Posted June 28, 2010
Hello there.
One of the games I almost exclusively played at some point when I was young was Mindcraft's Siege (and I think the expansion Dogs of War). It is easy to find as of now on abandonware site if you wonder what is it.
Basically, the game was just a big Siege battle, and by Siege I mean the "assault" part, with several hundreds troops on the map and zounds of different units. No ressource management, no construction, only friggin' battle and strategy such as "Ok, I ll try to push the Siege tower there, so I can take this tower which would allow me to control the main courtyard, but before I ll need to draw attention on this side on the castle while my catapults obliterate the defenders".
I really loved the game, even though the attacking IA was so poor.
They made an "historical" Walls of Rome, which was fair as well.
Anyone knows whether there exist a more recent game with this concept (I tried Lords of the Realm 2, which was actually great and more beautiful, but there were still significantly less details).
One of the games I almost exclusively played at some point when I was young was Mindcraft's Siege (and I think the expansion Dogs of War). It is easy to find as of now on abandonware site if you wonder what is it.
Basically, the game was just a big Siege battle, and by Siege I mean the "assault" part, with several hundreds troops on the map and zounds of different units. No ressource management, no construction, only friggin' battle and strategy such as "Ok, I ll try to push the Siege tower there, so I can take this tower which would allow me to control the main courtyard, but before I ll need to draw attention on this side on the castle while my catapults obliterate the defenders".
I really loved the game, even though the attacking IA was so poor.
They made an "historical" Walls of Rome, which was fair as well.
Anyone knows whether there exist a more recent game with this concept (I tried Lords of the Realm 2, which was actually great and more beautiful, but there were still significantly less details).