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GOG loves D&D! Here's why:

While our [url=http://www.gog.com/en/promo/hasbro_stacking_promo]Diamonds of D&D promo is in the works we--the GOG.com staff-- would like to share some very personal memories with you. Today we we're talking about the coolest game in the entire collection. So cool, that it makes you go knee-deep in snow and slide on glaciers. So cool, that you shouldn't even think about playing it without your winter hat on. So cool, that it just had to include the word "ice" in its title: Icewind Dale series!

It took me a week before I could start Icewind Dale 2. My blessing and a curse of RPG games is that I tend to completely think over any character I intend to play. I need to have a background history, custom portrait, way of roleplaying - even if in my mind only. Usually it takes hours, but in Icewind Dale you have to create a whole party. However, a week and 14 characters later (I couldn't decide on one party) I could finally start playing IWD in earnest. Since that first time two wonderful mods were created that add party NPCs (with dialogues/banters) to both IWD games and now I never play without them.
--Thiev, the GOG.com level 19 bug hunter


Icewind Dale was, to me, always something of a more thinking version of an aRPG like Diablo: brutal combat, epic settings, and a story that didn't interfere with the action. Of all of the Infinity Engine games, it was the one that I best like for just diving in, playing an hour or two, and then moving on to something else for a while. Fighting through the snow against all comers gets even better with some of the mods that were developed by the community in the years after the release of this game, so if you're a fan of the games but haven't tried them recently, you should definitely check them out again and see what's been made of them since then.
--The Enigmatic T, the GOG.com [information classified]


I'd like to confess something. When I say RPG, what I usually mean is actually cRPG. Not that I don't play the pen & paper type - I do! But when I really want to be told a story, I leave it to a whole team of people--the developers--who will tell it to me using my favorite medium--a computer game. And then I take my time to experience it in the fullest, how I want, when I want. But there's one thing that I love about pen & paper RPGs and I always come back for more of it. Heroic fantasy adventures. I used to play a lot of classic Forgotten Realms D&D for the sheer enjoyment of traveling with a party of merry adventurers fearlessly laughing in the face of evil, chopping goblins, gnolls, and ghouls, and spending way too much time drinking ale in suspiciously purposefully located inns. Well, this and loot. And experience points. Ok, I admit it - when it comes to pen & paper RPGs I'm a complete munchkin. And I say that word--munchkin--with pride!

What I love the most about pen & paper RPGs I found in Icewind Dale. It did have a story (and a pretty decent one, for that matter), but it didn't divert my attention from what was clear to be the main focus of the game: adventuring. Being able to create the whole party from scratch was another great pleasure for me. I usually spend at least an hour in any character creation utility that offers more than three customization options. In Icewind Dale I got to do it six times in a row and I enjoyed it immensely each time, before my dream-team of custom-made characters walked through the door of the Winter's Cradle Tavern. From there it was an enjoyable ride, that I like to repeat once every few years. Nothing too demanding, nothing morally ambiguous, just good old heroic fantasy hacking, slashing, and looting. Epic, but not overgrown.

There's one more thing I'd like to mention here. I absolutely loved the art style used for the characters and the hand-drawn intro pictures. The character portraits reminded me of Pre-Raphaelite oil paintings and--in my book--that's as good as game artwork could get. So when I think about the Icewind Dale series, I see it as an immensely enjoyable adventure that does heroic fantasy the way I love the most. And it does it in style!
--G-Doc, the GOG.com clickity-click guy


So, there you have it. Our very own stories of chilling out with the Icewind Dale series. Care to share one of yours?

The previous entries in our GOG loves D&D series, along with some great user-submitted stories (thank you!), can be found here:
GOG loves D&D: The Baldur's Gate series
GOG loves D&D: Planescape Torment
Post edited September 17, 2012 by G-Doc
Ah... I always took a lot of time to create characters... and then... I had to recreate them because I sucked making good parties xD
These are fun reads. While I absolutely don't doubt the writers aren't serious, it will be eager to see what kind of lies they come up with once it's Dragonshards turn.
(j/k, I'm sure there are at least some who like it...haven't played it myself but the score isn't that high here and I've read people don't seem to keep the game in high regard)
While Icewind Dale lacks developer-written NPCs somehow those mute NPCs I created myself end up more alive in my imagination than anything Bioware and Black isle could have written.
Ah, Icewind Dale 1 & 2! I still vividly remember the sunny day exactly a week ago, when I installed and ran both games for the first time, in order to check for the problems another GOG user was having running them on her Dell PC. It almost feels like yesterday!

http://www.gog.com/en/forum/general/icewind_dale_vistax64_compatibility/post137

Nothing beats playing IWD on Wine running on Ubuntu running on VMWare Player, on a dark cold night. You really feel 'being there' when you hand that poor kid the fishbone that those pesky goblins had stolen from him, or telling the poor peasant why the ethereal lady is calling for him from the lake. Ah, the memories!
Post edited September 17, 2012 by timppu
I was such a little munchkin in IWD2.

I remember going through the trouble to sneak past the hobgoblin/goblin/orc/orog/whatever else camp near the beginning to get the XP for sneaking, then going back and slashing my way through for the XP.

I seem to remember that the XP rewards in IWD2 were kind of frustrating with regards to persuasive/non-combat options?

I always wanted to talk my way past the monks, but read that fighting was more XP.

Decisions, decisions...
I enjoyed IWD 2 better then IWD 1 by far, but they where way too hack 'n slash to have a place in my heart. I'd personally say the best D&D games are

1. PS:T
2. Baldurs Gate 1+2
3. NWN 2
4. IWD 2
5. TOEE
My brother got the game for his twelfth or so birthday since we were both getting into RPGs at the time. Neither of us could really get into it, and every time I tried I was put off by how lifeless the world seemed without party members to talk to. Last year, after I bought the game and its expansion here on GOG, I finally managed to maintain interest past the second town. By that point I was Infinity Engine hooked (Infinity'd? You know, the point where you get past the harsh difficulty and clumsy gameplay enough to get sucked in) and played through the game and its expansion over two weeks or so.

I find it fascinating how Heart of Winter is considered short - yes, there isn't really all that much content, but the gameplay is slow enough that it probably added thirty hours or so to my playthrough, and that's not counting the Luremaster DLC. I really like Heart of Winter, by the way. What little story there is is Avellone at his best, far surpassing the clichés of the vanilla game and deftly tying into Planescape: Torment. Ahh, poor Ravel...
While not my favorite IE games (that spot is reserved for the Baldur's Gate series followed closely by Planescape: Torment), the Icewind Dale games have a pretty special place on my imaginary leaderboard of the best games ever made.

I have played through Icewind Dale when it was released, but I had never played its expansions until just a few months ago when I installed the GOG version of the game and played it through again. I must say, Trials of the Luremaster is pretty damn sweet for an expansion that was released for free. Sure it's dungeon crawl, but the setting and story are pretty interesting, and who doesn't love a good dungeon crawl in the Infinity Engine anyway?

As for Icewind Dale II, I've played that game a couple of times before and I loved it, but I've never managed to finish it. I was still impressed by how polished it was and the magnificent storytelling approach they had come up with. It almost felt like my party members were just supporting characters next to Maralie and her family whose escape from the war was the real focus of the story. I'm planning to play that game through sometime soon, but I haven't yet been able to come up with a party I'm happy with. There's just too many damn options, lol.

I must also say the soundtracks written by Jeremy Soule and Inon Zur are both phenomenal, two of the best I've ever heard in any game.
Icewind Dale is probably my favorite Infinity Engine game (I still haven't played Planescape yet.) The atmosphere is incredible, the music is incredible, and the combat is challenging and fun. I always found the characters in Baldurs Gate, the main staple of the game, to be extremely obnoxious and more of a hindrance to the adventure I wanted to have (Didn't stop me from loving baldur's gate II), but that's just me. Icewind Dale allowed me to create my own party. I spent hours upon hours on that part alone. Constructing an image, class skills, and even a bio for each party member. I played about halfway through the game and then abandoned it after I went away for college. A few years later I found out that I still had the savegames on my External Drive, so I decided to finish it. It felt kind of weird playing a party I made in high school. I had to adapt to all the mistakes I made due to my lack of D&D knowledge (my "tank character" only had a CON of 15) but in a way that made it more of an experience.

After I play PST and NWN2:mask of the betrayer I definitely plan on coming back to this game again.
This might sound strange but Icewind Dale is stuck to my memory , because I finished the expansion Heart of Winter in the night before I had to go to a funeral. I remember I wasn’t able to sleep that night so I just turned on the computer and started playing Heart of Winter. For a strange reason the cold atmosphere of the game and the funeral the next day that was actually in November, somehow got interwoven in my memory. Even if the events took place 11 years ago.
Post edited September 17, 2012 by Frosteye
I love the IWD series :D I played the a loooooong time a go, but even to day, every RPG I play, I compare to Icewind Dale. No one have been better yet :D
I absolutely love the fist IWD. Incredible atmosphere, beautiful and fitting soundtrack. I actually would play it late at night during the winter that I got it, which just added to the atmosphere. I remember fighting the final boss in HoW expansion (no spoilers), and I thought it was so epic! I can't even rank the IE games.. They were all gems to me.
How can I describe Icewind Dale?

Well, we know cRPGs have huge replayability. I've finished whole ID and BG saga. If I wanted to replay one of them then ID is definitely first to replay.
Especially with Heart of Fury mode.
So much temptation, so much butt kicked on my heroes/hero .
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DProject: These are fun reads. While I absolutely don't doubt the writers aren't serious, it will be eager to see what kind of lies they come up with once it's Dragonshards turn.
(j/k, I'm sure there are at least some who like it...haven't played it myself but the score isn't that high here and I've read people don't seem to keep the game in high regard)
The Dragonshard could have been a good game, but it is not a gem of D&D, because it is not a great RPG and not a great RTS. What I didn't enjoy with this game is that the player was rewarded for rushing through a game - the sooner you finish the map the better score you get, but then you will omit some side "quests". I know that good RTS supposed to be fast, but I enjoy playing my games a bit slowly - I am an old-school gamer, who is patient and doesn't like to rush. So that was the biggest disadvantage for me with this title. I enjoyed the graphics, although the characters look too cartoonish and sometimes a bit silly. But I assure you that some people enjoyed the game - there is even walkthrough at gamebanshee.com. However the fan base and admiration is very limited and nowhere near Baldur's Gate, Icewind Dale and Neverwinter Nights series.