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FlintlockJazz: Interesting, thanks for the info. I don't have an xbox and barely touch the consoles I do have so my experience is limited, I just know that there have been lateness with updates for some games due to having to go through Microsoft and Sony's certification process. I'm still not sure what role GOG would have aside from sorting out compatibility (if they can) as the distribution would still be going through PSN or XBL right?
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TeuszCK: If game works M$ and Sony gives certificate. There are many independent games on both systems, and as far as they are compatible with the console, they'll pass. GOG role in console distribution would be same as with pc games: emulating (or just updating), making sure it works and giving it's share to games publisher.
As for emulation quality please remember that Xbox is basically PIII 733 MHz + GeForce 3 and yet, many games works without problems on Xbox 360. With few tweaks any Xbox game could be launched on Xbox 360. Any PS1 game is perfectly emulated on PS3 and PSP. There where some problems with emulating PS2 (which is much stronger than any pc from the nineties), but lately Sony released emulator, that gives basically 100% compatibility with PS3. I don't want Witcher or FarCry perfectly emulated on consoles, but Blood 2 or Unreal or Kingpin is at your fingertips.
They don't give a certificate until you pass certification and pay a big, fat fee. Don't delude yourself, how do you think console makers make money? This is how.
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cogadh: No it doesn't. Wine contains its own implementations of nearly all the Windows system and support files, including DirectX. It can use the real DirectX and sometimes people do install it to get games running better, but it is not required at all.
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CanThing12: True, you got me there, but it seems like a lot of the game I looked up on the WINE database require you to install Direct-X or some other Windows DLL file to get them running correctly. There are a few games that don’t require any on these file to run on WINE though.
When checking AppDB, you need to pay attention to the Wine version tested. A large portion of that database has way out of date entries with information that is no longer applicable in the current version of Wine. Additionally, since Wine's DirectX implementation was very slow to develop, a lot of users began installing DX by default, without ever checking if it was really required. In most cases, DirectX itself is not needed at all, but some of the support DLLs, like the d3dx9_##.dll files might be. With the majority of GOG's games, especially the older ones, even that isn't necessary.
If any console has a shot at catering to GOG, it's Ouya. Seems like a rather open platform to me. GOG just needs to get some Android games going. Or the old games that run on stuff like Dosbox and ScummVM. Obviously none of the newer games would work.
Post edited August 03, 2012 by niniendowarrior
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CanThing12: True, you got me there, but it seems like a lot of the game I looked up on the WINE database require you to install Direct-X or some other Windows DLL file to get them running correctly. There are a few games that don’t require any on these file to run on WINE though.
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cogadh: When checking AppDB, you need to pay attention to the Wine version tested. A large portion of that database has way out of date entries with information that is no longer applicable in the current version of Wine. Additionally, since Wine's DirectX implementation was very slow to develop, a lot of users began installing DX by default, without ever checking if it was really required. In most cases, DirectX itself is not needed at all, but some of the support DLLs, like the d3dx9_##.dll files might be. With the majority of GOG's games, especially the older ones, even that isn't necessary.
That is true also.The main problems I had when trying to get games to run in WINE usually involved the Visual C++ Runtime Libraries. I haven’t tried the latest version of WINE though, so I don’t know how improved the compatible is.

However, could WINE be used to port Windows based games to consoles like the Plastation 3 and X-Box 360?
I used to think it'd be great if somehow, someone could fit every game ever made on one disc and sell that for 60 bucks. imgaine how much you'd make!
Post edited August 03, 2012 by ashout
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CanThing12: That is true also.The main problems I had when trying to get games to run in WINE usually involved the Visual C++ Runtime Libraries. I haven’t tried the latest version of WINE though, so I don’t know how improved the compatible is.

However, could WINE be used to port Windows based games to consoles like the Plastation 3 and X-Box 360?
Anything that requires additional runtimes, like Visual C or .NET, is going to be a problem with Wine for a while, if not forever. The Wine project is very unlikely to create analogs for stuff that isn't actually part of the core of the OS, beyond DirectX (far too many things use DX, no where near as many use Visual C and the like), especially when you can install the real thing in Wine just like you would have to do on Windows for those applications that require them. Then again, somebody else might take it upon themselves to create open source alternatives, Like the Mono Project did for .NET.

The PS3, maybe, the Xbox, no. The PS3's OS is based on BSD, which Wine will work on, but it is unclear just how much of BSD is really "under the hood" and how much of it is custom code specific to the PS3. The Xbox is essentially running a really stripped down kind of Windows, so Wine might not even be necessary (not that it can be used in any kind of Windows environment anyway), though I doubt running Windows games on the Xbox would really be that simple.
What's the point? They really great on PC.
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CanThing12: There are a few problems with this idea. First, as mention before, only the DOSBox games could be ported to these consoles as the Windows based games would more than likely need some form of Windows to run correctly. The closest program I found that emulates Windows is WINE and even that makes use of some of the copyright files found in windows like Direct-X. Second, a lot of the old DOSBox games make heavy use of a computer keyboard, often using more buttons than there are on a regular Playstation 3 controller or X-Box 360 controller. To play these games on a console would probably require the owner of the console to buy a Keyboard made specifically for his/her system to play these games.
my brother used to own a keyboard, he used it a little but not much. all in all, i think people who invest in keyboards end up not using them at all. besides, with headsets, theres just no point at all. so your right, the keyboard is a bad idea and woudln't port well.
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CanThing12: There are a few problems with this idea. First, as mention before, only the DOSBox games could be ported to these consoles as the Windows based games would more than likely need some form of Windows to run correctly. The closest program I found that emulates Windows is WINE and even that makes use of some of the copyright files found in windows like Direct-X. Second, a lot of the old DOSBox games make heavy use of a computer keyboard, often using more buttons than there are on a regular Playstation 3 controller or X-Box 360 controller. To play these games on a console would probably require the owner of the console to buy a Keyboard made specifically for his/her system to play these games.
There are basically 16 buttons (4 on d-pad + 4 on right side + 4 triggers + start + select + pressing each analog stick) + 2 analog sticks on console controllers. Many old games doesn't need that much. When I said I want old pc games on the console, I meant mostly shooters and other arcade games that would play nice on the console. Strategy fans will stay with pc any way.
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orcishgamer: They don't give a certificate until you pass certification and pay a big, fat fee. Don't delude yourself, how do you think console makers make money? This is how.
I know how it works, but if many independent studios can affort to pay the fee, then so can GOG.
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TeuszCK: Some people might say it's crazy but I think there should be GOG on PSN and Xbox Live. Emulating old, mostly dos-based, games on PS3 and Xbox 360 shouldn't be more complicated than emulating them on my laptop.
If the console companies felt there was enough money to be made by making old DOS games playable on their consoles, I'm pretty sure they'd do that. Apparently they feel the opposite.

Maybe they feel they'd rather see people playing newer, more expensive, titles on the consoles that bring the companies more money, than to swamp them with oldies costing only a few bucks, causing a similar game price erosion that has already happened on PC.

They may also feel most old DOS games have too steep learning curves for many console players. No tutorial missions, too many keys, genres or gameplay styles that many console gamers are not that familiar with, etc.

And yes, quite a lot of DOS games rely on keyboard and mouse.
Post edited August 04, 2012 by timppu
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CanThing12: There are a few problems with this idea. First, as mention before, only the DOSBox games could be ported to these consoles as the Windows based games would more than likely need some form of Windows to run correctly. The closest program I found that emulates Windows is WINE and even that makes use of some of the copyright files found in windows like Direct-X. Second, a lot of the old DOSBox games make heavy use of a computer keyboard, often using more buttons than there are on a regular Playstation 3 controller or X-Box 360 controller. To play these games on a console would probably require the owner of the console to buy a Keyboard made specifically for his/her system to play these games.
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TeuszCK: There are basically 16 buttons (4 on d-pad + 4 on right side + 4 triggers + start + select + pressing each analog stick) + 2 analog sticks on console controllers. Many old games doesn't need that much. When I said I want old pc games on the console, I meant mostly shooters and other arcade games that would play nice on the console. Strategy fans will stay with pc any way.
Sometimes it's not the actual DOS game itself that makes use of of a lot of buttons, but things like typing in your high score or typing in a name for a saved game make use of every letter and number button on a keyboard. It could also be typing in a cheat code.
Post edited August 04, 2012 by CanThing12
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CanThing12: Sometimes it's not the actual DOS game itself that makes use of of a lot of buttons, but things like typing in your high score or typing in a name for a saved game make use of every letter and number button on a keyboard. It could also be typing in a cheat code.
There are virtual keyboards on PS3 and Xbox360.
I'd rather they didn't go console as that's like hopping in bed with the devil. All that's great about GoG would likely go away once they start dealing with Microsoft and Sony.
As cool as this sounds, it will not happen
i found this thing earlier, i think it was called EA REPLAY, it was for the sony psp, and it had ultima 7, syndicate, and wing commander. also, road rash and yada yada, but what was most surprising was ultima 7 considering it would be hard to do without a mouse. turns out, its the console version which was dumbed down to one charecter only and was more like diablo then ultima. wing commander is the same however, just with faulty controls i've heard.

bottom line, it was a big failure.
Post edited August 05, 2012 by ashout