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Chisaku: FFX-2 on the other hand... Like you were watching some kind of comedy/fanservice show.
That's exactly what X-2 was :p

I enjoyed it for what that, don't go into it expecting any kind of seriousness whatsoever and you'll be fine. They reintroduced the Job system with Dress Spheres, brought back the same (or at least very similar) battle system that X had, and was at least upbeat for the majority of the game. Never beat the game, but then again I haven't beaten a FF since 9... they just don't draw me in nearly as much as the pre-PS2 entries.
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Profanity: I'm doubling up this thread to save space:

1. Final Fantasy... hell, everyone knows the thing - problem is, I've never played it. In fact, I'm pretty sure I have no experience with JRPGs at all. So I'm wondering are there any comments for PS2 Final Fantasy releases starting with FFX, I believe. Even a couple of words would be nice, I'd rather hear out people from GOG opinions, than read some review on big gaming review site like IGN with those pesky numeral rating system that practically mean nothing.

2. I remember seeing an old movie when I was a kid, but the memories are really blurry. All that I can recall is that it was... it looked like somekind of a space station or a big lab, and there were a couple of guys that sometimes wore these huge fucking helmets that made a noise, similar to the dentist's drill and there was always little smoke coming out of those helmets. I think they were being filmed at some points too? Does that ring any bells to anyone?

So, yeaaaaah.
Was it....Alien?

Pic from Helmet (Oxygen escapes above)

or maybe: Les maîtres du temps? (Time Masters) IMDB.com (awesome classic!!!1)
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Profanity: I'm doubling up this thread to save space:

1. Final Fantasy... hell, everyone knows the thing - problem is, I've never played it. In fact, I'm pretty sure I have no experience with JRPGs at all. So I'm wondering are there any comments for PS2 Final Fantasy releases starting with FFX, I believe. Even a couple of words would be nice, I'd rather hear out people from GOG opinions, than read some review on big gaming review site like IGN with those pesky numeral rating system that practically mean nothing.

2. I remember seeing an old movie when I was a kid, but the memories are really blurry. All that I can recall is that it was... it looked like somekind of a space station or a big lab, and there were a couple of guys that sometimes wore these huge fucking helmets that made a noise, similar to the dentist's drill and there was always little smoke coming out of those helmets. I think they were being filmed at some points too? Does that ring any bells to anyone?

So, yeaaaaah.
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CheekyBoinc: Was it....Alien?

Pic from Helmet (Oxygen escapes above)

or maybe: Les maîtres du temps? (Time Masters) IMDB.com (awesome classic!!!1)
No, no - the helmets didn't have a glass... erhm... windshield or how should I call that front part, it was an open helmet without anything in the front. It was a big metal contraption helmet, it wasn't as smooth as the one you linked.

Thanks, though!
Post edited July 02, 2012 by Profanity
am I the only person that like FFXIII?
and FFX-2 I didn't liked very much,the opening alone made me turn my console off and I didn't touched it for 3 weeks.speaking of FFX-2:
http://spoonyexperiment.com/2011/07/10/final-fantasy-x-2-review-part-1/
http://spoonyexperiment.com/2011/07/21/final-fantasy-x-2-review-%E2%80%93-part-2/
http://spoonyexperiment.com/2012/02/16/final-fantasy-x-2-review-part-3/
If you're new to JRPGs in general, then XII might be the best place to start - it has a much more familiar 'hub' feel for Western gamers than some of the other FFs. Also, I personally enjoyed XII a great deal, but then I liked all the Final Fantasys and feel they all offer a worthwhile gaming experience. If pressed, I'd say IX was my favourite - it eschews the technopunk science that litters the other FFs and offers something closer to 'true' fantasy with its gameworld. Besides, you'd have to have a heart of stone not to love the ending :)

But better even than all that, if you've not played many JRPGs then you've missed out on (ALERT: personal opinion incoming!) the greatest JRPG franchise out there - Shin Megami Tensei! Nocturne, Digital Devil Saga, and of course Persona 3 and 4 were all on the PS2 and are a cornucopia of joyful experiences. Well, as joyful as various 'end of the world' scenarios can be.... but amazing games.
Well a PS2 can play all the FF games up to 12 with the exception of 3 (and I don't know if you can play the PS2 version of 11 online anymore).

4-9 are fairly close together in overall gameplay (ATB -Active Turn Based system, real time with a pause variety of turn based), but all the PS2 games are different from that and from each other. 10's more cinematic focused and linear (and uses CTB - Conditional Turn Based battle system which is strictly turn based and shows the delay and changes in the turn order caused by attacks). 10-2's... well pretty different, brings back the ATB and is more nonlinear and more about triggering and finishing events (it's also pretty much a fan game). 11 was a MMO. 12 has ADB - Active Dimensional Battle which is basically a fancy way of saying the ATB system with some changes, namely that battles take place on the same field and you can set up macros to automate repetitive actions.

6-9 would probably give you a more typical representation of the series, if you didn't care about the graphics. (and well, 4 is also pretty archetypal of the JRPG genre too)

1, 3, 5, 6, 10-2, and 12 are more exploration/adventure/dungeon crawling based and less focused on narrative (particularly 1/3/5 where there's not much more plot than go get the elemental crystals). 2, 4, 7, 8, 9, 10 (especially 10) are more narrative driven.

3, 5, and 10-2 have job systems that let you change classes mid game for more customization (1 let you pic character classes at the start too, but you were locked into them for the rest of the game). 4 had pretty rigidly defined immutable character roles, and to an extent 9 (in that characters have defined classes and skill sets, but you can develop them within the limitation of that class by teaching them skills on equipment). 2 was an oddball, with levelless action/use based character development that went on to become the foundation for the SaGa series. Most of the rest use somewhat similar but one off blank slate customization.
Okay, I'm going to rank them in accessibility.

FF7: Shows the series' stronger points while not bogging the game down with horrible voice acting. Almost everything is explained relatively well in game, and the materia system is pretty easy to learn. Also, stays a bit more true to what an RPG should be in allowing you to ignore the main quest occasionally. Graphics are still presentable today, particularly when played on an emulator. Lots of the scores pay tribute to FF1-6 and some of the stronger original music too.

FF10: Very accessible, but the voice acting in English (hell, even Japanese) is god awful. Story has some cool moments, but tends to get pretty nonsensical as the game wears on. Also, puzzles, horrible, horrible, half-hour+ puzzles. Other than a few scores, the music is largely forgettable which is a cardinal sin for a jRPG. Leveling system gives... the illusion of choice. Also, unlike most FFs where you can explore a little, this game is rather linear in that regard. There is no overworld map, and when you get your airship you're just selecting destinations.

FF6: Graphics were great for the time, but if you don't like 16-bit graphics, it's going to be a hard sell. The most coherent plot of any Final Fantasy that has one (let's be honest, 1-5 had some pretty bare bones plots). The Esper system can get a little frustrating when you're trying to raise a particular stat, but otherwise it's an okay system. Has some great plot twists and the music is the best in the series.

FF12: It's a single-player MMO. Plot starts out strong, but quickly throws away any goodwill it built with the introduction of Vaan and Penelo who drag the entire game down. Music's largely forgettable and the combat as the game goes on removes you more and more. It's fun the first 20-30 hours, but you're ultimately going to wish the game wasn't designed for you to be less and less involved in combat. On the plus side, however, is it has the hardest bosses in the entire series and they were easily the most fun I had in the game (although, sadly, it's really easy to cheese some of the harder fights if you learned the game).

FF9: By the time 9 came out the graphics were dated and to make up for this Square went full-on chibi character models to harken back to the 1-6 days. Rather than Espers, Materia, or innate powers characters draw new abilities from wearing armor and wielding weapons which means you're going to be hording every piece of gear you acquire. The plot starts out good and fun, although it starts to falter when an antagonist is introduced. Music largely harkens back to earlier FFs. By the third disc, the plot has fallen off a cliff imo, but it was ultimately pretty good up until then.

FF1-10 stick to roughly the same combat style with later ones (if you want) emphasizing speed of entering commands as part of the difficulty.
Post edited July 03, 2012 by TVs_Frank
Personally, I never got into FF, I'd rather play real RPGs rather than jRPGs if I'm going to bother.
As was mentioned before, whichs one are good and which ones are bad will depend who you ask.

I felt FF7 was good (though didn't date as well as the others). It was long with lots to do so you won't finish it fast but shouldn't be bored either.

FF6... is one many loved but I felt was one of the worst games ever and a great example on how not to make a story. It just jumped too many people too fast so I couldn't get any emotional attachment to any of them, and in the end I couldn't care less about any of them.

FF8 I felt was great, loved the combat and the visuals and story. Except for the who having to "mine" spells, that got really old really fast so I never used magic and only used Summons and skills and treated magic as stat enhancers.

FF9 I never finished and bored me, felt more child-friend after playing 7 and 8.

FFX was ok, a bit too linear though and the voice acting really wasn't good to me.

FFX-2 I haven't played yet, need to fire it up at some point.

FFXII was fine but the battle system really annoyed me. It felt to me that I was either to micro-manage way too much (turning off the AI) or having the AI set up to make the game auto-play (I was beating bosses without knowing they were bosses because the AI had gotten that good and strong without my trying).

FFXIII is again either too much micro-managing or too much AI, combined with on rails for the first 25 hours (I gave up after 10ish hours). Great visuals but felt too much dependant on that and making the battles "feel" faster at the sacrifice of gamer interaction.

These are all my opinion and as you will notice it really does depend who you ask as to what answer you will get.

If your new to JRPG's, I would recommend Chrono Trigger over a Final Fantasy game though.
FFX - This game had very good graphics for a JRPG when it came out. It was also the first FF with more than a few words of voice acting. It's worth playing but I found it extremely linear (unlike other FF, this one is on a rail til the end game). Square made the retrograde decision of dropping the semi-realtime ATB battle system in favor of a turn based one. FF battle systems aren't very complex so removing the time constraint had the effect of making the game very easy. Many people consider Titus whiny.

FFX-2 - The tone of this game is happy and silly. This clashes horribly with the solemn ending of FFX (if you liked FFX and George Lucas killed your childhood, stay away). This FF has a challenging ATB battle system with jobs. The fighting can be a lot of fun if you play JRPGs for things other than story (please don't play FFX-2 for its story). There are a lot of crappy mini games, it's probably best to ignore them. Your party will consist of the same 3 girls the whole game. Each job (ie fighter, gun mage, black mage, samurai, healer, etc) has it's own outfit that you'll change a character into during battle to accommodate the situation at hand (it makes no sense, don't think about it). This one of the more difficult FF (I wiped on a number of occasions thanks to boss in mook clothing). IMHO, it's worth trying but shouldn't be your first FF.
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Wired: FF6... is one many loved but I felt was one of the worst games ever and a great example on how not to make a story. It just jumped too many people too fast so I couldn't get any emotional attachment to any of them, and in the end I couldn't care less about any of them.
These are the word of someone who played MAYBE 6 hours. Also, boo-freakin-hoo, it was 1994. At this point it was mostly PC games with any sort of story. Up until FF6 most console plots were bullet points.
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Wired: FF6... is one many loved but I felt was one of the worst games ever and a great example on how not to make a story. It just jumped too many people too fast so I couldn't get any emotional attachment to any of them, and in the end I couldn't care less about any of them.
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TVs_Frank: These are the word of someone who played MAYBE 6 hours. Also, boo-freakin-hoo, it was 1994. At this point it was mostly PC games with any sort of story. Up until FF6 most console plots were bullet points.
Good try but no. These are the words of someone who beat is about a year ago.

And FF4 (FF2 on the SNES) had a much better story then FF6 (FF3) since it at least followed the same person so you felt attached to them. RPG's had started maturing at the point enough to have more then a bullet-point story. While they did try to piece together a story in 6, it was lost to the fact you swapped too many characters too fast that I couldn't feel for them and that killed it.
Post edited July 03, 2012 by Wired