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OT
What GOG needs to sell is shirts! I'd wear that bad boy every day!
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Bouchart: Maybe GOG should sell those Choose Your Own Adventure books that were popular back in the 1980s.
Or combine the two and sell the Zork gamebooks!
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Bouchart: Maybe GOG should sell those Choose Your Own Adventure books that were popular back in the 1980s.
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thiagovscoelho: Maybe not those, but maybe they should sell more interactive fiction. Maybe from Choice of Games for a CYOA vibe, but mostly old good text adventures.
Was hoping for that three years ago; seems Zork's all they could be bothered with. I guess they figured it's "not their core audience" or the MobyScores were too low.
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thiagovscoelho: Maybe not those, but maybe they should sell more interactive fiction. Maybe from Choice of Games for a CYOA vibe, but mostly old good text adventures.
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MoP: Was hoping for that three years ago; seems Zork's all they could be bothered with. I guess they figured it's "not their core audience" or the MobyScores were too low.
Well shit. I guess I can still buy all the Infocom games on the iOS app, and get the indies from their devs, but getting it to play on a keyboard could make a difference.

I suppose they're all on abandonware sites…
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tinyE: OT
What GOG needs to sell is shirts! I'd wear that bad boy every day!
More specifically, they need to sell shirts again.

Well, they didn't sell the shirts back when shirts were available, but still, there were official GOG shirts available back in 2009-2010.
Post edited August 17, 2014 by Maighstir
The problem with shirts is that they are physical goods - this means that there is a lot more expense and effort to design, produce, and ship them where they are needed, all the while having a lower return on investment when compared to digital goods. The only genuine plus from GOG's standpoint is that real-world people may ask about the shirts and learn about GOG. That is a long shot however, because while all gamers are people, not all people are gamers.

That is why GOG must become a hub of gaming culture, because that is the only way that GOG's mission of DRM-free would become set in stone amongst the gaming populous. Taking advantage of the infinite reproducibility of digital goods is the key, in my opinion.
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MoP: Was hoping for that three years ago; seems Zork's all they could be bothered with. I guess they figured it's "not their core audience" or the MobyScores were too low.
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thiagovscoelho: Well shit. I guess I can still buy all the Infocom games on the iOS app, and get the indies from their devs, but getting it to play on a keyboard could make a difference.
I may have lost faith, but don't loose Yours; someone needs to keep the flame going!

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tinyE: OT
What GOG needs to sell is shirts! I'd wear that bad boy every day!
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Maighstir: More specifically, they need to sell shirts again.

Well, they didn't sell the shirts back when shirts were available, but still, there were official GOG shirts available back in 2009-2010.
They're still available, you just need to hunt them down yourself nowadays.

1. Travel to Warsaw.
2. Get a tour with Judas.
3. ???
4. Profit!

Artistic talent probably not required, but surely recommended.
Great idea, I fully support it.
We'd need the "Game Design Companion: A Critical Analysis of Wario Land 4" by Daniel Johnson. 583 pages of awesomeness.
In light of GOG's recent addition of movies to their catalog, I am giving this thread a bump. The first post has been revised and expanded.
I'd prefer to have (DRM-free) ebooks not related to videogames.
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One_of_Many: I'd prefer to have (DRM-free) ebooks not related to videogames.
The movies aren't entirely game themed, so this would probably apply to books as well.
The moment I heard that GOG was selling movies too, I thought: "I'd rather that they sold ebooks instead" ....