Posted July 07, 2013
MoP
Comfortably Gray
Registered: Dec 2009
From Poland
ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted July 07, 2013
Not much, really. :)
The video will mostly allay the fears of backers who are worried that they won't get the game or that they'll get a bad game. For one thing it shows scenes from the game and discusses it, and seeing that at least for me helped increase my enthusiasm towards the game. It also shows more about the discussions that led to the decision, which can help some with the understanding of the situation.
If you're looking for concrete information about the budget, I don't remember there being anything there. I myself would love to see it.
The video will mostly allay the fears of backers who are worried that they won't get the game or that they'll get a bad game. For one thing it shows scenes from the game and discusses it, and seeing that at least for me helped increase my enthusiasm towards the game. It also shows more about the discussions that led to the decision, which can help some with the understanding of the situation.
If you're looking for concrete information about the budget, I don't remember there being anything there. I myself would love to see it.
MoP
Comfortably Gray
Registered: Dec 2009
From Poland
Posted July 07, 2013
ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted July 07, 2013
DF actually did provide quite a bit of information, both in the documentary and in posts. There were some periods with fewer posts, but they've generally been good about updates. The difference between game types means that it's impossible to provide the level of details Project Eternity does for the design, because RPG games have a lot more mechanics, while adventure games are a lot more focused on content, which is mainly spoiler material and therefore difficult to share.
That was a while ago. There's not much concrete information about the current situation.
Post edited July 07, 2013 by ET3D
Mrstarker
Le ciel est gris
Registered: May 2012
From Estonia
Posted July 07, 2013
Repeat after me: bigger games take longer to make. Try it a few times and see if it sinks in. Were you really expecting them to make the 3M game by the Kickstarter date (which, btw, is an estimate)?
More importantly, they are not asking their backers to make up the difference. They have been raising money on their own from Brütal Legend sales, Humble Bundle and other sources.
Post edited July 07, 2013 by Mrstarker
Mrstarker
Le ciel est gris
Registered: May 2012
From Estonia
Posted July 07, 2013
Brasas
Abrasive Charpit
Registered: Dec 2010
From Poland
Posted July 07, 2013
Brilliant distillation to the root of this conumdrum.
People have different views of ethics so their answers to what should be done in such a situation will vary significantly.
Key fact for me is that when you kickstart something you are acting on faith, with hardly any contractual or customer entitlements.
Caveat emptor.
keeveek
NOPE
Registered: Dec 2009
From Poland
Posted July 07, 2013
When somebody supports a developer via kickstarter, it's the many to make games, not cuban cigars and colombian hookers.
And most people pledge on kickstarter because they want games to be made in the first place, not to just "support" the devs. IMHO people should be dissappointed and be disappointed loudly every time a developer fails to deliver what they promised.
Post edited July 07, 2013 by keeveek
Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted July 07, 2013
When somebody supports a developer via kickstarter, it's the many to make games, not cuban cigars and colombian hookers.
Well then you completely missed the point of kickstarter. It exists to create possibilities and opportunities, not a product.
Post edited July 07, 2013 by Fenixp
keeveek
NOPE
Registered: Dec 2009
From Poland
Posted July 07, 2013
Although the developers can't be held liable if they fail to deliver the game funded via kickstarter, the devs are obliged to do their best to make that happen. This would include rational budget management. Of course it would be hard to execute anything from a developer who spent most or all of the money, but at least it would give people a hint to whom they should rather not trust with their money.
Fenixp: If they released a small game that people have funded in the first place, the other half of the internet would rise up in arms yelling 'The game is not good enough for 3 million dollars!' True. Someone made and important point in this discussion - many times giving the devs much more money than they wanted may be harmful to them. Not only because it's harder to manage bigger budgets but because people's expectations would be much, much higher and there is no return from that.
Not every studio is capable of making a 3m dollar game without troubles in the first place.
Not every studio is capable of making a 3m dollar game without troubles in the first place.
Post edited July 07, 2013 by keeveek
tomimt
Optimum rat
Registered: May 2010
From Finland
Posted July 07, 2013
Personally I'm having a hard time of seeing what the actual problem here is. Sure, the project needs more money, but DF is raising it from other sources. This won't sting the backers at all as far money is concerned. Not yet anyway, as the game is still on track to be published, just a bit later date. And those of who did not back, well, this isn't even an issue for them, because if there's risks with this new budgeting, the nonbackers will not suffer a bit from it.
In the end there's a potential here for DF to bring out a good, polished game, which is a rarity in modern adventure games. But in any case DF has ambitions with the game and its shows how much, when they are willing to use their own money on it as well.
In the end there's a potential here for DF to bring out a good, polished game, which is a rarity in modern adventure games. But in any case DF has ambitions with the game and its shows how much, when they are willing to use their own money on it as well.
Tranquil.Suit
I have emotions.
Registered: Feb 2013
From Netherlands
Posted July 07, 2013
My only concern is that they will trim the final game.
hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted July 07, 2013
Projects like Eternity and Tides of Numenera, though, will start at roughly the same spot as Double Fine did with Broken Age.
Project Eternity, I never got a feeling they have something. Still don't. They do have neat tidbits of concept, but to me it feels less than what DF had early on (after the KS ended) or Massive Chalice. I'm expecting a late 2015 release date at the earliest.
HiPhish
New User
Registered: Oct 2010
From Germany
Posted July 07, 2013
A big problem with today's games is that they cost too much to make in the first place, the AAA model is not sustainable, but we are always told that by the developers the market wants expensive games. Now for once we have seen the market vote in favour of a cheap game and what happened? The developers decided again to make an expensive game. No one asked for it, but Double Fine just had to play around with expensive stuff.
Really? Then I suggest you start throwing money at me and maybe I'll make something nice. Or not, but who cares, I get free money and you get the possibility of getting something nice. What a load of BS, what makes money go round is prducts and services, not empty promises.
hedwards
buy Evil Genius
Registered: Nov 2008
From United States
Posted July 07, 2013
Serious question.