Posted June 20, 2012
I must admit, I don't see how customization makes a game more roleplay-y. I've played quite a bit of tabletop roleplaying, and you don't always get to customize your own character. There's pre-generated characters (often used either to save time or to tie better in with the plot, think of the murder mystery genre) and there's systemless roleplaying (look into the indie roleplaying scene).
What really decides whether a game is a roleplaying game is whether you get to play a role. It's kind of in the name.
Of course it could be argued that play the roles of the protagonist in most games, but if his or her personality is set in stone, if you do not actually get to decide how they should react to something then it isn't a roleplaying game.
Take for example The Longest Journey. TLJ has incredible amounts of sci-fi and fantasy elements, there's a deep lore and lots of plot. However you only get to act as the pre-scripted character. You can choose different dialogue choices, but you HAVE to choose the ones the game designers decided to resolve the conflicts. Hell, during the final moments in the game, [spoiler]when you interact with the manifestation of your own traumatized psyché[/spoiler] there's still only one way to resolve the situation.
On the other hand, take Planescape: Torment. You play a pre-generated character, but you get to decide how that character evolves. How to resolve conflicts. Whether or not to run from a fight.
Diablo does not allow you to have personality, The Sims does. The SIms is more like an RPG than Diablo ever was. Even if there's no plot or point-system there's still the main thing to be classified as a roleplaying game. - You get to play a role.
What really decides whether a game is a roleplaying game is whether you get to play a role. It's kind of in the name.
Of course it could be argued that play the roles of the protagonist in most games, but if his or her personality is set in stone, if you do not actually get to decide how they should react to something then it isn't a roleplaying game.
Take for example The Longest Journey. TLJ has incredible amounts of sci-fi and fantasy elements, there's a deep lore and lots of plot. However you only get to act as the pre-scripted character. You can choose different dialogue choices, but you HAVE to choose the ones the game designers decided to resolve the conflicts. Hell, during the final moments in the game, [spoiler]when you interact with the manifestation of your own traumatized psyché[/spoiler] there's still only one way to resolve the situation.
On the other hand, take Planescape: Torment. You play a pre-generated character, but you get to decide how that character evolves. How to resolve conflicts. Whether or not to run from a fight.
Diablo does not allow you to have personality, The Sims does. The SIms is more like an RPG than Diablo ever was. Even if there's no plot or point-system there's still the main thing to be classified as a roleplaying game. - You get to play a role.