Posted December 07, 2011
Bundles can be a double edge sword. While I can appreciate to get, let's say, 4 games for the price of 3, it's not uncommon to find out that the extra game is one of those mediocre titles I never really wanted to try when they were new, let alone now. It's an excellent way for publishers to make some money out of something that usually doesn't sell much (see the D&D deal a few post above), but I don't want to pay for it.
Rather than bundles, I'd like GOG to move away from the static "either $6 or $10" pricing policy.
I mean, now that's 2011 already, how much sense does it make to charge $6 for Starflight (same price as Arcanum, MoO1+2, Wing Commander 3 are currently going for)? Why is Baldur's Gate still $10 while Fallout 2 is $6? Will it be the same in five years?
Rather than bundles, I'd like GOG to move away from the static "either $6 or $10" pricing policy.
I mean, now that's 2011 already, how much sense does it make to charge $6 for Starflight (same price as Arcanum, MoO1+2, Wing Commander 3 are currently going for)? Why is Baldur's Gate still $10 while Fallout 2 is $6? Will it be the same in five years?