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GOG loves D&D! Here's why:

<i>While our [url=http://www.gog.com/en/promo/hasbro_stacking_promo]Diamonds of D&amp;D promo is in the works we--the GOG.com staff-- would like to share some very personal memories with you. Let's start at the beginning, shall we? I mean with Baldur's Gate, which might not be the first of the epic open-ended D&D adventures, but it sure as hell started a whole new chapter for the computer role-playing games. Here's a few of our favorite memories and sentiments associated with that milestone of a game.

Baldur's Gate brought a new quality to skipping school, as we played with three of my pals on one computer. It was like the biggest thing ever for us. I even had a hamster I called Imoen. It died after like a week. Today, I think it would live much longer if I didn't try to be original and--like six other guys on my block--just gave it the noble name "Boo".
--Krash, the GOG.com heavy-duty game tester


Since Baldur's Gate was first released there wasn't a year when I wouldn't play it. Somehow I rarely manage to actually finish it, but I enjoy spending time in the Sword Coast so much, that I always have an ongoing game of Baldur's Gate I or Baldur's Gate II on my laptop. I love to know that I have it with me everywhere I go and I can escape to the Forgotten Realms at the push of a button. Just don't tell TET!
--G-Doc, the GOG.com clickity-click guy


Ah, I remember the first time I laid my hands on Baldur's Gate . Stop. That's not true. Actually, I hardly remember anything about the first time I tried to play BG. I didn't know what to do and I hardly understood anything that was going on, probably because of the language barrier and I-have-never-played-RPGs barrier. It was difficult and, I guess, kinda boring because I uninstalled it the next day. I WAS 13 GODDAMIT, OK?

Luckily, there was this daring polish company named CD Projekt (sounds familiar?), that spent bucketloads of money to make Baldur's Gate the first ever major fully localized video game in Poland. Yep, they chose Baldur's Gate: probably the biggest and most difficult game they could pick for translating back then. I mean, 150 hours of dialogs, narration, spells, armors, weird creatures, quests, etc. in a fantasy world almost unknown before then. And they've hired the cream of the crop of polish actors; I mean really BIG names, like you had De Niro, Pacino, and Nicholson in a frickin' video game. What's even more incredible, is that they managed to pull it off.

Baldur's Gate became a tremendous success and everyone wanted to play it. Everyone but me. Because I played the *imported from Russia* 150% legit version few months earlier I was feeling hipsterish and used "Meh, already played it" as an intolerable excuse to justify my ignorance. Only after Tales of the Sword Cast came out I've decided to give the game a second chance and it was one of the best decisions I have ever made in my life. So when Baldur's Gate II: Shadows of Amn, the second game in the series came along I was ready to embrace it with all the due love and enthusiasm. Once you played Baldur's Gate you're like a "mature gamer" and you can grow a beard, start booking 'gaming time' in your calendar, work for the best digital distributor you could find, and keep rolling high on your d20's--like I do.
--MDyzzle, the GOG.com "do this" man


So, there you have it. Our very own Baldur's Gate series love stories. Care to share one of yours?
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adamzs: Well, this topic has been the target of some controversy since the first screenshots of the UI surfaced. Decide for yourself:

http://www.baldursgate.com/news_2012sep10.en.html
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Telika: Looks ok to me, same game, modernized. What is the controversy ? I'm not enough of a baldurian to spot the potential issues from these screenshots.
The screenshots show that the interface in the EE is basically the same as the original. So if it bugged you then it doesn't look like its changing much if at all.
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Telika: Looks ok to me, same game, modernized. What is the controversy ? I'm not enough of a baldurian to spot the potential issues from these screenshots.
Well there's basically 3 different complaints that I know of:

1) The most frequent one concern the colors. Many people think the colors of the new UI are too intense/bright, shifting eye focus from the game to the frame.

2) Some people have said they had expected an update not only in the design but also in the layout, usually expecting a layout similar to the one Black Isle made in Icewind Dale 2, where the UI was taking up less space on the screen.

3) Tablet buttons. Some people noticed that some of the buttons have been made larger to make the game easier to play on tablets.

I kinda agree with complaints number 1 and 2, but if the UI remains the same for the release I'll have no real problem with it. After all, we've been told the game will be easy to mod, so it should be just a matter of time before UI mods start popping up.