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All classic Fallout games available FREE for 48 hours!

Holiday season is upon us! If you are a long-time GOG.com user you know well enough--or if you're relatively new to our service, you're about to learn--that we just love offering great games for free whenever it's possible. This year for instance, we've given away innumerable copies of the action-rpg gem <i>Torchlight</i>. Today, we're taking our gifting habit a step further. No, actually make that two steps, as we're handing out a package of three games this time around. For the upcoming 48 hours you'll be able to add [url=http://www.gog.com/promo/fallout_series_giveaway_winter_promo_2013]Fallout, Fallout 2, and Fallout Tactics to your GOG.com collection, completely FREE of charge. That's $0.00 (or, if you prefer the currency of the nuclear wasteland, 0.00 bottle caps) for all the three classic games in the legendary post-apocalyptic RPG series, until Saturday, December 14, at 1:59PM GMT.

Fallout, Fallout 2, and Fallout Tactics for FREE on GOG.com video

Section updated: Don't forget about your gamer friends that may not know GOG.com yet! Sadly, for the sake of unburdening what servers we have, we had to turn off the option for gifting free games. But you can always just let them know they can sign up with GOG.com and claim a free gift of Fallout, Fallout 2, and Fallout Tactics. On top of that, when they register to our service, they'll receive all the 12 free games we add to all the newly-created accounts. That way your friends will start their adventure with GOG.com with a collection of 15 great games total already on their virtual shelves! Be kind, share the good news! :-)

Please note that all three classic Fallout titles are pending right holder change. Sadly, to the best of our knowledge, we'll be forced to remove , [url=http://www.gog.com/game/fallout_2]Fallout 2, and Fallout Tactics from our offer. That doesn't mean, however, that you won't be able to download them if they are already a part of collection by then. Secure your copies today (or anytime before Saturday, December 14, at 1:59PM GMT)!

While you come to grab your free classic Fallout games, make sure to stay a while and browse through our 2013 DRM-Free Winter Sale selection of 600+ games discounted by 50% or more, special bundle deals up to 80% off, and daily personal deals, including the mysteriously mysterious mystery box! All that and more, now covered with our new 30-day Worldwide Money Back Guarantee, for online game-shopping safer than ever before!

We're currently experiencing server issues due to the highest traffic ever noted on GOG.com. We did anticipate much interest in our 2013 DRM-Free Winter Sale, as well as our Fallout 1,2, & Tactics giveaway, but the number of visits exceeded our highest expectations by far. And we mean FAR. For today, we've prepared double the number of servers that were needed to support our highest day in traffic to date, but it turned out to be not nearly sufficient. We're working on quadrupling our server supply, now.

We're terribly sorry for all the inconvenience you might encounter today, while visiting GOG.com store. If you're new to the site, rest assure that this is far from our day-to-day standards. We're working around the clock until all the problems are fixed, and everyone can enjoy everything we have to offer. If you've encountered any problems, please give it some time. Most issues will be resolved automatically, soon, as the first batch of extra servers is coming on-line right now. If you're affected by something more serious, please be assured that our support team will assist you and fix whatever needs fixing.

Again, we apologize for the user experience, that is not up to our usual standards.
Post edited December 14, 2013 by Chamb
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Reever: Dammit, mate, this means I won't be able to get rid of my own codes for the next few years :D Though I didn't get nearly as many as you did :D
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dzylon: You might want to act more quickly than that, lol. Apparently codes can't be trusted to last more than a year.
The gifted ones should be indefinite. Code promos from bundles with GOG keys vary depending on bundle - 1 month to a year
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dzylon: Like I said, I read through most of the pages in the thread and didn't see anything. If somebody agrees with you, that simply means both of you are wrong. Nothing more.

I'll be distributing (probably most of) the codes over the internet, of course. After the giveaway ends.

I requested the codes over a period of about ten hours. If fifty people (I'm being generous here) download a hundred codes each over a period of ten hours, there won't be any noticeable change in server response time. I may not be an expert in this kind of thing, but I am an experienced web developer and I have operated websites in the past, so I'm probably more qualified to comment than you are.

Lastly, it's utter bullshit? Why?

Edit: Anyway, I'm done here. If I haven't convinced you of anything yet, I'm not likely to. Any further bickering is pointless. Good day.

Edit2: And here's the GOG guy's message, in case you were interested: http://www.gog.com/forum/general/free_games_fallout_fallout_2_and_fallout_tactics/post105
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Reever: Dammit, mate, this means I won't be able to get rid of my own codes for the next few years :D Though I didn't get nearly as many as you did :D
Me either. Im saving mine for gifting etc. It *does* seem excessive though
Post edited December 13, 2013 by nijuu
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dzylon: You might want to act more quickly than that, lol. Apparently codes can't be trusted to last more than a year.
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nijuu: The gifted ones should be indefinite. Code promos from bundles with GOG keys vary depending on bundle - 1 month to a year
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Reever: Dammit, mate, this means I won't be able to get rid of my own codes for the next few years :D Though I didn't get nearly as many as you did :D
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nijuu: Me either. Im saving mine for gifting etc. It *does* seem excessive though
How many do you got? Asking to get a general idea of how many copies people usually get of a free game like this one.
Post edited December 13, 2013 by CorranHorn
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nijuu: The gifted ones should be indefinite. Code promos from bundles with GOG keys vary depending on bundle - 1 month to a year

Me either. Im saving mine for gifting etc. It *does* seem excessive though
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CorranHorn: How many do you got?
I have around 15 or so. I already bought the games from a previous gog sale. Maybe GOG should have limited the free codes to 10 per customer or something like that...i dunno. over 100 seems a bit silly.
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innerring: Thanks GOG :)

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Novotnus: Yeah - kiss my ass, Beth, for Steam-exclusive New Vegas and for taking Fallouts from GOG.
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innerring: And for fucking over Human Head and Arkane Studios

http://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2?abthid=51af79d92aabedda5500000c

Following Prey 2’s impressive showing at E3 2011, Bethesda, pleased with the team’s work, promised Human Head a development extension of six months to one year – all the time it needed to populate the mostly complete game world with missions, polish what rough edges remained, and ship Prey 2 in 2012 as planned. “That’s when Bethesda decided to play hardball and buy the studio,” said one source familiar with the situation. Another person close to Bethesda and Human Head shared a similar story.

In the following months, a source claimed, "Bethesda denied further funding of the project, and started failing milestones,” asking for changes and fixes without following through on its previous promise to give the team more time. The promise, however, was not inked on the contract, so Bethesda had no legal obligation to fulfill it. In addition, a source said, Bethesda was likely concerned with the "dated planning, tools, and techniques" Human Head was using. Meanwhile, the contract didn’t give the creative team any leverage: Prey 2 was the only game Human Head was legally allowed to develop on its own until the agreement expired -- to fill time and keep the lights on, the studio supported the development BioShock Infinite and Defiance. If it were to ever release, the team needed more cash and time to meet the rising demands to adjust Prey 2, which "needed a lot of work" and was "lackluster" from the publisher's perspective.

Conflict erupted – Human Head asked Bethesda to provide additional time and money, while Bethesda asked Human Head to meet the criteria agreed upon by their existing agreement. At this point, Bethesda "thought they could bully [Human Head] into a corner,” a source said, and the publisher made a move to buy Human Head. “It was one of few studios that could work with and improve id Technology. They wanted to buy us at a sweet price,” but the developer denied the buyout. Human Head didn't want to permanently marry itself to a publisher that was "bleeding Human Head dry." This would limit the studio's ability to work on its own creative endeavors down the line, potentially with other publishers.

In November 2011, in a play to keep Bethesda from purchasing Human Head, and as a result of the contract dispute, development stopped. One source called it a strike. In the following months, Bethesda and Human Head communicated sporadically, “but the conversation was very one sided. The studio made reasonable offers, but nothing came to fruition. Nothing moved in 2012.”

Bethesda appeared to wait out Human Head. The contractual agreement between the two eventually came to term, Bethesda got its game back without spending any more money, and Human Head went on its way – the team is currently working with a new publisher on another open-world game.
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innerring: http://www.neogaf.com/forum/showpost.php?p=60536433&amp;postcount=71

During production of Dishonored, Bethesda started to arbitrarily reject milestones. In doing so, the then-independent-Arkane had to find ways to pay their staff since successful milestones are what feeds the bank. Knowing that Arkane wasn't making their milestones on time and potentially going to suffer internally, such as loosing staff, or ultimately shutting down, Bethesda's parent company Zenimax stepped in to help Arkane out by floating them loans during this "quality issue" period. That seemed nice of Zenimax to help out Arkane, right?

Now since Bethesda had been rejecting milestones because they didn't believe Arkane was maintaining the quality they originally promised, Arkane's also severely behind schedule because time has been spent correctly and addressing Bethesda's issues with previously rejected milestones.

Since Zenimax is also the company that's invested in Bethesda, they start telling Arkane they have serious concerns about their ability to finish the Dishonored. Even though they originally floating them loans to keep Arkane running, they now give them an ultimatum: pay back the loans or sell them the studio for some piddly amount. If Arkane doesn't do either, then Zenimax will take them court for breach of contract since they're now so far behind in the project.

Remember, it's because Zenimax's company Bethesda has been rejecting milestones that put Arkane behind in the first place.

The outcome is Arkane reluctantly sold their independence to Zenimax so they could continue the creative work they started and at the very least have public recognition for their efforts.

This is why Bethesda can tell Arkane to do whatever they want them to do now.

What would you do if you were making Prey 2 and started wondering why Bethesda was suddenly treating you differently? You'd start looking at past independent developers Bethesda has had deals with to understand if it's a developer issue or a publisher issue. When you discover Bethesda started to reject milestones at not only Arkane, but Splash Damage and inXile, you start to see a pattern. Knowing the fate of Arkane, if you were the Prey 2 developer would just sit there and see what happens or would you confront the publisher?
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innerring:
Well, Bethesda can only dream of my money from now on! Damn developer-ruining pricks!
Thank you for turning gift codes back on GOG.

Got plenty stashed to give away later on when the games vanish.
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CorranHorn: How many do you got?
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nijuu: I have around 15 or so. I already bought the games from a previous gog sale. Maybe GOG should have limited the free codes to 10 per customer or something like that...i dunno. over 100 seems a bit silly.
Ok, I´ve got 4 copies of all games to gift to others. Edited my post, just asked to get a general idea of how many gift codes most people usually get during a promo like this one. Only tried the gift thing when I bought the Tex Murphy series to see if I could gift single games from a gift code. I would like to have a system where you don´t need to buy every copy as a gifted one to get codes for single games or that you could decide which games to get to your account and which to get to a code for to gift to others. Or even better, turn a game/games I haven´t downloaded yet to a gift code. I still have a lot of games I haven´t even downloaded yet and if I had a gift code I could´ve given away some of them to others during the Insomnia Sale=).
Post edited December 13, 2013 by CorranHorn
Yay! Fallout works in Wine! Now I can play through it and see how good this game is.
You guys made my week.Thank you so much,I'll finnally have something to play!
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck yeah
Wow! Just... wow!
I played Fallout Tactics before and liked it but never got to play the classic dilogy. Well, now it will be corrected.
You have my thanks.
Does anyone have a code for Fallout 2 and Fallout Tactics? Been trying to login all day with no success. PM me please.

Thanks.
Thank you so much, GOG! This is quite a gift. <33
will they be available to download from our accounts / games after they are removed from gog?
Post edited December 14, 2013 by darkplanetar
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darkplanetar: will they be available to download from our accounts / games after they are removed from gog?
Games removed from being sold stay up for download from your account.
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darkplanetar: will they be available to download from our accounts / games after they are removed from gog?
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Fictionvision: Games removed from being sold stay up for download from your account.
thanks for info