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ThreeSon: As long as whatever restrictions placed in the game do not include ANYTHING requiring an internet connection for single-player or LAN modes (old-fashioned CD-keys and user data watermarks are ok, online authentication not ok) or install any supplementary program on the user's computer (StarForce/Tages/Securom), I'm alright with it. In other words, the restrictions must not allow the possibility that the games would be unusable should GOG or the game publisher, or anyone else, go out of business.

I would state it as:
(a) no dependencies on external services
(b) no elevated privileges
Point (a) covers things like activation, master servers, 3rd party game servers. There is a grey area of "soft" dependencies, for example a world-wide high-score list (or achievements, as they like to call it nowadays ;) - if it's not an essential game play element, and the game can work without it, it may not be a problem.
Point (b) covers kernel hooks, drivers, system services, other intrusive system-wide modifications. It protects the system from crashes caused by 3rd party code bugs and incompatibilities, avoid conflicts between various kernel hooks and drivers, and makes the game more compatible with future kernels - and even with completely different kernels like Linux (Wine). Although game installers usually require elevated privileges, I do not count it if the installed game itself does not require elevated privileges.
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Namur: All games must work on the OS's supported by the service.
All games must be DRM free.
All games must also be free for users with over 1k rep. Oh, and these are not the droids you are looking for.

lol to last point ;)
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Titanium: Sorry, that trick doesn't work here. Hand over the droids, GOG needs more game testers.
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Namur: Damn, the Jedi mind trick never seems to work. I'm starting to think they made the whole thing up ;)
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Aliasalpha: Try again when GOG gets Lucasarts to sign up

Feeling a tad optimistic are we ?

Thats a great avatar name "Tad Optimistic" ;)
Post edited August 04, 2010 by stumegan
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stumegan: lol to last point ;)

Hey, you can't blame a guy for trying ;)
At the end of the day G.O.G.'s business is all about their customer.
Other business's aren't customers their other companies only in it for 'da moneys'.
I liken it to a game of chess once you start having your moves solely determined by you're opponent you've already lost.
G.O.G. has a great service that is respected by it's customers and rewarded for it's efforts because it provides a strength in consumer choice, if there was DRM even on a single title it would undermine the loyalty of the client base because the client base chooses G.O.G. because of their stance on DRM.
If they wanted simply a digital download service with cheap games the sheer weight steam has in the marketplace means they would not be able to compete, that is a fact.
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Mikee: tburger -> I'd say reality is simpler. Most of the big companies works with certain guidelines and standards. So let say there is one guy or small team taking care of DD. And those people selling to all DD platforms in the same model. Previously approved by bosses etc. And then we come. And we want non-standard conditions. First we ask for games, which quite often, are not sold any more, then we ask for strange price points - moreover to be used worldwide (at the same time we refuse deals which cannot cover whole globe), and then we ask for permission to adjust games to new systems. In one word, we ask series of quite uncomfortable questions for corporate people working on the certain routines with other DD companies which don't ask any questions, just taking games (working or not;) accepts any pricepoints and then report sales and sometimes ask for promos.

So because we don't follow the standard patch in fact we ask for troubles, but that part of the fun!;) ...And for big companies revenues are still not often big enough to bother to change their behavior. They are rather keen to ask us, guys can't you just sell games as all other companies do? And our answer is NO:) and we keep on asking, and proving that it is worth to sell games also through our channel. Also we try to ensure that we just need a permission, rest will be done by us including finding all additional materials..

So I'd say, that biggest problem in general is that GOG goes not the obvious route, route which require additional work/decision process from publishers. But step by step we persuade more and more companies. And next are about to come!:-D
sorry for reviving this thread without any real reasons but...

I was just going through the forum and older threads and reading this post really warmed my heart, really good post!

I would really love it if the GoG team could post more often of what exactly is going on in the company/process and how things work :)
Actually I just remembered that I always wonder how exactly they get the DRM out of their games before selling them? In the bunch of answers to community questions before last christmas they said they never got any source code. So do they have an office of fully emploid russian hackers there in Warsaw or are they just recycling existing No-CD patches?
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GameRager: Maybe they're wizards?
Involving monks doing exorcisms...

... could be.
Post edited January 05, 2011 by Trilarion
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Trilarion: Actually I just remembered that I always wonder how exactly they get the DRM out of their games before selling them? In the bunch of answers to community questions before last christmas they said they never got any source code. So do they have an office of fully emploid russian hackers there in Warsaw or are they just recycling existing No-CD patches?
They might also just kindly ask the publishers for an official patch or executable at the time of agreement on licenses and stuff?