Star Wars: The Force Unleashed II
Not a bad game, short but nothing like as short as the bullshit claims of 3 hours (I timed myself at a bit under 8 including a few fuckups and some exploring/getting lost, I think whoever did it in 3 hours not only played with a permanent force fury cheat but couldn't tell you what the story was about). Story isn't bad, better than what I expected to be honest but there were plenty of spots where it could have been improved. I picked the light side ending first and it wasn't bad, I prefer leaving the dark side ending till last because its usually far more fun
The challenges are annoying though, firstly they train you in the moves you have but you have to unlock the challenges by finishing levels in the game (so the game is saying "congratulations, now here's how you SHOULD have done it"). The most frustrating part is the way your combos get disrupted by position or enemy proximity, you just have to pull off the move rather than actually hit the enemy with it so for XXXB you can just hit that combo without an enemy near you and progress. The problem comes when the enemy is just out of reach, your character makes a 2 metre step/dash to engage the enemy which makes sense in context of the game but breaks the combo, when you're up against a ticking clock, that gets really annoying really fast
In summary, I got it for 60% of RRP and that feels about right
Well I just finished SW:TFU2 again, this time with the dark side ending, I was right, FAR more satisfying and I suspect its's the canonical one, too many open threads with the light side ending but they're all (except one) closed and cauterised by a lightsaber in the dark side ending.
Also it feels more fitting to choose the dark side since starkiller.backup was such an unlikeable selfish anger driven arsehole
Post edited November 09, 2010 by Aliasalpha