no intention of changing this. I'm not sure if the demo was changed since I played it, but there were a couple of checkpoints in the first version. If this is a turn off for you, the game's going to cause you plenty of frustration.

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I'm not sure on how exactly you got to this conclusion, but yes, unless you can develop a valid strategy against some monsters, you're bound to experience the compensation through repetition. Maybe a hint as where you found yourself forced to ''spam'?

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Screen clutter? I can not follow you here. Mind to elaborate?

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There is both a 'level/progress' and a time restriction to the demo. It would have cut off after the snake boss fight regardless though, as far as I recall.

Given your experience with the demo, I'd say the game's not your taste and you should purchase Greed Corp, given that the demo is actually a decent representation of what you should expect on the game. I guess it's one of these love them, or hate them products ;)
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If you're going to play it alone then wait for a Steam sale. The checkpoint for example is addressed by the fact that any member of your party can resurrect the others, so you rarely have to go back to a checkpoint.