Posted August 06, 2012
http://www.kickstarter.com/projects/2128128298/expeditions-conquistador
Not sure how many of you guys are away of this Kickstarter, the page has two videos, their Kickstarter pitch and a trailer of the game, both of which contain gameplay footage. I've been asking the guy on Kickstarter questions about the game, and I've discovered that it's actually a lot like Heroes of Might and Magic but with only a fraction of the strategy angle, though it has one big world-map (like a traditional RPG) and not the smaller "mission" maps like in HoMM and Disciples, the map is divided into hundreds of hex-grids, you the player are represented as a Conquistador riding a horse, which is actually your party, and when you attack a hex-tile with an enemy target on it, it goes to a tactical battle grid showing your entire party and the enemy.
Apart from that it's a traditional RPG, quests and branching dialogue, but apparently quests aren't just about experience, whether you have failure or success in a quest changes something in another part of the map.
I'm honestly quite excited and hope it makes it, the quality looks of the standard of Dead State, another turn-based RPG that was on KS.
Thoughts?
Not sure how many of you guys are away of this Kickstarter, the page has two videos, their Kickstarter pitch and a trailer of the game, both of which contain gameplay footage. I've been asking the guy on Kickstarter questions about the game, and I've discovered that it's actually a lot like Heroes of Might and Magic but with only a fraction of the strategy angle, though it has one big world-map (like a traditional RPG) and not the smaller "mission" maps like in HoMM and Disciples, the map is divided into hundreds of hex-grids, you the player are represented as a Conquistador riding a horse, which is actually your party, and when you attack a hex-tile with an enemy target on it, it goes to a tactical battle grid showing your entire party and the enemy.
Apart from that it's a traditional RPG, quests and branching dialogue, but apparently quests aren't just about experience, whether you have failure or success in a quest changes something in another part of the map.
I'm honestly quite excited and hope it makes it, the quality looks of the standard of Dead State, another turn-based RPG that was on KS.
Thoughts?