Dahmer666: haha.... there's not a scrap of comparison to be found with roguelikes. Dungeon Crawl Stone Soup is quite possibly the greatest game I've ever played. Dark Souls? Isn't.
jefequeso: Well, I'm sorry you can't distinguish your own opinion from fact. That's kinda a skill you need in life.
All I'm saying is that Demon's Souls was made for a specific kind of person, and just because you aren't that person doesn't mean the game sucks. I happen to not enjoy certain types of RPGs. Does that mean they suck? No. It means that I'm not their intended audience.
Now we're getting insulting :)
It's okay. Anyways, I consider myself a bit of a masochist, I certainly don't mind dying over and over in a roguelike. It means something when you die in a roguelike. In Dark Souls, it just means you have to do the exact same thing over again, all the while struggling with the camera.
Just curious how this game produced so many positive reviews and interest. The artwork snagged me in. I'm in the minority with this opinion and I'm perfectly fine with that.
Game sucks.
muttly13: "I have expendable income, therefor I am the intended audience."
- Plato. Or at least someone equally important.
jefequeso: So does that mean that The Witcher sucks since it doesn't hold your hand and have frequent scripted cinematic sequences? If it's target audience is the same as Call of Duty, obviously it should be judged by the same rules.
Games have different audiences, and people need to learn to tell the difference between true flaws and genre characteristics they don't happen to like. In the case of Dark Souls, the entire game is built around being punishingly difficult and unapproachable. Indeed, it's expected to be so. Saying it's a horrible game because it does exactly what its fans want is just silly. Take it up with the fans, not the game.
Just because millions of people like something, doesn't mean it's good. Were you ever a Brittany Spears fan?