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MrPointless: Forgot to respond to this. I tried that and nothing worked. I either observed no change or the sound deteriorate something shocking.
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nognir: Try pressing Ctrl+F12 while in game, it increases the CPU cycles until the frequency is high enough. Otherwise something must be wrong with the sound card emulation
Thing is, I tried some pretty insane values already, and I suspect the problems may lie with the processor itself. I mean, we're talking about an piddly Intel Atom here.
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nognir: Try pressing Ctrl+F12 while in game, it increases the CPU cycles until the frequency is high enough. Otherwise something must be wrong with the sound card emulation
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MrPointless: Thing is, I tried some pretty insane values already, and I suspect the problems may lie with the processor itself. I mean, we're talking about an piddly Intel Atom here.
The processing speed required for dosbox should be ridiculously low IMHO, so if you still feel like fiddling with the problem it gets a bit trickier since you might need to config the soundcard properly in dosbox - try through a setup.exe or something
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nognir: The processing speed required for dosbox should be ridiculously low IMHO, so if you still feel like fiddling with the problem it gets a bit trickier since you might need to config the soundcard properly in dosbox - try through a setup.exe or something
Dosbox requirements? It depends on the game. DN3D, Quake I, Elder Scrolls Arena or Elder Scrolls Dagerfall are laggy under Dosbox, if they work at all. But there are a bunch of titles that work just fine. That doesn't tell much about CPU requirements, though. Minimal requirements are indeed low. But optimal requirements for needier games might be quite high.
Linux Mint 17 64bit (v2 respin ISO) - Official Nvidia driver v340.24 (64bit), GTX 760 GPU

Games Tested:

Mark of the Ninja - Works out of the box (I found this to be working slightly smoother than it's Windows version xD)

Don't Starve - Works out of the box

Duke Nukem 3D - Works out of the box

Spelunky - WINE v1.7.22 - Installs and runs flawlessly.
Post edited August 06, 2014 by Ganni1987
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nognir: The processing speed required for dosbox should be ridiculously low IMHO, so if you still feel like fiddling with the problem it gets a bit trickier since you might need to config the soundcard properly in dosbox - try through a setup.exe or something
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astropup: Dosbox requirements? It depends on the game. DN3D, Quake I, Elder Scrolls Arena or Elder Scrolls Dagerfall are laggy under Dosbox, if they work at all. But there are a bunch of titles that work just fine. That doesn't tell much about CPU requirements, though. Minimal requirements are indeed low. But optimal requirements for needier games might be quite high.
Something I suspected, really. Netbooks are incredibly weak compared to laptops released around the time they entered the market, and this one in particular struggles with Amiga emulation unless I crank the emulator's settings down a notch. I imagine emulating a newer system running a mid-90s 3D game is going to be considerably more taxing on the little thing.

Still, was worth a try, though, if only to determine that source ports are my only hope for that system.
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astropup: Dosbox requirements? It depends on the game. DN3D, Quake I, Elder Scrolls Arena or Elder Scrolls Dagerfall are laggy under Dosbox, if they work at all. But there are a bunch of titles that work just fine. That doesn't tell much about CPU requirements, though. Minimal requirements are indeed low. But optimal requirements for needier games might be quite high.
TES:Arena was laggy with choppy sound until I tweaked the CPU cycles a bit and changed the default emulated soundcard. DN3D should be played via the eduke32 upgraded engine. And TES:Daggerfall played out of the box. It's not a matter of CPU requirements, it's a matter of proper configuration
Because GOG officially supports only newest Ubuntu 14.04 LTS, quite a few games gives me glibc version error on Ubuntu 12.04 LTS, e.g.:

/lib/i386-linux-gnu/libc.so.6: version `GLIBC_2.17' not found (required by /opt/GOG Games/*yourgame*/lib/libstdc++.so.6)

Easiest solution is usually to rename lib/ folder inside the /opt/GOG Games/*yourgame*/ folder to something like liborig/
or you can try to run executable directly from game/ folder
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nognir: TES:Arena was laggy with choppy sound until I tweaked the CPU cycles a bit and changed the default emulated soundcard. DN3D should be played via the eduke32 upgraded engine. And TES:Daggerfall played out of the box. It's not a matter of CPU requirements, it's a matter of proper configuration
I don't have enough time to argue on a game selling sites. Sorry if it was your intention. You should find someone else more eager for it.

The best reference for the system requirements is the official documentation: http://www.dosbox.com/wiki/System_Requirements.
I'm running OpenSUSE 13.1 64bit, AMD fglrx

Native: Long Live the Queen, The Shivah, Gemini Rue

All worked 100% out of the box.


Wine: FlatOut 2

Had to fiddle around with pulseaudio to get sounds working but otherwise no problem.
Uplink: Hacker Elite worked fine out of the box from the tarball, though I doubt it takes much to run anyways.

Specs: a very old netbook. ASUS Eee PC w/ 32-bit Arch. Very smooth with my trackball mouse.
I've been hammering out a PKGBUILD for Legend of Grimrock for Arch Linux.

You'll need to download the tarball from gog and put it next to the PKGBUILD, then run makepkg.
For now it's not autodownloading from gog, but I'm kinda working on that.

Also, it won't create a desktop shortcut because I'm not using a Desktop Environment that supports them, but maybe someone will patch that in.

# Maintainer: lynxcore <aur[at]lynxcore[dot]org>
pkgname=gog-legend-of-grimrock
pkgdesc='A 3D grid-based dungeon crawler inspired by classic 1980s and 1990s action role-playing games Dungeon Master, Eye of the Beholder and Ultima Underworld. GoG Version, not officially supported.'
url='http://www.gog.com/game/legend_of_grimrock'
pkgver=1.0.0.3
pkgrel=1
arch=(i686 x86_64)
license=(custom)
PKGEXT=.pkg.tar
depends=()
optdepends=()
#source=(https://secure.gog.com/downlink/legend_of_grimrock/en3patch1)
source=(legend_of_grimrock_$pkgver.tar.gz)
sha256sums=('a788b20caaffca65fa111cd1b145391f6fdbb28b76ba0b99f96fcfd73b7fd946')

package() {
# create the dir to hold the game
_base=/opt/gog/
_target=legend_of_grimrock
mkdir -p $pkgdir$_base

# unpack the tarball
tar xzf legend_of_grimrock_$pkgver.tar.gz -C $pkgdir$_base
cd $pkgdir$_base
mv Legend\ of\ Grimrock $_target

# create the launcher symlink
mkdir -p $pkgdir/usr/bin/
cat << EOF > $pkgdir/usr/bin/grimrock
#!/bin/bash
/opt/gog/legend_of_grimrock/start.sh
EOF
chmod +x $pkgdir/usr/bin/grimrock

# for later - create a desktop shortcut
#install -D $pkgname.desktop $pkgdir/usr/share/applications/$pkgname.desktop
}
Provided As-Is, no warranty, may screw your system, not affiliated in any way, shape or form with GoG.com etc yadda yadda.

Have Fun with it.
I think it would be better to aim for standalone binaries along with all necessary libraries (or providing a static binary) for DOSBOX and ScummVM where it's used.

In 10 years this will bite you in the butt, if you do not provide standalone binaries, trust me.

I can still old linux binaries which are 15 years old but where built as static binaries or have all their needed libs included.

If you look in the Windows world, you can still run old win32 stuff from 1996 if the application package has all its DLLs included ... most problems in running old software are rooted in missing libraries.
Post edited August 08, 2014 by coffeecup
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coffeecup: I think it would be better to aim for standalone binaries along with all necessary libraries (or providing a static binary) for DOSBOX and ScummVM where it's used.
Abso-effing-lutely. No point otherwise. Relying on users to get all the right deps is pretty useless over a looong period of time.