Aliasalpha: DLC is fine with me as long as its decent quality. GTA4: The Lost & Damned - Yea, Horse Armour - Nay (or Neigh if you prefer)
People who don't understand development always complain about it being cut content but there is a point in a software project where you have to lock the requirements and any change risks getting into 3drealms territory. There's plenty of points where project slack time can be used to polish half finished content in time for release so I don't even have a problem with day one DLC.
Now DLC thats just an unlock code for content on the disc, THAT'S the thing to get pissed about
Agreed.
Also to note, games that come in physical boxes need to be done at least a month before release... there's creating / buying parts, printing discs, packaging items, signing distribution deals, delivering to stores... people seem to forget that these things take time.
spindown: I'm still waiting for the GOTY edition of
Railworks 2. 88 pieces of DLC for $1529.17 [sic] is a little too rich for my blood.
1,613.18 USD around here. :|
Miaghstir: I'm actually of the opposite opinion; "horse armor" and buffs (more powerful armor and weapons) can be sold for as much as the company wants to, but I want stuff that actually enhances the game (ie, expand the story or lore somehow - through a larger environment, more quests, interesting/integrated NPCs, and/or whatever else is applicable) to be free as they are almost required to play the game "fully".
That would be for the best... something similar is happening with WoW, of course if we don't count the monthly subscription.