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jefequeso: Far Cry: WHAT ARE YOU SMOKIN BRO????? O_o Ok, granted, the checkpoint system was irritating and the game could be bitingly difficult... but the AI was fantastic, the cat-and-mouse hunts were like nothing else, the levels were sprawling and fairly open-ended, and the tactical feel of the gunplay could be quite visceral sometimes. Really... you should give the game another try, because there's a lot to love about it. Yeah, there are frustrations as well, but it's worth looking past them to see the good.
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AdamR: Allright, I'll admit the AI wasn't all bad. But it did seem very uneven to me. It seemed like sometimes they would flank me and take cover, and sometimes they were running around like idiots and blowing themselves up with rockets. And they did seem to have near perfect accuracy, even at pretty far distances, which pissed me off greatly.
I did like the gunplay, and the open world. But it was just too frustrating. I usually enjoy a good challenge, but this game was too much, even on Easy. Don't even get me started on that damn boss helicopter...
UUUGGGHHHH.... that boss was HORRIBLE. And so was the last hour or so of the game -___-. Still love it though.

I can understand being frustrated by it, but the game was so awesome in other ways too.
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Dahmer666: Senseless grinding? I guess people like that? I really see no appeal to this game at all. I got to the gaping dragon, got killed twice and just gave up. Too boring to continue.
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jefequeso: Again, you aren't the intended audience. Dark Souls is a game for the kind of people who play Roguelikes. It's supposed to be punishing, it's supposed to have a steep learning curve, and it's supposed to seperate the men from the boys. If you don't like that, you shouldn't have bought the game in the first place. You can't say it's a horrible game for doing exactly what its fans want it to do.
haha.... there's not a scrap of comparison to be found with roguelikes. Dungeon Crawl Stone Soup is quite possibly the greatest game I've ever played. Dark Souls? Isn't.
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Jaime: It's racist especially for it's stereotyping of Asians, and it despises handicapped people because of the offensive and dehumanizing way it portrays the inmates of an insane asylum.

It's not a bad game in that it has some neat game mechanical ideas and at least one really well executed section (the opening one), but it's also intellectually bankrupt and all around contemptible.
I don't know about the Asian stereotype (I honestly don't remember any Asians on the game). But iirc the insane Asylum was just like any insane asylum in any game I've ever played. Or like the inmates of "Silence of the Lambs", e.g.

I'm so astounded because especially Omikron was game that avoided the usual stereotypes. I know it's always difficult for european developers to write American characters, but Fahrenheit wasn't worse than 80% of the movies and games that see the light of day.

And seriously, contemptible, that's going a bit far.
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SimonG: I'm so astounded because especially Omikron was game that avoided the usual stereotypes. I know it's always difficult for european developers to write American characters, but Fahrenheit wasn't worse than 80% of the movies and games that see the light of day.
I find it worse, because it seems to mistake stupid movies for reality, while the stupid movies themselves at least know they are just a bastardization of reality.

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SimonG: And seriously, contemptible, that's going a bit far.
Well, that's what I think about racism and dehumanization.
People are going to disagree with me on this, but Mafia caused me so much angst and agony. The scripts often broke, no quicksaving, very clunky on-foot controls, and sometimes the objective is completely obscure (shipyard boss level). I love the game's story, but otherwise playing through it nearly made me fling my monitor out of the window in rage. I must have spent hours on the shipyard level before I finally gave in and checked a walkthrough.
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Andremop: I don't hate any games, but I dislike a lot cutscenes, scripted gameplay, QTEs and other things that limit your control for "drama".

So, a LOT of modern games.
Well yeah, I can't argue with any of that. I'll add driving games to that too. I don't like gimped competition that seems to slow down if I crash or suddenly become much faster on the penultimate lap. There's no fun to be had there, unless you're very good at fooling yourself.
I don't hate any games. I just dislike them a little bit when they're too tough or impossibly frustrating. It happens a bit with Magicka and it's multiplayer centric, revive-depending, checkpoint based difficulty. If you don't have a friend to play with, you pretty much depend on NOT DYING in order to continue the game without repeating stages over and over again. So what did I do? I got me a friend to play with. I don't hate the game anymore.
I hate Counter-Strike
I will die before I understand why this game got to be so famous.
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jefequeso: Again, you aren't the intended audience. Dark Souls is a game for the kind of people who play Roguelikes. It's supposed to be punishing, it's supposed to have a steep learning curve, and it's supposed to seperate the men from the boys. If you don't like that, you shouldn't have bought the game in the first place. You can't say it's a horrible game for doing exactly what its fans want it to do.
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Dahmer666: haha.... there's not a scrap of comparison to be found with roguelikes. Dungeon Crawl Stone Soup is quite possibly the greatest game I've ever played. Dark Souls? Isn't.
Well, I'm sorry you can't distinguish your own opinion from fact. That's kinda a skill you need in life.

All I'm saying is that Demon's Souls was made for a specific kind of person, and just because you aren't that person doesn't mean the game sucks. I happen to not enjoy certain types of RPGs. Does that mean they suck? No. It means that I'm not their intended audience.
Post edited October 26, 2011 by jefequeso
"I have expendable income, therefor I am the intended audience."

- Plato. Or at least someone equally important.
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muttly13: "I have expendable income, therefor I am the intended audience."

- Plato. Or at least someone equally important.
"I generall don't believe the quotes I read on the internet"

- Abraham Lincoln
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muttly13: "I have expendable income, therefor I am the intended audience."

- Plato. Or at least someone equally important.
So does that mean that The Witcher sucks since it doesn't hold your hand and have frequent scripted cinematic sequences? If it's target audience is the same as Call of Duty, obviously it should be judged by the same rules.

Games have different audiences, and people need to learn to tell the difference between true flaws and genre characteristics they don't happen to like. In the case of Dark Souls, the entire game is built around being punishingly difficult and unapproachable. Indeed, it's expected to be so. Saying it's a horrible game because it does exactly what its fans want is just silly. Take it up with the fans, not the game.
Post edited October 26, 2011 by jefequeso
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Dahmer666: haha.... there's not a scrap of comparison to be found with roguelikes. Dungeon Crawl Stone Soup is quite possibly the greatest game I've ever played. Dark Souls? Isn't.
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jefequeso: Well, I'm sorry you can't distinguish your own opinion from fact. That's kinda a skill you need in life.

All I'm saying is that Demon's Souls was made for a specific kind of person, and just because you aren't that person doesn't mean the game sucks. I happen to not enjoy certain types of RPGs. Does that mean they suck? No. It means that I'm not their intended audience.
Now we're getting insulting :)

It's okay. Anyways, I consider myself a bit of a masochist, I certainly don't mind dying over and over in a roguelike. It means something when you die in a roguelike. In Dark Souls, it just means you have to do the exact same thing over again, all the while struggling with the camera.

Just curious how this game produced so many positive reviews and interest. The artwork snagged me in. I'm in the minority with this opinion and I'm perfectly fine with that.

Game sucks.
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muttly13: "I have expendable income, therefor I am the intended audience."

- Plato. Or at least someone equally important.
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jefequeso: So does that mean that The Witcher sucks since it doesn't hold your hand and have frequent scripted cinematic sequences? If it's target audience is the same as Call of Duty, obviously it should be judged by the same rules.

Games have different audiences, and people need to learn to tell the difference between true flaws and genre characteristics they don't happen to like. In the case of Dark Souls, the entire game is built around being punishingly difficult and unapproachable. Indeed, it's expected to be so. Saying it's a horrible game because it does exactly what its fans want is just silly. Take it up with the fans, not the game.
Just because millions of people like something, doesn't mean it's good. Were you ever a Brittany Spears fan?
Post edited October 26, 2011 by Dahmer666
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jefequeso: Well, I'm sorry you can't distinguish your own opinion from fact. That's kinda a skill you need in life.

All I'm saying is that Demon's Souls was made for a specific kind of person, and just because you aren't that person doesn't mean the game sucks. I happen to not enjoy certain types of RPGs. Does that mean they suck? No. It means that I'm not their intended audience.
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Dahmer666: Now we're getting insulting :)

It's okay. Anyways, I consider myself a bit of a masochist, I certainly don't mind dying over and over in a roguelike. It means something when you die in a roguelike. In Dark Souls, it just means you have to do the exact same thing over again, all the while struggling with the camera.

Just curious how this game produced so many positive reviews and interest. The artwork snagged me in. I'm in the minority with this opinion and I'm perfectly fine with that.

Game sucks.
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jefequeso: So does that mean that The Witcher sucks since it doesn't hold your hand and have frequent scripted cinematic sequences? If it's target audience is the same as Call of Duty, obviously it should be judged by the same rules.

Games have different audiences, and people need to learn to tell the difference between true flaws and genre characteristics they don't happen to like. In the case of Dark Souls, the entire game is built around being punishingly difficult and unapproachable. Indeed, it's expected to be so. Saying it's a horrible game because it does exactly what its fans want is just silly. Take it up with the fans, not the game.
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Dahmer666: Just because millions of people like something, doesn't mean it's good. Were you ever a Brittany Spears fan?
And likewise just because you PERSONALLY dislike something it doesn't make it bad. The game got positive reviews because it did EXACTLY what its fans wanted. But whatever... this is obviously going nowhere, so I don't think arguing any more about it is going to be beneficial for either of us.

EDIT: actually, now that I think more about it, there's validity to saying that the game is bad because it does something that you think is a problem in every game you see it in. Put more simply, if you're saying that Dark Souls is bad because it's following a line of reasoning you see as intrinsically bad, I guess I can respect that.
Post edited October 26, 2011 by jefequeso