psadler: Exactly like Far Cry 2 then! Which is pretty awful by the way...
mharris: I only played Far Cry 2 for about 2-3 hours I think and really enjoyed that much of it. I loved the opening in-engine game sequence and made it as far as the first mission or so in the car to a cabin which I think had pot plants in a field outside or something like that. Really liked the graphics and other game aspects. I want to finish Far Cry 1 before really getting into the sequel though. From your take on the game, if I liked it as far as I did do you think I'm likely to enjoy the rest of it as well? ;)
I finished Far Cry 2 (the GOG version) on the hardest difficulty, and I loved it overall, and I am thinking of maybe replaying it in the future. But so many people complain about the game that maybe I am in a minority, like I seem to be liking Lands of Lore 2 and 3, and thinking they are superior games compared to the first Lands of Lore game. :)
As I understand, many people hate Far Cry 2 because the enemies respawn too often (if you go across map borders in fact, good to know that while you play the game so you don't unnecessarily go across map areas unless you have to). It makes sense that the enemies respawn sometime (because otherwise you'd quite soon be playing on a game map which has no enemies at all, as you have already killed them all; think of the GTA games if enemy gangs or police wouldn't respawn at all), but the way they respawn in Far Cry 2 is somewhat confusing. The respawn method may be due to its console roots (memory restrictions), and it could have been implemented better, e.g. that they respawn only between successful missions.
But even with it, I enjoyed the game a lot, especially since you can quite often just disregard the respawned enemies and just drive through the enemy outposts at full speed, or avoid them altogether by driving off-road. I think it became much more enjoyable to me once I acquired sniper rifles, as I love sniping in FPS games, and the sniper rifle makes it easier to kill those respawning enemies from a distance, rather than having to fight them over and over again in close combat.