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orcishgamer: The Favored Soul is unlockable without buying it but you'd need access to a ton of packs to get the favor required (guest passes might actually be enough for half of it). They are good at soloing with some of their builds.

While what drowgirl is saying is technically true, understand that Blade Barrier isn't something you get right away and even after you soup it up it kills super slow. Advanced players do fine this way (especially since they have really good gear to hand them), I can't say I think it's the easiest thing to try and solo. Paladin is a good soloer because they deal so damned much damage to certain types of monsters (and don't listen to anyone, you want to dual wield rapiers, higher crit range favors Paladin immensely, but you may just pick up a Falchion since they are cheap on the AH and 2 hand it, cheaper since you won't need Dex anyways, Rapiers are some of the most expensive items in the game).

Respeccing is possible, so don't worry about screwing up, even with your race or class choices, you can actually reincarnate and pick something different for both if you want (though it'll cost you 2500 DDO points and you have to relevel with a 20% exp. penalty, as a bonus you get extra stat points and your character starts to tower over everyone else). There's a lesser reincarnation that does less but has less penalties that lets you redo a lot of stuff too.

I'd say solo with a Fighter or Paladin as a new player, it's not like you won't know soon enough if you hate it and can reroll. The most ridiculous dps in game right now is Half Orc Barbarian (you'll have to buy that race if you want it) with a Great Axe (I think). Half Orc gets several Str boosts and no Con penalty (you kill yourself when you're raging, don't worry you're priority one on healing after the healers themselves).

A really geared Wizard is incredibly useful and flexible. It's a hard class to level solo unless you know what you're doing. A lot of soloer Wiz characters go Warforged as they can cast Repair on themselves. You have to purchase Warforged if you want it.

Sorc is nice if they get useful spells (i.e. not just crap that goes boom). The problem is you'll never find one that has Knock ready. They can only change out spells every 3 days so they are somewhat limited. If they were just doing stuff in Undead areas they may show up without all the spells you'd expect them to have to deal with Devils or Demons. If they ever show up w/o Haste just refuse to play with them:)

Bard buffer is probably the most party friendly class with their buffs, they solo like hell though (unless they do charms and stuff, which only works in some places). They tend to do okay backup healing as well.

Drow race is super easy to unlock, don't buy it, ever. They get 32 points builds (sorta) base (which means more stats). 32 point builds are super nice when you get them. Or you can just buy it so it unlocks on all servers (when you unlock stuff, it's per server, if you buy it, you get it on all servers).

Don't underestimate the extra Feat humans get, it can be really nice. Also, Toughness rocks, almost all characters will want it. Okay, I'm rambling now, finished wrapping presents, probably gonna go play more shootemups.
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robobrien: Cheers for the advice. I'm giving the pally a go. I probably screwed up my starting stats and i dont appear to have the healing hands ability but heh.

Gotta say the few quests i have done actually felt like quests and it surprised the hell outta me when i had to solve a puzzle to complete one of them, i especially like the DM's voice overs. Although the more i play the more i'm thinking i should re-install ToEE to get my D&D fix lol.
Redo him with Charisma as your best stat. Drowgirl is right, this thread is awesome, I've referred to it myself in the past: http://forums.ddo.com/showthread.php?t=218542

You don't have to read that right now if you do Charisma then Str as your best stats.

Lay of Hands is one of the things that makes pallies straight up amazing. Being able to instant heal someone to full is an ability every real healer in the game is insanely jealous of. Also, you'll be prioritized later on the heal rotations because healers assume you can save yourself if they get backed up.

Later on Charisma plays a part in some of your most amazing enhancements. I'm only tell you now because I'm assuming your about 3 levels in, so it'll be fast to redo:)
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Mentalepsy: I played a bit of the fighter last night (come hell or high water, I almost always play the straight-ahead warrior). The quests weren't bad and I enjoyed the voiceover from the dungeon master, but I find the hybridized combat difficult to get used to - especially after playing Vindictus so much lately, which is pure action. I'm not sure if I'm expected to move around to avoid being hit, or just stand still and let my armor class do the heavy lifting. One NPC I met did tell me not to jump around or my attack bonus would suffer, so I guess it's the latter? Is there any reason to use the shield block maneuver, or did I waste a feat in upgrading it?

I'm also intimidated by the sheer number of items and activated abilities I am apparently going to unlock - something I should have expected from a D&D game, really. When I was playing Everquest 2, I had something like 85 hotkeys that I actively used during combat, plus another 30 to handle my equipment sets and out-of-combat needs. I'm used to it by now in that game, but I would really rather avoid that situation in a new game. I'm not even level 2 and I already have four or five different types of potions.
You can move but you do get an attack penalty. Sometimes with a greataxe it's best to run around enemies and let the swings whittle them down. Sometimes it's best to kill a single, really dangerous enemy really fast which means standing there. I tend to run around for weaker/numerous enemies. You can also use cleric hirelings as a HP battery. They can use shrines too, just right click the shrine and click that gear icon thing on their bar to get them to use it.

It's generally considered a good plan to move out of the way of really big attacks regardless of penalties.

Later in the game Use Magic Device (if you invest in it) may give a shot at using Cure Wands reliably enough between fights and you can guzzle potions if you wish.
Post edited December 24, 2010 by orcishgamer
I for one love the umd skill.

Umd is nice for self healing and other uses. Like teleport scrolls,stoneskin wands,fire shield scrolls,blur and knock wands. If you care about ac shield wands are nice to have, if not still good for blocking magic missile.
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drowgirl: I for one love the umd skill.

Umd is nice for self healing and other uses. Like teleport scrolls,stoneskin wands,fire shield scrolls,blur and knock wands. If you care about ac shield wands are nice to have, if not still good for blocking magic missile.
You need pretty high UMD to use scrolls, not many classes can pull that off:)

I agree I get it on anyone I think can reasonably get to casting a Cure Moderate Wand with decent accuracy.
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CymTyr: Just an FYI I checked the points bundles, the bonus only applies to bonus points. So say you buy a points bundle of 420 points for $6.50 USD, you get an additional 20 points since the bonus points on the original bundle is only 20. It's worth the money to up your status permanently, but you won't be getting many extra points if you go with the lowest bundle.
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orcishgamer: Geez, on the highest bundle you get double your points, at least. Sorry, about the misinformation I usually buy 40 bucks 2 times a year when they're on sale.
No worries, Orcish. I only pointed it out because you got me hot and heavy saying with the minimum bundle you'd get double points ;)
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orcishgamer: Geez, on the highest bundle you get double your points, at least. Sorry, about the misinformation I usually buy 40 bucks 2 times a year when they're on sale.
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CymTyr: No worries, Orcish. I only pointed it out because you got me hot and heavy saying with the minimum bundle you'd get double points ;)
I should point out The Demon Sands is 50% off until 9PM Pacific time tonight.

And sorry about that, maybe get the next highest bundle so you can get both, or actually, just buy the smallish one and get The Demon Sands today. I think you have until next Friday or so to earn enough for Gianthold which should be doable.
Post edited December 24, 2010 by orcishgamer
Considering it, however I just bought the Indie Fright bundle on Steam so the money I was going to spend on TP is gone already.