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Mad3: Final fantasy 2: After the first FF invented the modern JRPG...
Technically, it was Dragon Quest that invented the genre. But even ignoring that, aside from DQ, there really wasn't a JRPG genre prior to FF. So I'm not sure why you say it invented the "modern" JRPG, since the first FF is about as old-school as JRPGs get.

That aside, I do agree with your complaints regarding FF 2. It's not terrible (at least in its modern incarnations such as the Origins/Dawn of Souls remake) and it introduced a lot of elements that would become staples of the series, but the awkward leveling system pretty much makes it the weakest of the pre-VII games.

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toxicTom: Half-Life 2
Not only introduced this the Über-DRM Steam, I really got very disappointed with the game itself. It has a great atmosphere, cool and well used physics (for its time) and overall good art direction. But while Half-Life often had multiple ways to solve a situation (i.e. the mined train tracks) and had (for its time) a real clever AI that worked in teams, HL2's leveldesign was essentially a long shooting gallery tunnel and the AI was as sophisticated as in Doom, not even dodging thrown grenades. All seemlingy clever actions of the combine soldiers are actually scripted and play out the same no matter what the player does.
Even though I enjoyed Half-Life 2, I can't help but feel that it was primarily designed as a tech demo rather than a game. It's like it was more important to show off what the Source engine could do than it was to make a game that was great on its own.

I definitely do think it was overall inferior compared to the original.

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Elmofongo: Gothic: The controls and even though I was told that the controls will take some time to get used to, well I went on and bought and actually saw what the controls were and they were horrible it counters all the things that 3D games for PC were building up to, these controls are backwards thinking, no no scratch that, they are even worse than 3D DOS games like Daggerfall default.
I have to agree with people who said that the controls take time to get used to. They seem weird at first (and certain parts of the interface are indeed outdated), but once you get used to them, they're not that bad. In fact, it's actually kind of neat how melee combat has a certain rhythm and mastery to it, unlike most other games, where it pretty much consists of clicking until the bad thing dies.

That said, the hit detection is awful. And while the melee combat has some merits, it's very prone to abuse. The only reason why you aren't completely invincible if you master a certain pattern of melee weapon swings is the aforementioned hit detection.

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StingingVelvet: Entirely possible but still my answer.
And I still think you should give the SMT series a shot. You might be pleasantly surprised.
OOH!

Rayman origins (DS version)

Plays really well. Very engaging. Even enjoyed turning the 3D on from time to time.

But the lums only sing "Bum Bum Bum",

where's "Da-Da Da Da"?!??

I try to ignore it, but my heart grieves.


Actually... thinking about it...

Rayman Legends.

Anybody I play it with loves it. It has my friends falling off their chairs laughing. And yet....
they don't even sing "Bum Bum Bum"....

If you watch closely, while I'm playing, look through the joyous laughter and engaged concentration: You will see a lonely pool of regret.
Spore. Not the game itself, since I wasn't expecting anything of it. But its DRM messed up my computer so I couldn't right click files in windows. First time I've ever been enraged by a game.
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toxicTom: Half-Life 2
Not only introduced this the Über-DRM Steam, I really got very disappointed with the game itself. It has a great atmosphere, cool and well used physics (for its time) and overall good art direction. But while Half-Life often had multiple ways to solve a situation (i.e. the mined train tracks) and had (for its time) a real clever AI that worked in teams, HL2's leveldesign was essentially a long shooting gallery tunnel and the AI was as sophisticated as in Doom, not even dodging thrown grenades. All seemlingy clever actions of the combine soldiers are actually scripted and play out the same no matter what the player does.
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Gandos: Even though I enjoyed Half-Life 2, I can't help but feel that it was primarily designed as a tech demo rather than a game. It's like it was more important to show off what the Source engine could do than it was to make a game that was great on its own.

I definitely do think it was overall inferior compared to the original.
Yeah, but at the time it came out nobody would listen to my complaints. Half-Life was one of my favourite FPS of all time, the only thing I didn't like was the jump'run parts towards the end. Then HL2 hit the shelves with a massive hype about it and really everybody I know only saw awesome while I - intending to love it despite steam - felt massively disappointed. I never played farther than Ravenholm - even though I liked this level better than the ones before.

Real betrayed love. Like I've met a girl a had a crush on in school a few years later. And she's become a real beauty and even a star. We come together but after a short while it turns out she's become a hollow bitch. But everybody marvels at her and won't hear anything of it.

Me: "The levels are very short? They are basically just tunnels? There's no exploration whats-o-ever?"
Everybody else: "But it's awesame!"
Me: "The enemies are real dumb? Where did they lose that AI-Script from the previous game?"
Everybody else: "BUT IT'S AWESOME!!"
Me: "Gravity gun is nice. No Ammo here? Ok. Wait... I'm supposed to look for that damn sawblade after every fight?"
Everybody else: "BUT IT'S HALF-LIFE TWO! AWESOME!!!"


...
Me: "Ok. I go play Deus Ex again..."
Mass Effect 3. I was crazy about its predecessors. I liked it more than any of my all previous time favorites. For first time in my life I've pre-ordered a game. Collector's Edition, immediately after a pre-order button appeared.
It was... I didn't notice it at the beginning but it had slowly ravaged what made prequels great. Auto-replies contradicting the character, a very weak plot, cheap sugary conclusions, over the top fanservice, Battlefiled 3-like "hardcore" gameplay,...
I was still waiting for an average ending to give it a closure but the finale celebrating how it managed to transform the protagonist from a principled and well-formed character into a spineless backstabber was the last and most hurtful straw. It pissed all over the series and it soaked up well.
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Elmofongo: What was the exact reason why, my theory:

1. So that anyone can beat the game even at level 1?

2. To make the game easier, so you don't accidently stumble in a high level area (but I like that)

Even so Oblivion really did not did it well because since the Monsters level up with you, they are even stronger than you despite you having the best Gear and Abilities. But dare I say it at least Cyrodill is more colorful than Vvardenfell. Most of the Island is this black, moutainous area thats the Ashlands which covers most of Vvardenfell.
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roninnogitsune: The reason is simple. It's because the games are open and they want the game to remain engaging in any order. I do think oblivion did it in a very clumsy way but games that came afterwards have handled it better but there's still room for improvement. They use level scailing so that players won't run into Super Dracoliches when going to skullhaven at level one but also so that the level 30 archbattlemage isn't fighting ROUSes at the peaceful glades.

Not to mention that the series had level scailing since Daggerfall when all Human enemies were you level. Though the game won't mind sending you to a dungeon filled with ancient liches when at level 5 with a quest.
Bump because I wanted to reply to this since I did not noticed the last time.

Anyway:

But I actually want that, I just find it a little fun going into a high level area at level one and coming back even higher than the level so I could lay waste to all the monsters that pissed me off. Castlevania Symphony of the Night and others did this.
Post edited November 23, 2013 by Elmofongo