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GOG loves D&D! Here's why:

While our [url=http://www.gog.com/en/promo/hasbro_stacking_promo]Diamonds of D&D promo is in the works we--the GOG.com staff-- would like to share some very personal memories with you. Today we tackle with a legend. An RPG that is said to be the greatest achievement of computer games' storytelling. The one, that after all these years still haunts the dreams of many gamers. The one and only: Planescape: Torment!
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Ah, so we meet again, accursed Planescape: Torment! You irresistible fiend, I blame you for that failed modern history mid-term. Why did you have to be so damn enthralling? Why did you have to be so damn full of worlds, with stories much more compelling than our own? Why?!
--G-Doc, the GOG.com clickity-click guy


For quite a long time I misread the title of this game as "Planetscape: Tournament" and I was convinced that it was a arcade-style sci-fi beat 'em up. The blue-faced badass with rad dreadlocks on the cover made me 100% sure about it. But then someone told me what Torment actually was. I played it and enjoyed it as hell, but it was so long ago, that I don't even remember the name of the main character. Good times!
--Cables, the GOG.com IT witchdoctor


I had just finished wading through an army of supermutatants, talking the Master to death, and sinking a battleship in the first two Fallouts and I was hungry for more RPG goodness. I quested down to the local computer store and looted the bargain bin. I managed to wrest the superior 4-disc version, not the wimpy-skimpy 2-disc version, of Planescape: Torment from some wailing mother bearing an infant, I think, or was it a wailing infant bearing a mother? Anyways, after rushing off to play this hard-fought RPG, I was expecting it to be something along the vein of Fallout where I level up, shoot first and ask questions later. After all, it had the tried-and-true Black Isle log and some strange blue dude on the cover; this obviously was a subtle statement of quality.

Little did I know that I would enter a world where even something that is the equivalent of pocket lint might be an important quest object and you better not throw it away, which led my impressionable younger self to keep everything in my pockets in case I accidentally came across a portal. Meeting Ignus, the fire mage, was also a revelation as the guy wasn't just your average stereotypical mage who wants to discover the inner workings of magic and all that stereotypically boring magey stuff. No, Ignus did not go the casual route with an Awesome Button in hand, he cranked up his magic to 11: he decided to become Fire itself. I still can't forget the first time I equipped Morte with...teeth. I can only imagine the Nameless One trying to equip Morte with a new set of chompers.

Yes, Planescape Torment holds a place in my heart, not just for the unique characters, the well-crafted story that gives the impression that each word was carefully weighed and hand-placed, but also for being a game that had me examine what can truly change the nature of a man.
--Judas, the GOG.com content acquisitor extraordinare

So, there you have it. Our very own Planescape: Torment impressions, dreams, and nightmares. Care to share one of yours?

[i]The previous entry in our GOG loves D&D series, along with some great user-submitted stories (thank you!), can be found here:
GOG loves D&D: The Baldur's Gate series[/i]
Ah, Planescape... The only CRPG that ever made me cry. As was previously said, PST was a game where fighting was actually an interruption to the gameplay, but nothing that happened in PST was ever really a waste of time. This was a game that grabbed you by the intellect and forced you to think about the nature of a man. The characters were so well-done that you found yourself feeling sorry for a skull and missing your companions once the game had ended.

No game ever touched my life the way this game did.


-Khalaq
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the_bard: Planescape was why I joined GOG.
Same here.

Well, it wasn't here back then, but I was hopeful.
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GOG.com: For quite a long time I misread the title of this game as "Planetscape: Tournament" and I was convinced that it was a arcade-style sci-fi beat 'em up.
--Cables, the GOG.com IT witchdoctor
Hoooooly insert witty and funny expletive here!

For so many years I thought I was the only one! And here I was, searching for more games like BG or IWD, and I kept ignoring that "Tournament" game...

Man did I feel stupid the day I realized what it was (a.k.a. the day I actually took a look at the screenshots on the box, a.k.a. the day where I reeeaaaally hurt myself with the biggest facepalm ever)

Thanks for sharing this GOG :-)
Post edited September 17, 2012 by Dju
The first time I played Torment I stopped about an hour in, as I'd been expecting a Baldur's Gate clone, more or less, and wasn't really interested in wading through reams of dialog. When I eventually got around to giving it a proper chance I didn't put it down until it was over. I hadn't figured I'd ever encounter a computer game with a story quite so well realised.

It took a bit of courage to produce a game like this and it comes as no surprise to me that it didn't see much success on release, but it warms my heart to see it get the love it deserves years later.
This game was a big part of why I joined GOG. I think someone else mentioned that here too. I played the game originally many years ago on CD closer to when it was originally released, and my computer just couldn't run it. The moment I escaped into the city away from the Mortuary everything just froze solid. I quit in frustration but in the back of my mind I always wondered what the rest of the game held. And then one day I saw an article somewhere about GOG and the awesomeness, and finally I could complete the journey begun long ago. "what can change the nature of a man?" indeed. This game hit me at a level most games don't. Very few games make me wonder about myself to such a degree. Fun times. thanks GOG :)
I always play as one of those good guys who needs to fulfill the wishes of every peasant I come across. And so I could resist when Morte (a undead flying Skull/warrior) revealed that his inner wish was to spend a night with a woman.
So I took my last 100 Goldpieces and payed the prostitute to ... "polish" his skull! ^^°

Couldn't get this picture out of my head since.

great memorys
The best RPG ever created !
Characters, main story, writing, dialogues, presentation, immersion and atmosphere are unparalleled. The definition of an intellectual game...
Post edited September 19, 2012 by aldrahn
Of all the games I've never played, I definitely love Planescape: Torment the most!

(well ok, I've installed and played the first room a bit a couple of years ago, but then I got distracted..)
This game was a triumph.

Flirting with Annah and having her lick your ear or whatever was the highlight of the game. Too good.

Also the game has the perfect conclusion - no other game has wrapped up a story this well (except the final dungeon was a piece of crap)