F4LL0UT: Yeah, shouldn't be too hard to find a good tutorial book on Blender, though. Thank God for Amazon reviews.
rtcvb32: Depends. Good explanations are worth more than '
lots of pictures', so unless it's showcasing something specific you'll probably have screenshots in black and white, or full blown color if it's doing ray tracing for something.
I've seen some awesome work done in some of these programs, except i'm not sure what they are using... Although i'm not sure if it was done in Blender or a commercial product. Naturally they teach and have the commercial products in college classes and not the free alternatives when they teach you... Naturally...
Avogadro6: Eh, with the speed Blender gets updated, relying on books is less ideal than it sounds. Chances are that by the time you finish reading you'll only had learned outdated info.
What'd you need Blender for? There are plenty of good tutorials around, the main thing is finding which ones are closest to your current skill level.
rtcvb32: The basic
UI shouldn't change, nor where everything is placed. New stuff would be filters, handling textures and new technologies like ray tracing for glass, that has nothing to do with how you use the mouse or move the 3d points. A good book is still important, even if the book is old, rarely would they throw out something unless it was totally pointless, and I'm sure they would have thrown that out really early on.
Besides having subject matter by an expert putting things in order in a book with a certain consistency on the material is better than 2 minute short tutorials that cover the bare minimum; Of course if you're familiar with the material and only need a quick refresher, that's different...
Aye, the overall UI layout doesn't change much over time, but shortcuts and commands do, tools and functions are often added, reworked and sometimes removed, and things like Cycles cannot be properly covered because they're still in early development.
I get that there are advantages of text over video tutorials, but a complete beginner would probably benefit more by watching how things are actually done in real time than reading a couple of chapters and try to fill the dots on his own. I find books a waste of money when there are so many free
tutorials, and dedicated
communities around the net. Rather save for a proper modeling course.
I learned the basics
here with about 2-3 hours of footage (of course it took me much more to actually digest all the info :P).
This tutorial in particular was extremely useful for what I use Blender for (model editing and game modding). The guys at the official forums are extremely friendly, too.