Posted July 06, 2014
Wishbone
Red herring
Registered: Oct 2008
From Denmark
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted July 06, 2014
Oh definitely. :) With the exception of Postal 2 though as the developer has actually stated they're looking into GOG Galaxy for a possible future patch. :) Not holding my breath for any specific games beyond that though. :)
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted July 06, 2014
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted July 06, 2014
Running With Scissors has sent the new build to GOG about a week ago, which GOG has confirmed also. It's just a matter of time until GOG packages it up with their special sauce and does QA testing now. No idea how long that process takes but we'll get an idea of it now since we know when RWS sent them the new patch. :) I'm guessing it should be sometime in the next few days/weeks though.
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted July 06, 2014
On the topic of Galaxy multiplayer, I'm actually not sure I like the idea at all. At any rate, it depends on how it is implemented. If, at any step in the process, the multiplayer functionality relies on infrastructure from GOG or CDPR, then it's really just as bad as any other proprietary multiplayer system. We've all seen what happened to GameSpy. If the system means that games will stop working (at least for multiplayer) if GOG should ever go out of business, then it's a bad system.
dnovraD
GOG is not a charity! No Subscriptions!
Registered: Jul 2012
From United States
Posted July 06, 2014
Disagree. And we already have several FPS.
liquidsnakehpks
sons of liberty
Registered: Dec 2009
From India
Posted July 06, 2014
quake 3 ,unreal tournament goty , ut 2004 would be the best games to test the multiplayer fps waters with gog galaxy, provided if they can get the devs to add galaxy support.
Multiplayer games that use VAC or punkbuster will asap kick people out who are not authenticated via steam or ea's client for battlefield , so would be probably best to avoid those and stick with games that dont use em.
Multiplayer games that use VAC or punkbuster will asap kick people out who are not authenticated via steam or ea's client for battlefield , so would be probably best to avoid those and stick with games that dont use em.
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted July 06, 2014
As a final point I'd like to say that without this option being available on GOG.com we end up where we have the following:
1) Some games that have no centralized matchmaking service at all and gamers that want this to be available to them as some kind of option who simply do not have any option at all, while the same game might be available on another distribution platform like Steam that does have this feature. Case in point: Full Spectrum Warrior series of games. Steam wins, GOG customers lose.
2) Some games that get pulled from the GOG store completely because the 3rd party service shuts down that handles their matchmaking and GOG has no control over it because it is 3rd party. Case in point: Gamespy and the entire ArmA series of games. Those games all got updated to use Steamworks multiplayer matchmaking and are now available for sale again on Steam with fully functioning multiplayer. Steam wins, GOG customers lose.
3) Some game publishers that consider multiplayer matchmaking a core part of their game's experience but either prefer to use a robust existing service to implement this than to implement it themselves and they're only willing to put their game out there with matchmaking ability and not willing to put it out there on different retailers, some with matchmaking and some without because it can be confusing to customers who aren't aware the game is different if they buy it in different places. Or they buy it on one store and their friends buy it on another and they can't play games together with the optimal experience they are expecting because one version of the game lacks matchmaking support. They're not willing to implement all of the functionality themselves so they use Steam and don't make the game available anywhere else because the other options don't have multiplayer services. People buy the game from Steam because that's the only place it is available. Steam wins, GOG customers lose.
4) There are many games in the GOG catalogue already that have multiplayer matchmaking built into them, some which even require a CDKEY to be registered in order to play online multiplayer. That is nice to have the game here and have it with multiplayer, but as we learned with ArmA series of games if that 3rd party service shuts down, we not only lose the functionality if we own the game, but GOG and GOG customers present and future lose the opportunity to buy that game if it is pulled from the store due to lack of multiplayer. Some people might not like the fact that such games are here now and rely on 3rd party servers/services in order to play those games and that would be understandable. What solutions are technically possible to solve this problem and give a more robust solution that provides the same type of features and gives people more freedom and flexibility? Having GOG run their own multiplayer service for the games they run in their own store and as an optional service is a lot better than not having the functionality available at all in any games, or not having the games available to even buy here at all.
Multiplayer matchmaking is an optional feature, at least in games that exist on GOG.com. Nobody is ever required to use them ever in any game in the catalogue right now unless they want that particular functionality, and that isn't going to change with GOG Galaxy. The only thing that really changes is that games that use it will be more flexible and GOG can manage the service and listen to their own community and make it better for everyone because it's their service. GOG can't change Gamespy or some other 3rd party service or guarantee these 3rd party servers will continue to run forever etc. They can control what their own servers/services do though and that stands to keep games up and running at least for as long as GOG themselves are in business. At the current lifespan of multiplayer services for various games out there being all too often very short, the distributors have a very good value proposition for both the game developers in providing the service, and to the game customers for longevity of their store. More game companies or services like Gamespy shut down their game servers or go out of business than there are major distributors doing the same.
The most important thing to note though is that the existence of these features either as they are right now without Galaxy multiplayer, or after when some games do support Galaxy multiplayer, is that nobody has to use or care about these features at all if they're simply not interested in them at all. Why would it even matter at all to someone if these features are present if they're simply not going to ever use them and have no interest in them? Why do people think that their own personal preferences and usage case is how it should be for everyone? Without these services only one group of people get what they want (except if a game doesn't come to GOG at all because of the lack of this service being here). With these services those same people are essentially completely unaffected by simply having a coke and a smile and not using those features or needing to concern themselves with them, and everyone who does want to use the feature actually has an opportunity to even get a chance to. Both groups of people can get what they want out of the game.
The only people that don't really get what they want is people whose wants and desires are simply to have things so that they get what they want and others do not get to have what they want also even though it wouldn't affect anyone negatively in the first group for both to get what they want.
What if GOG goes out of business? We can't know for sure but we can speculate that game companies would do what they do now which varies from game to game. Some games lose their multiplayer functionality, some get it patched to some other platform like Steam or elsewhere. I'm not sure it is a terribly important thing to be worried about though if the only options available without it are:
1) The game never gets sold on GOG.com ever anyway.
2) The game comes with multiplayer ripped out in which case your experience the entire time GOG was in business is the same as if it had multiplayer and they went out of busness. With multiplayer working while they are in business you at least get a chance to use it, and not have to worry about if Gamespy and its friends are still up and running. 1 point of failure is better than 2 points of failure in this case.
People are free to have their opinions either way, and to figure out what works best for them. I highly doubt there are any more than a small handful of (possibly highly vocal) people who would feel so strongly about it to leave GOG and go on their way because a feature they don't care about and wont use is now an optional feature that other people can use. Any of our lost comrades after the fact will be more than made up for IMHO by the massive number of people that are happy about all of the new stuff along with the huge wave of people that will be coming here in the near future because they now feel GOG is another option that can provide them with what they want and in a way that is arguably superior to what others are offering out there (after it has time to get the kinks worked out and mature of course).
What I just don't understand is that some people are more vocal about something like this becoming available which is potentially more flexible and less restrictive than options that exist here right now that are far less convenient and far more restrictive which they don't make barely a peep over.
I'm just glad that GOG has the balls to move forward on a project like this to modernize their service in a flexible way that respects the customer's freedom and tries to give customers more options with less reliance on 3rd party services or competitors to get what they want, and that they can do this without being paralyzed by business fear over a small vocal minority. That takes guts in this business.
I'm sure glad they have balls of stelel. :)
Anyhow, everyone will be expressing their personal views (no right or wrong really, just opinions) over time on this and it'll die down after a while once it's out there and people get used to the new stuff and realize their experience is either for the better or at least not any worse minus some possible short term growing pains as new services/website/etc. become available. This time next year we'll have calm waters and hopefully half of GOG gamers will be socializing even more closely in brotherly battles using Galaxy multiplayer to find each other. ;o) Making GOG clans to go battle it out with Steam clans.... Tell me that isn't compelling... :)
The Witcher Adventure Beta kept me up half the night I must admit, but now the rooster crows which tells me it's far past time for bed. ;) Got a few more things to do then I'm down for the count. ;oP
Have a good night all.
1) Some games that have no centralized matchmaking service at all and gamers that want this to be available to them as some kind of option who simply do not have any option at all, while the same game might be available on another distribution platform like Steam that does have this feature. Case in point: Full Spectrum Warrior series of games. Steam wins, GOG customers lose.
2) Some games that get pulled from the GOG store completely because the 3rd party service shuts down that handles their matchmaking and GOG has no control over it because it is 3rd party. Case in point: Gamespy and the entire ArmA series of games. Those games all got updated to use Steamworks multiplayer matchmaking and are now available for sale again on Steam with fully functioning multiplayer. Steam wins, GOG customers lose.
3) Some game publishers that consider multiplayer matchmaking a core part of their game's experience but either prefer to use a robust existing service to implement this than to implement it themselves and they're only willing to put their game out there with matchmaking ability and not willing to put it out there on different retailers, some with matchmaking and some without because it can be confusing to customers who aren't aware the game is different if they buy it in different places. Or they buy it on one store and their friends buy it on another and they can't play games together with the optimal experience they are expecting because one version of the game lacks matchmaking support. They're not willing to implement all of the functionality themselves so they use Steam and don't make the game available anywhere else because the other options don't have multiplayer services. People buy the game from Steam because that's the only place it is available. Steam wins, GOG customers lose.
4) There are many games in the GOG catalogue already that have multiplayer matchmaking built into them, some which even require a CDKEY to be registered in order to play online multiplayer. That is nice to have the game here and have it with multiplayer, but as we learned with ArmA series of games if that 3rd party service shuts down, we not only lose the functionality if we own the game, but GOG and GOG customers present and future lose the opportunity to buy that game if it is pulled from the store due to lack of multiplayer. Some people might not like the fact that such games are here now and rely on 3rd party servers/services in order to play those games and that would be understandable. What solutions are technically possible to solve this problem and give a more robust solution that provides the same type of features and gives people more freedom and flexibility? Having GOG run their own multiplayer service for the games they run in their own store and as an optional service is a lot better than not having the functionality available at all in any games, or not having the games available to even buy here at all.
Multiplayer matchmaking is an optional feature, at least in games that exist on GOG.com. Nobody is ever required to use them ever in any game in the catalogue right now unless they want that particular functionality, and that isn't going to change with GOG Galaxy. The only thing that really changes is that games that use it will be more flexible and GOG can manage the service and listen to their own community and make it better for everyone because it's their service. GOG can't change Gamespy or some other 3rd party service or guarantee these 3rd party servers will continue to run forever etc. They can control what their own servers/services do though and that stands to keep games up and running at least for as long as GOG themselves are in business. At the current lifespan of multiplayer services for various games out there being all too often very short, the distributors have a very good value proposition for both the game developers in providing the service, and to the game customers for longevity of their store. More game companies or services like Gamespy shut down their game servers or go out of business than there are major distributors doing the same.
The most important thing to note though is that the existence of these features either as they are right now without Galaxy multiplayer, or after when some games do support Galaxy multiplayer, is that nobody has to use or care about these features at all if they're simply not interested in them at all. Why would it even matter at all to someone if these features are present if they're simply not going to ever use them and have no interest in them? Why do people think that their own personal preferences and usage case is how it should be for everyone? Without these services only one group of people get what they want (except if a game doesn't come to GOG at all because of the lack of this service being here). With these services those same people are essentially completely unaffected by simply having a coke and a smile and not using those features or needing to concern themselves with them, and everyone who does want to use the feature actually has an opportunity to even get a chance to. Both groups of people can get what they want out of the game.
The only people that don't really get what they want is people whose wants and desires are simply to have things so that they get what they want and others do not get to have what they want also even though it wouldn't affect anyone negatively in the first group for both to get what they want.
What if GOG goes out of business? We can't know for sure but we can speculate that game companies would do what they do now which varies from game to game. Some games lose their multiplayer functionality, some get it patched to some other platform like Steam or elsewhere. I'm not sure it is a terribly important thing to be worried about though if the only options available without it are:
1) The game never gets sold on GOG.com ever anyway.
2) The game comes with multiplayer ripped out in which case your experience the entire time GOG was in business is the same as if it had multiplayer and they went out of busness. With multiplayer working while they are in business you at least get a chance to use it, and not have to worry about if Gamespy and its friends are still up and running. 1 point of failure is better than 2 points of failure in this case.
People are free to have their opinions either way, and to figure out what works best for them. I highly doubt there are any more than a small handful of (possibly highly vocal) people who would feel so strongly about it to leave GOG and go on their way because a feature they don't care about and wont use is now an optional feature that other people can use. Any of our lost comrades after the fact will be more than made up for IMHO by the massive number of people that are happy about all of the new stuff along with the huge wave of people that will be coming here in the near future because they now feel GOG is another option that can provide them with what they want and in a way that is arguably superior to what others are offering out there (after it has time to get the kinks worked out and mature of course).
What I just don't understand is that some people are more vocal about something like this becoming available which is potentially more flexible and less restrictive than options that exist here right now that are far less convenient and far more restrictive which they don't make barely a peep over.
I'm just glad that GOG has the balls to move forward on a project like this to modernize their service in a flexible way that respects the customer's freedom and tries to give customers more options with less reliance on 3rd party services or competitors to get what they want, and that they can do this without being paralyzed by business fear over a small vocal minority. That takes guts in this business.
I'm sure glad they have balls of stelel. :)
Anyhow, everyone will be expressing their personal views (no right or wrong really, just opinions) over time on this and it'll die down after a while once it's out there and people get used to the new stuff and realize their experience is either for the better or at least not any worse minus some possible short term growing pains as new services/website/etc. become available. This time next year we'll have calm waters and hopefully half of GOG gamers will be socializing even more closely in brotherly battles using Galaxy multiplayer to find each other. ;o) Making GOG clans to go battle it out with Steam clans.... Tell me that isn't compelling... :)
The Witcher Adventure Beta kept me up half the night I must admit, but now the rooster crows which tells me it's far past time for bed. ;) Got a few more things to do then I'm down for the count. ;oP
Have a good night all.
Wishbone
Red herring
Registered: Oct 2008
From Denmark
Posted July 06, 2014
Dude, seriously. I thought I was long-winded, but even I give up once you let it rip. You probably had some points in there somewhere, but halfway through the first post I'd already forgotten the beginning of it.
Let me just say that you could both have the ability to host your own master server, and still have the game config be pre-configured with the official master server. Then the game would not be a hostage to the whims of economy and/or single parties. If it can be manually configured to use a different server, and the means to host such a server are available, then the game is free (not in an economic sense, you understand). "But how will your game know which server to connect to?", I hear you ask (or saw you ask something similar). Well, you tell it. There's this thing called the internet, which is a great way for people to share information with one another. If the official master server ever goes permanently offline for whatever reason, then I guarantee you that someone else will gladly host another one, and will happily give out the address of it in relevant locations such as fansites, Wikipedia, Mobygames, etc.
Let me just say that you could both have the ability to host your own master server, and still have the game config be pre-configured with the official master server. Then the game would not be a hostage to the whims of economy and/or single parties. If it can be manually configured to use a different server, and the means to host such a server are available, then the game is free (not in an economic sense, you understand). "But how will your game know which server to connect to?", I hear you ask (or saw you ask something similar). Well, you tell it. There's this thing called the internet, which is a great way for people to share information with one another. If the official master server ever goes permanently offline for whatever reason, then I guarantee you that someone else will gladly host another one, and will happily give out the address of it in relevant locations such as fansites, Wikipedia, Mobygames, etc.
PhilD
uh-huh, sure.
Registered: Mar 2011
From United States
Posted July 06, 2014
Thank you for posting this link. I'm happy now. :)
Post edited July 06, 2014 by PhilD
ChrisSD
vita brevis
Registered: Jun 2013
From United Kingdom
Posted July 06, 2014
Why are you hating on liquid fps?
VABlitz
Desert Ranger
Registered: Jul 2012
From United States
Posted July 07, 2014
While I probably wouldn't play MP it should be a feature of the new client. A lot of people only like playing MP.
The only games I may consider is Rainbow Six. I played that MP like crazy back in the day, both co-op and PvP. Once people started getting crazy with the clan this or that I stopped playing. But the clans did help me weed out the people I didn't want to play with.
The only games I may consider is Rainbow Six. I played that MP like crazy back in the day, both co-op and PvP. Once people started getting crazy with the clan this or that I stopped playing. But the clans did help me weed out the people I didn't want to play with.
Starkrun
Poops Darkmatter
Registered: Aug 2009
From United States
Posted July 07, 2014
Epic is loving FTP games and with there new Zombie builder and Unreal Tournament coming out I bet they would love to drop here, esp if it can cross platform.
I dont see why Epic wouldnt release there stuff here (minus the zombie since it is a form of DRM requiring online to play) Heck, id play the zombie game singleplayer i never liked multiplayer anyways.
I dont see why Epic wouldnt release there stuff here (minus the zombie since it is a form of DRM requiring online to play) Heck, id play the zombie game singleplayer i never liked multiplayer anyways.
Starmaker
go Clarice!
Registered: Sep 2010
From Russian Federation
Posted July 07, 2014