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Delixe: So yeah if you are finding Dragon Age: Origins easy then knock yourself out with that.
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Andy_Panthro: My problem with DAO wasn't that the combat was easy, it was that it was tedious. There was very little variety, and the companions required too much micro (either by telling them what to do or assigning lots of tactics slots). I wish they'd put in some better AI rather than asking me to sort it for them.
I never liked the change from BG to NWN and beyond in the party controls. In BG, although you had a PC, you controlled all the others equally. In NWN and beyond, you are pushed towards the centre of the action all the time, to the point where your PC has to do all the talking and all the interactions. Hard to explain exactly, but sometimes I want a game where my character isn't the focus of all the attention (strangely it never feels like that in BG, even though you are a god-child... better writing perhaps?).
A side effect of all this focussing on the PC is that the fighter classes suddenly get all these special skills, which I can only suppose came about because people were envious of mage classes getting spells each level or whatever. However, I never found many of the DAO fighter skills of any use, and it was generally a case of trying to focus on getting the passive skills during levelling.
One real positive (and it's only a positive in respect to ME1) is that they got rid of the ME1 system of all the companions joining you, whether you like it or not. I ended up killing one potential companion just because I could, which is probably the only type of meaningful choice in the entire game.
Ah... rant over. Feel a little bit better for getting that off my chest.

I can agree with most of your points, though I can also see the devs' side of it.
The enemy variety is certainly rather lacking, especially in some parts of the game (the Deep Roads maps are the worst offenders). On the other hand, that stems in part from the story. I mean, you are facing a horde of orc-zombie mixes, they have to reflect that in the gameplay by making you kill lots of them.
As for your character being the focus of attention, I think they actually moved away from that trend in Dragon Age, back to the Baldur's Gate way. I played the game exactly as I played BG: with the AI turned off, controlling every member of my party all the time. Of course, that requires a lot of pausing, which I like but you might not.
The active skills for a warrior just make playing the class a bit more interesting than in the D&D games, where it was all about rushing the tank at the enemy to keep it off your mages and then keep him/her there.
It does imply more micromanagement though, so if you don't like that, I can see why you didn't like the change.
Basically, I liked the combat, but it is heavy on micromanagement, since the tactics macros don't quite cut it.
As I said before, I'm sure there will be mods making for more enjoyable and varied combat someday, just as there are some now to make it harder.
DragonAge, The Witcher, and the rising bile in my throat
I too get that feeling after staying up all night playing DAO or the Witcher - Drinking Pop and eating Pizza and Chips. Its called Acid Refux.
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Lou: DragonAge, The Witcher, and the rising bile in my throat
I too get that feeling after staying up all night playing DAO or the Witcher - Drinking Pop and eating Pizza and Chips. Its called Acid Refux.

Hahahaha
THAT might be a more insightful comment than you intended. :-)
This turned out to be a lively topic... YAY (I say in a blatantly self-congratulatory way)...
But let me ask this of you Fallout 1 and 2 fans who recently bought that Fallout Trilogy they released last year...
I have the original discs so I wanna know if the games are in any way optimized in that new package?
If the they games run at a a better res or run faster I'll drop the $15 on it... otherwise I can just load the games I already own :-)
Post edited June 27, 2010 by HoneyBakedHam
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HoneyBakedHam: But let me ask this of you Fallout 1 and 2 fans who recently bought that Fallout Trilogy they released last year...
I have the original discs so I wanna know if the games are in any way optimized in that new package?
If the they games run at a a better res or run faster I'll drop the $15 on it... otherwise I can just load the games I already own :-)

If you want hi-res or other mods, you can get all that for free.
Just head over to No Mutants Allowed and then go to "Community" and click on Downloads. Various stuff for Fallout 1, 2, 3, tactics etc.
Link to NMA
Link to NMA downloads
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HoneyBakedHam: But let me ask this of you Fallout 1 and 2 fans who recently bought that Fallout Trilogy they released last year...
I have the original discs so I wanna know if the games are in any way optimized in that new package?
If the they games run at a a better res or run faster I'll drop the $15 on it... otherwise I can just load the games I already own :-)

You might want to check out This Thread too. Might be some useful links there as well.
In response to my detractors:

I apologize for lumping sequels of Bioware games into the category of "Bioware games." And I admit that I over-stated my point by including Mass Effect in the category of "Bioware's only game." It is different from the others.

But seriously: KOTOR, NWN and Dragon Age are all the same game in a different setting. Yes, there are different characters, different locations and different names for things. But the gameplay is so similar it's painful.

And don't mis-understand. I love them. I love KOTOR and NWN. I still play both of them all the time. But Dragon Age is the third franchise that's built on basically the same engine. It's time for something new.

If you insist on maintaining that KOTOR and NWN are not the same game, consider this:
Compare Final Fantasy 9 to Mass Effect. Different. Worlds apart. Hardly any basis for comparison. The combat is different. The setting and characters and story are different. The inventory system is different. The leveling model is different. The overall dynamic of how the game happens is very different.

Now compare KOTOR and NWN. Same combat model (D&D), same leveling model (D&D), same everything except story and setting. And the inventory system is a slightly different take on the same model. And their sequels, Bioware or not, are just more of the same.

And no, all RPGs are not the same (as I'm reported to have meant). Compare Morrowind and Oblivion. Similar ideas in the same setting, but vastly different games.

Look, I love Bioware and I play all of their games. It would just be nice to see them beat a different horse once in a while.
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thorvindr: But seriously: KOTOR, NWN and Dragon Age are all the same game in a different setting. Yes, there are different characters, different locations and different names for things. But the gameplay is so similar it's painful.
Then play Jade Empire or Mass Effect if the Infinity Engine style games are too similar.